X-Git-Url: http://review.tizen.org/git/?a=blobdiff_plain;f=dali-toolkit%2Finternal%2Fcontrols%2Fbloom-view%2Fbloom-view-impl.cpp;h=9969efa4df6d1e9d7d15675152598ad1b68faa82;hb=d011049f576aaf534d52180829398b917e08de04;hp=dfbebc4382588ea204aefee18bc4c8a4662b40f5;hpb=6d762b4acd946b3d02e76c1805e7af9a1a5b1809;p=platform%2Fcore%2Fuifw%2Fdali-toolkit.git diff --git a/dali-toolkit/internal/controls/bloom-view/bloom-view-impl.cpp b/dali-toolkit/internal/controls/bloom-view/bloom-view-impl.cpp index dfbebc4..9969efa 100644 --- a/dali-toolkit/internal/controls/bloom-view/bloom-view-impl.cpp +++ b/dali-toolkit/internal/controls/bloom-view/bloom-view-impl.cpp @@ -26,6 +26,7 @@ #include #include #include +#include #include // INTERNAL INCLUDES @@ -52,7 +53,8 @@ BaseHandle Create() return Toolkit::BloomView::New(); } -TypeRegistration mType( typeid(Toolkit::BloomView), typeid(Toolkit::Control), Create ); +DALI_TYPE_REGISTRATION_BEGIN( Toolkit::BloomView, Toolkit::Control, Create ) +DALI_TYPE_REGISTRATION_END() // default parameters const float BLOOM_THRESHOLD_DEFAULT = 0.25f; @@ -72,14 +74,13 @@ const float BLOOM_GAUSSIAN_BLUR_VIEW_DEFAULT_DOWNSAMPLE_HEIGHT_SCALE = 0.5f; const float ARBITRARY_FIELD_OF_VIEW = Math::PI / 4.0f; -const std::string BLOOM_BLUR_STRENGTH_PROPERTY_NAME( "BlurStrengthProperty" ); - -const std::string BLOOM_THRESHOLD_PROPERTY_NAME( "uBloomThreshold" ); -const std::string RECIP_ONE_MINUS_BLOOM_THRESHOLD_PROPERTY_NAME( "uRecipOneMinusBloomThreshold" ); -const std::string BLOOM_INTENSITY_PROPERTY_NAME( "uBloomIntensity" ); -const std::string BLOOM_SATURATION_PROPERTY_NAME( "uBloomSaturation" ); -const std::string IMAGE_INTENSITY_PROPERTY_NAME( "uImageIntensity" ); -const std::string IMAGE_SATURATION_PROPERTY_NAME( "uImageSaturation" ); +const char* const BLOOM_BLUR_STRENGTH_PROPERTY_NAME = "BlurStrengthProperty"; +const char* const BLOOM_THRESHOLD_PROPERTY_NAME = "uBloomThreshold"; +const char* const RECIP_ONE_MINUS_BLOOM_THRESHOLD_PROPERTY_NAME = "uRecipOneMinusBloomThreshold"; +const char* const BLOOM_INTENSITY_PROPERTY_NAME = "uBloomIntensity"; +const char* const BLOOM_SATURATION_PROPERTY_NAME = "uBloomSaturation"; +const char* const IMAGE_INTENSITY_PROPERTY_NAME = "uImageIntensity"; +const char* const IMAGE_SATURATION_PROPERTY_NAME = "uImageSaturation"; /////////////////////////////////////////////////////// // @@ -334,7 +335,7 @@ void BloomView::AllocateResources() mRenderDownsampledCamera.SetNearClippingPlane(1.0f); mRenderDownsampledCamera.SetAspectRatio(mDownsampledWidth / mDownsampledHeight); mRenderDownsampledCamera.SetType(Dali::Camera::FREE_LOOK); // camera orientation based solely on actor - mRenderDownsampledCamera.SetRotation(Quaternion(M_PI, Vector3::YAXIS)); // Rotate to look at origin + mRenderDownsampledCamera.SetOrientation(Quaternion(M_PI, Vector3::YAXIS)); // Rotate to look at origin mRenderDownsampledCamera.SetPosition(0.0f, 0.0f, ((mDownsampledHeight * 0.5f) / tanf(ARBITRARY_FIELD_OF_VIEW * 0.5f))); @@ -344,7 +345,7 @@ void BloomView::AllocateResources() mRenderFullSizeCamera.SetNearClippingPlane(1.0f); mRenderFullSizeCamera.SetAspectRatio(mTargetSize.width / mTargetSize.height); mRenderFullSizeCamera.SetType(Dali::Camera::FREE_LOOK); // camera orientation based solely on actor - mRenderFullSizeCamera.SetRotation(Quaternion(M_PI, Vector3::YAXIS)); // Rotate to look at origin + mRenderFullSizeCamera.SetOrientation(Quaternion(M_PI, Vector3::YAXIS)); // Rotate to look at origin float cameraPosConstraintScale = 0.5f / tanf(ARBITRARY_FIELD_OF_VIEW * 0.5f); mRenderFullSizeCamera.SetPosition(0.0f, 0.0f, mTargetSize.height * cameraPosConstraintScale);