X-Git-Url: http://review.tizen.org/git/?a=blobdiff_plain;f=dali-toolkit%2Finternal%2Faccessibility-manager%2Faccessibility-manager-impl.h;h=3d02c5f34e555080b458545cafd883f496a8247f;hb=refs%2Fchanges%2F30%2F241130%2F3;hp=d51d7532c2111243da0d1ea3a5e286b8c35a858b;hpb=c35f47a46398a7d71180285e6e52a64243af0a6d;p=platform%2Fcore%2Fuifw%2Fdali-toolkit.git diff --git a/dali-toolkit/internal/accessibility-manager/accessibility-manager-impl.h b/dali-toolkit/internal/accessibility-manager/accessibility-manager-impl.h index d51d753..3d02c5f 100644 --- a/dali-toolkit/internal/accessibility-manager/accessibility-manager-impl.h +++ b/dali-toolkit/internal/accessibility-manager/accessibility-manager-impl.h @@ -2,7 +2,7 @@ #define DALI_TOOLKIT_INTERNAL_ACCESSIBILITY_MANAGER_H /* - * Copyright (c) 2019 Samsung Electronics Co., Ltd. + * Copyright (c) 2020 Samsung Electronics Co., Ltd. * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. @@ -27,7 +27,7 @@ #include // INTERNAL INCLUDES -#include +#include #include namespace Dali @@ -407,14 +407,6 @@ public: // Signals } /** - * @copydoc Dali::Toolkit::AccessibilityManager::ActionReadIndicatorInformationSignal - */ - AccessibilityActionSignalType& ActionReadIndicatorInformationSignal() - { - return mActionReadIndicatorInformationSignal; - } - - /** * @copydoc Dali::Toolkit::AccessibilityManager::ActionReadPauseResumeSignal */ AccessibilityActionSignalType& ActionReadPauseResumeSignal() @@ -514,10 +506,10 @@ private: /** * Perform the accessibility action associated with a scroll event. - * @param touchEvent The touch point (and time) of the event. + * @param touch The touch point (and time) of the event. * @return whether the focus is cleared or not. */ - virtual bool AccessibilityActionScroll( Dali::TouchEvent& touchEvent ); + virtual bool AccessibilityActionScroll( Dali::TouchEvent& touch ); /** * Perform the accessibility action to move focus to the previous focusable actor (by one finger flick up). @@ -666,13 +658,6 @@ private: virtual bool AccessibilityActionStartStop(); /** - * Perform the accessibility action to mouse move (by one finger tap & hold and move). - * @param touchEvent touch event structure - * @return whether the accessibility action is performed or not. - */ - virtual bool AccessibilityActionTouch(const TouchEvent& touchEvent); - - /** * This function is connected to the TtsPlayer StateChangeSignal. * It is called when the TTS players state changes. * @param previousState The previous state of the TTS player (for comparison) @@ -717,7 +702,6 @@ private: AccessibilityActionSignalType mActionReadFromTopSignal; AccessibilityActionSignalType mActionReadFromNextSignal; AccessibilityActionSignalType mActionZoomSignal; - AccessibilityActionSignalType mActionReadIndicatorInformationSignal; AccessibilityActionSignalType mActionReadPauseResumeSignal; AccessibilityActionSignalType mActionStartStopSignal; AccessibilityActionScrollSignalType mActionScrollSignal; @@ -729,6 +713,8 @@ private: Actor mFocusIndicatorActor; ///< The focus indicator actor shared by all the focusable actors for highlight Vector2 mPreviousPosition; ///< The previous pan position; useful for calculating velocity for Gesture::Finished events unsigned int mRecursiveFocusMoveCounter; ///< The counter to count the number of recursive focus movement attempted before the focus movement is successful. + std::string mFocusSoundFilePath; ///< The path of the focus sound file + std::string mFocusChainEndSoundFilePath; ///< The path of the focus chain end sound file bool mIsWrapped:1; ///< Whether the focus movement is wrapped around or not bool mIsFocusWithinGroup:1; ///< Whether the focus movement is limited to the current focus group or not @@ -738,6 +724,8 @@ private: bool mTtsCreated:1; ///< Whether the TTS Player has been accessed bool mIsFocusIndicatorEnabled:1; ///< Whether indicator should be shown / hidden. It could be enabled when TTS enabled or 'Tab' key operated. bool mContinuousPlayMode:1; ///< Keeps track of whether or not we are in continuous play mode + bool mIsFocusSoundFilePathSet:1; ///< Whether the path of the focus sound file has been set + bool mIsFocusChainEndSoundFilePathSet:1; ///< Whether the path of the focus chain end sound file has been set };