X-Git-Url: http://review.tizen.org/git/?a=blobdiff_plain;f=dali-toolkit%2Finternal%2Fbuilder%2Fbuilder-set-property.cpp;h=285bd7b313cb67bbdd990a26e6779f209706b680;hb=refs%2Fchanges%2F07%2F20307%2F1;hp=e0e98c8d4fdc0dcb72f03e57e57472bcff8363ff;hpb=af74001e7e61033e86323da5ad079ccbc310680a;p=platform%2Fcore%2Fuifw%2Fdali-toolkit.git diff --git a/dali-toolkit/internal/builder/builder-set-property.cpp b/dali-toolkit/internal/builder/builder-set-property.cpp index e0e98c8..285bd7b 100644 --- a/dali-toolkit/internal/builder/builder-set-property.cpp +++ b/dali-toolkit/internal/builder/builder-set-property.cpp @@ -72,7 +72,21 @@ bool SetPropertyFromNode( const TreeNode& node, Property::Type type, Property::V namespace { - +/** + * Converts a HTML style 'color' hex string ("#FF0000" for bright red) to a Vector4. + * The Vector4 alpha component will be set to 1.0f + * @param hexString The HTML style hex string + * @return a Vector4 containing the new color value + */ +Vector4 HexStringToVector4( const char* s ) +{ + unsigned int value(0u); + std::istringstream( s ) >> std::hex >> value; + return Vector4( ((value >> 16 ) & 0xff ) / 255.0f, + ((value >> 8 ) & 0xff ) / 255.0f, + (value & 0xff ) / 255.0f, + 1.0f ); +} } // anon namespace @@ -223,6 +237,36 @@ bool SetPropertyFromNode( const TreeNode& node, Property::Type type, Property::V value = *v; done = true; } + else if( OptionalString s = replacer.IsString(node) ) + { + if( (*s)[0] == '#' && 7 == (*s).size() ) + { + value = HexStringToVector4( &(*s)[1] ); + done = true; + } + } + else if( TreeNode::OBJECT == node.GetType() ) + { + // check for "r", "g" and "b" child color component nodes + OptionalInteger r = replacer.IsInteger( IsChild(node, "r") ); + OptionalInteger g = replacer.IsInteger( IsChild(node, "g") ); + OptionalInteger b = replacer.IsInteger( IsChild(node, "b") ); + if( r && g && b ) + { + float red( (*r) * (1.0f/255.0f) ); + float green( (*r) * (1.0f/255.0f) ); + float blue( (*r) * (1.0f/255.0f) ); + // check for optional "a" (alpha) node, default to fully opaque if it is not found. + float alpha( 1.0f ); + OptionalInteger a = replacer.IsInteger( IsChild(node, "a") ); + if( a ) + { + alpha = (*a) * (1.0f/255.0f); + } + value = Vector4( red, green, blue, alpha ); + done = true; + } + } break; } case Property::MATRIX3: