X-Git-Url: http://review.tizen.org/git/?a=blobdiff_plain;f=dali-toolkit%2Finternal%2Fbuilder%2Fbuilder-impl.h;h=ea0b6358cd4f302239a6cbd40b7385601cc8ba9e;hb=0c4cb5c86c95c343d867a2400e9fe8d9fef279b0;hp=f046504895c2b253eb27206c39051a40c9d89af2;hpb=1c5674a11a51310ee689d6daf4e6b7d94dec607e;p=platform%2Fcore%2Fuifw%2Fdali-toolkit.git diff --git a/dali-toolkit/internal/builder/builder-impl.h b/dali-toolkit/internal/builder/builder-impl.h index f046504..ea0b635 100644 --- a/dali-toolkit/internal/builder/builder-impl.h +++ b/dali-toolkit/internal/builder/builder-impl.h @@ -23,6 +23,7 @@ #include #include #include +#include #include #include #include @@ -33,6 +34,7 @@ #include #include #include +#include // Warning messages usually displayed #define DALI_SCRIPT_WARNING(format, args...) \ @@ -148,29 +150,37 @@ public: bool ApplyStyle( const std::string& styleName, Handle& handle ); /** - * @copydoc Toolkit::Builder::AddActors + * Lookup the stylename in builder. If it's found in the parse tree, + * then return true. + * @param[in] styleName The style name to search for + * @return true if the stylename exists */ - void AddActors( Actor toActor ); + bool LookupStyleName( const std::string& styleName ); /** - * @copydoc Toolkit::Builder::AddActors + * Lookup the stylename in the recorded Styles - if it exists, + * performs a shallow copy to the passed in style and returns true. + * Otherwise it returns false. + + * @param[in] styleName The stylename to search for + * @return A const pointer to the style object */ - void AddActors( const std::string §ionName, Actor toActor ); + const StylePtr GetStyle( const std::string& styleName ); /** - * @copydoc Toolkit::Builder::CreateRenderTask + * @copydoc Toolkit::Builder::AddActors */ - void CreateRenderTask( const std::string &name ); + void AddActors( Actor toActor ); /** - * @copydoc Toolkit::Builder::GetShaderEffect + * @copydoc Toolkit::Builder::AddActors */ - ShaderEffect GetShaderEffect( const std::string &name ); + void AddActors( const std::string §ionName, Actor toActor ); /** - * @copydoc Toolkit::Builder::GetShaderEffect + * @copydoc Toolkit::Builder::CreateRenderTask */ - ShaderEffect GetShaderEffect( const std::string &name, const Replacement& constant ); + void CreateRenderTask( const std::string &name ); /** * @copydoc Toolkit::Builder::GetFrameBufferImage @@ -223,64 +233,159 @@ public: */ void EmitQuitSignal(); + protected: virtual ~Builder(); private: - // Undefined - Builder(const Builder&); - Builder& operator=(const Builder& rhs); - - void SetupTask( RenderTask& task, const Toolkit::TreeNode& node, const Replacement& replacement ); - -private: - Toolkit::JsonParser mParser; - - typedef std::map ImageLut; - ImageLut mFrameBufferImageLut; - - typedef std::map ShaderEffectLut; - ShaderEffectLut mShaderEffectLut; - - typedef std::map PathLut; - PathLut mPathLut; - - typedef struct{ std::string name; Dali::PathConstrainer pathConstrainer; } PathConstrainerEntry; - typedef std::vector PathConstrainerLut; - PathConstrainerLut mPathConstrainerLut; - + typedef std::vector KeyStack; + typedef std::vector< TreeNode::KeyNodePair > MappingsLut; typedef struct{ std::string name; Dali::LinearConstrainer linearConstrainer; } LinearConstrainerEntry; typedef std::vector LinearConstrainerLut; - LinearConstrainerLut mLinearConstrainerLut; - - SlotDelegate mSlotDelegate; - - Property::Map mReplacementMap; + typedef struct{ std::string name; Dali::PathConstrainer pathConstrainer; } PathConstrainerEntry; + typedef std::vector PathConstrainerLut; + typedef std::map PathLut; + typedef std::map ImageLut; - BaseHandle Create( const std::string& templateName, const Replacement& constant ); +private: + // Undefined + Builder(const Builder&); - BaseHandle DoCreate( const TreeNode& root, const TreeNode& node, Actor parent, const Replacement& replacements ); + // Undefined + Builder& operator=(const Builder& rhs); void LoadConstants( const TreeNode& root, Property::Map& intoMap ); - void LoadIncludes( const std::string& data ); - - bool ApplyStyle( const std::string& styleName, Handle& handle, const Replacement& replacement); + Animation CreateAnimation( const std::string& animationName, + const Replacement& replacement, + Dali::Actor sourceActor ); + + BaseHandle Create( const std::string& templateName, + const Replacement& constant ); + + BaseHandle DoCreate( const TreeNode& root, + const TreeNode& node, + Actor parent, + const Replacement& replacements ); + + void SetupTask( RenderTask& task, + const Toolkit::TreeNode& node, + const Replacement& replacement ); + + bool ApplyStyle( const std::string& styleName, + Handle& handle, + const Replacement& replacement); + + void ApplyAllStyleProperties( const TreeNode& root, + const TreeNode& node, + Dali::Handle& handle, + const Replacement& constant ); + + void RecordStyles( const char* styleName, + const TreeNode& node, + Dali::Handle& handle, + const Replacement& replacements ); + + void RecordStyle( StylePtr style, + const TreeNode& node, + Dali::Handle& handle, + const Replacement& replacements ); + + void RecordTransitions( const TreeNode::KeyNodePair& keyValue, + Property::Array& transitions, + const Replacement& replacements ); + + void RecordTransitionData( const TreeNode::KeyNodePair& keyNode, + Toolkit::TransitionData& transitionData, + const Replacement& replacements ); + + void ApplyProperties( const TreeNode& root, + const TreeNode& node, + Dali::Handle& handle, + const Replacement& constant ); + + void ApplySignals( const TreeNode& root, + const TreeNode& node, + Dali::Handle& handle ); + + void ApplyStylesByActor( const TreeNode& root, + const TreeNode& node, + Dali::Handle& handle, + const Replacement& constant ); + + void SetProperties( const TreeNode& node, + Handle& handle, + const Replacement& constant ); + + bool MapToTargetProperty( Handle& propertyObject, + const std::string& key, + const TreeNode& node, + const Replacement& constant, + Property::Index& index, + Property::Value& value ); - Animation CreateAnimation( const std::string& animationName, const Replacement& replacement, Dali::Actor sourceActor ); + /** + * Find the key in the mapping table, if it's present, then generate + * a property value for it (of the given type if available), + * recursing as necessary, and stopping if any cycles are detected. + * + * @param[in] mappingRoot The JSON node containing the mappings + * @param[in] theKey The key to search for + * @param[in] propertyType The property type if known, or NONE + * @param[in,out] value The string value to test and write back to. + */ + bool GetPropertyMap( const TreeNode& mappingRoot, + const char* theKey, + Property::Type propertyType, + Property::Value& value ); - void ApplyProperties( const TreeNode& root, const TreeNode& node, - Dali::Handle& handle, const Replacement& constant ); + void SetCustomProperties( const TreeNode& node, + Handle& handle, + const Replacement& constant, + const std::string& childName, + Property::AccessMode accessMode ); - void ApplyStylesByActor( const TreeNode& root, const TreeNode& node, - Dali::Handle& handle, const Replacement& constant ); + /** + * Find the key in the mapping table, if it's present, then generate + * a property value for it (of the given type if available), + * recursing as necessary, and stopping if any cycles are detected. + * + * @param[in] mappingRoot The JSON node containing the mappings + * @param[in] theKey The key to search for + * @param[in,out] keyStack the stack of visited keys + * @param[in] propertyType The property type if known, or NONE + * @param[in,out] value The string value to test and write back to. + */ + bool RecursePropertyMap( const TreeNode& mappingRoot, + KeyStack& keyStack, + const char* theKey, + Property::Type propertyType, + Property::Value& value ); - void ApplyAllStyleProperties( const TreeNode& root, const TreeNode& node, - Dali::Handle& handle, const Replacement& constant ); - void SetProperties( const TreeNode& node, Handle& handle, const Replacement& constant ); + /** + * Tests if the value is a string delimited by <>. If it is, then it attempts to + * change the value to the mapping from a matching key in the mappings table. + * @param[in] mappingRoot The JSON node containing the mappings + * @param[in,out] keyStack the stack of visited keys + * @param[in,out] value The string value to test and write back to. + * @return true if the value was converted, false otherwise. + */ + bool ConvertChildValue( const TreeNode& mappingRoot, + KeyStack& keyStack, + Property::Value& value ); +private: + Toolkit::JsonParser mParser; + ImageLut mFrameBufferImageLut; + PathLut mPathLut; + PathConstrainerLut mPathConstrainerLut; + LinearConstrainerLut mLinearConstrainerLut; + SlotDelegate mSlotDelegate; + Property::Map mReplacementMap; + MappingsLut mCompleteMappings; + Dictionary mStyles; // State based styles Toolkit::Builder::BuilderSignalType mQuitSignal; };