X-Git-Url: http://review.tizen.org/git/?a=blobdiff_plain;f=dali-toolkit%2Finternal%2Fcontrols%2Fbloom-view%2Fbloom-view-impl.h;h=14e1d3cd5fb041f778afd187d27e189c8c57b101;hb=e84f2b4052f5a042c6a08d02b87e771bac5ddf44;hp=2da9293f8d8be1534924ff6f82f0cd85f35dd1ef;hpb=a76cdbc69caa7c0c52b2f4b235560cca6db69c2a;p=platform%2Fcore%2Fuifw%2Fdali-toolkit.git diff --git a/dali-toolkit/internal/controls/bloom-view/bloom-view-impl.h b/dali-toolkit/internal/controls/bloom-view/bloom-view-impl.h index 2da9293..14e1d3c 100644 --- a/dali-toolkit/internal/controls/bloom-view/bloom-view-impl.h +++ b/dali-toolkit/internal/controls/bloom-view/bloom-view-impl.h @@ -22,13 +22,12 @@ #include #include #include -#include #include -#include // INTERNAL INCLUDES #include #include +#include #include namespace Dali @@ -70,10 +69,6 @@ public: static Dali::Toolkit::BloomView New(); static Dali::Toolkit::BloomView New( const unsigned int numSamples, const float blurBellCurveWidth, const Pixel::Format renderTargetPixelFormat, const float downsampleWidthScale, const float downsampleHeightScale); - - void Add(Actor child); - void Remove(Actor child); - void Activate(); void Deactivate(); @@ -89,6 +84,16 @@ private: virtual void OnInitialize(); virtual void OnSizeSet(const Vector3& targetSize); + /** + * @copydoc Control::OnChildAdd() + */ + virtual void OnChildAdd( Actor& child ); + + /** + * @copydoc Control::OnChildRemove() + */ + virtual void OnChildRemove( Actor& child ); + void AllocateResources(); void CreateRenderTasks(); void RemoveRenderTasks(); @@ -117,6 +122,8 @@ private: ///////////////////////////////////////////////////////////// // for creating a subtree for all user added child actors, so that we can have them exclusive to the mRenderChildrenTask and our other actors exclusive to our other tasks Actor mChildrenRoot; + // for creating a subtree for the internal actors + Actor mInternalRoot; ///////////////////////////////////////////////////////////// // for mapping offscreen renders to render target sizes @@ -132,8 +139,7 @@ private: // for extracting bright parts of image to an offscreen target FrameBufferImage mBloomExtractTarget; // for rendering bright parts of image into separate texture, also used as target for gaussian blur RenderTask mBloomExtractTask; - ShaderEffect mBloomExtractShader; - ImageActor mBloomExtractImageActor; + Toolkit::ImageView mBloomExtractImageActor; ///////////////////////////////////////////////////////////// // for blurring extracted bloom @@ -142,13 +148,13 @@ private: ///////////////////////////////////////////////////////////// // for compositing bloom and children renders to offscreen target RenderTask mCompositeTask; - ShaderEffect mCompositeShader; - ImageActor mCompositeImageActor; + + Toolkit::ImageView mCompositeImageActor; ///////////////////////////////////////////////////////////// // for holding blurred result FrameBufferImage mOutputRenderTarget; - ImageActor mTargetImageActor; + Toolkit::ImageView mTargetImageActor; ///////////////////////////////////////////////////////////// // Properties for setting by user, e.g. by animations @@ -159,6 +165,8 @@ private: Property::Index mImageIntensityPropertyIndex; Property::Index mImageSaturationPropertyIndex; + bool mActivated:1; + private: // Undefined copy constructor.