X-Git-Url: http://review.tizen.org/git/?a=blobdiff_plain;f=dali-toolkit%2Finternal%2Fcontrols%2Fbloom-view%2Fbloom-view-impl.h;h=09732e08fb1947ac9686b91de647a37f553b63cf;hb=666b4b2f13d2f417557180a8440c6686c5dbfe83;hp=71ed4c73ff46f95ab3d3e8dbe07d017b4c99367b;hpb=f7c8e7d9a0d3e179e4d9916d2ee11312c4911c1f;p=platform%2Fcore%2Fuifw%2Fdali-toolkit.git diff --git a/dali-toolkit/internal/controls/bloom-view/bloom-view-impl.h b/dali-toolkit/internal/controls/bloom-view/bloom-view-impl.h index 71ed4c7..09732e0 100644 --- a/dali-toolkit/internal/controls/bloom-view/bloom-view-impl.h +++ b/dali-toolkit/internal/controls/bloom-view/bloom-view-impl.h @@ -23,7 +23,7 @@ #include #include #include -#include +#include // INTERNAL INCLUDES #include @@ -82,18 +82,18 @@ public: private: - virtual void OnInitialize(); - virtual void OnSizeSet(const Vector3& targetSize); + void OnInitialize() override; + void OnSizeSet(const Vector3& targetSize) override; /** * @copydoc Control::OnChildAdd() */ - virtual void OnChildAdd( Actor& child ); + void OnChildAdd( Actor& child ) override; /** * @copydoc Control::OnChildRemove() */ - virtual void OnChildRemove( Actor& child ); + void OnChildRemove( Actor& child ) override; void AllocateResources(); void CreateRenderTasks(); @@ -133,14 +133,14 @@ private: ///////////////////////////////////////////////////////////// // for rendering all user added children to offscreen target - FrameBufferImage mRenderTargetForRenderingChildren; + FrameBuffer mRenderTargetForRenderingChildren; RenderTask mRenderChildrenTask; ///////////////////////////////////////////////////////////// // for extracting bright parts of image to an offscreen target FrameBuffer mBloomExtractTarget; // for rendering bright parts of image into separate texture, also used as target for gaussian blur RenderTask mBloomExtractTask; - Toolkit::ImageView mBloomExtractImageView; + Actor mBloomExtractActor; ///////////////////////////////////////////////////////////// // for blurring extracted bloom @@ -150,12 +150,12 @@ private: // for compositing bloom and children renders to offscreen target RenderTask mCompositeTask; - Toolkit::ImageView mCompositeImageView; + Actor mCompositeActor; ///////////////////////////////////////////////////////////// // for holding blurred result - FrameBufferImage mOutputRenderTarget; - Toolkit::ImageView mTargetImageView; + FrameBuffer mOutputRenderTarget; + Actor mTargetActor; ///////////////////////////////////////////////////////////// // Properties for setting by user, e.g. by animations