X-Git-Url: http://review.tizen.org/git/?a=blobdiff_plain;f=dali-toolkit%2Finternal%2Fcontrols%2Fbloom-view%2Fbloom-view-impl.cpp;h=085772eccff363ba4d2e5a821f7be952ff6fbbc8;hb=e65245a8ddc5d1fe018b4f890c6927974955e2a7;hp=d98cfd998e6d2a6aa86c552500b22b69559a0d4a;hpb=a3ab994876ea86236784101dd85370815c336e8b;p=platform%2Fcore%2Fuifw%2Fdali-toolkit.git diff --git a/dali-toolkit/internal/controls/bloom-view/bloom-view-impl.cpp b/dali-toolkit/internal/controls/bloom-view/bloom-view-impl.cpp index d98cfd9..085772e 100644 --- a/dali-toolkit/internal/controls/bloom-view/bloom-view-impl.cpp +++ b/dali-toolkit/internal/controls/bloom-view/bloom-view-impl.cpp @@ -1,5 +1,5 @@ /* - * Copyright (c) 2016 Samsung Electronics Co., Ltd. + * Copyright (c) 2017 Samsung Electronics Co., Ltd. * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. @@ -33,8 +33,8 @@ // INTERNAL INCLUDES #include -#include #include +#include #include namespace Dali @@ -277,8 +277,6 @@ void BloomView::OnInitialize() void BloomView::OnSizeSet(const Vector3& targetSize) { - Control::OnSizeSet( targetSize ); - mTargetSize = Vector2(targetSize); mChildrenRoot.SetSize(targetSize); mCompositeImageView.SetSize(targetSize); @@ -300,16 +298,18 @@ void BloomView::OnSizeSet(const Vector3& targetSize) Deactivate(); Activate(); } + + Control::OnSizeSet( targetSize ); } void BloomView::OnChildAdd( Actor& child ) { - Control::OnChildAdd( child ); - if( child != mChildrenRoot && child != mInternalRoot) { mChildrenRoot.Add( child ); } + + Control::OnChildAdd( child ); } void BloomView::OnChildRemove( Actor& child ) @@ -378,7 +378,7 @@ void BloomView::AllocateResources() Property::Map customShader; customShader[ Toolkit::Visual::Shader::Property::FRAGMENT_SHADER ] = BLOOM_EXTRACT_FRAGMENT_SOURCE; Property::Map visualMap; - visualMap.Insert( Toolkit::Visual::Property::SHADER, customShader ); + visualMap.Insert( Toolkit::DevelVisual::Property::SHADER, customShader ); mBloomExtractImageView.SetProperty( Toolkit::ImageView::Property::IMAGE, visualMap ); // set GaussianBlurView to blur our extracted bloom @@ -388,7 +388,7 @@ void BloomView::AllocateResources() mCompositeImageView.SetImage( mRenderTargetForRenderingChildren ); // Create shader used to composite bloom and original image to output render target customShader[ Toolkit::Visual::Shader::Property::FRAGMENT_SHADER ] = COMPOSITE_FRAGMENT_SOURCE; - visualMap[ Toolkit::Visual::Property::SHADER ] = customShader; + visualMap[ Toolkit::DevelVisual::Property::SHADER ] = customShader; mCompositeImageView.SetProperty( Toolkit::ImageView::Property::IMAGE, visualMap ); TextureSet textureSet = mCompositeImageView.GetRendererAt(0).GetTextures(); TextureSetImage( textureSet, 1u, mBlurExtractTarget );