X-Git-Url: http://review.tizen.org/git/?a=blobdiff_plain;f=dali-toolkit%2Finternal%2Fbuilder%2Fbuilder-animations.cpp;h=ddf2cdaf01ae3a915d58b80274d9518e8bc8ec1a;hb=4d45925a50b8a260f8e4e609d6309a8a0d2aada1;hp=93f3623a175ca785b59fc8acbcd92bcf7d7c254f;hpb=5cf3fe5c50e9c6bd3e52898af024cb29f6881d8c;p=platform%2Fcore%2Fuifw%2Fdali-toolkit.git diff --git a/dali-toolkit/internal/builder/builder-animations.cpp b/dali-toolkit/internal/builder/builder-animations.cpp index 93f3623..ddf2cda 100644 --- a/dali-toolkit/internal/builder/builder-animations.cpp +++ b/dali-toolkit/internal/builder/builder-animations.cpp @@ -17,7 +17,7 @@ // EXTERNAL INCLUDES #include -#include +#include #include // INTERNAL INCLUDES @@ -229,13 +229,13 @@ Animation CreateAnimation( const TreeNode& child, const Replacement& constant, D // to allow animating shader uniforms if( propIndex == Property::INVALID_INDEX ) { - RenderableActor renderable = RenderableActor::DownCast( targetHandle ); - if( renderable ) + ImageActor imageActor = ImageActor::DownCast( targetHandle ); + if( imageActor ) { // A limitation here is that its possible that between creation of animation // and running it the ShaderEffect of the actor has been changed. // However this is a unlikely use case especially when using scripts. - if( ShaderEffect effect = renderable.GetShaderEffect() ) + if( ShaderEffect effect = imageActor.GetShaderEffect() ) { propIndex = effect.GetPropertyIndex( *property ); if(propIndex != Property::INVALID_INDEX)