X-Git-Url: http://review.tizen.org/git/?a=blobdiff_plain;f=dali-toolkit%2Fdevel-api%2Fvisuals%2Fimage-visual-properties-devel.h;h=9e6d1992da65ee9f23d9f873e58cb76eacdedcbe;hb=888c880c999ab505a3e67c5cc839bca9b72def49;hp=63efcb3e20c2c2130959374e5a4b7816f8ea3441;hpb=debd4ef5b35507bac4579dfbb8983b743872c70b;p=platform%2Fcore%2Fuifw%2Fdali-toolkit.git diff --git a/dali-toolkit/devel-api/visuals/image-visual-properties-devel.h b/dali-toolkit/devel-api/visuals/image-visual-properties-devel.h index 63efcb3..9e6d199 100644 --- a/dali-toolkit/devel-api/visuals/image-visual-properties-devel.h +++ b/dali-toolkit/devel-api/visuals/image-visual-properties-devel.h @@ -2,7 +2,7 @@ #define DALI_TOOLKIT_DEVEL_API_VISUALS_IMAGE_VISUAL_PROPERTIES_DEVEL_H /* - * Copyright (c) 2020 Samsung Electronics Co., Ltd. + * Copyright (c) 2023 Samsung Electronics Co., Ltd. * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. @@ -91,7 +91,7 @@ enum Type * Animation will play between the start frame and the end frame of the marker if one marker is specified. * Or animation will play between the start frame of the first marker and the end frame of the second marker if two markers are specified. * - * @details Name "playRange", Type Property::ARRAY of Property::INTEGER or Property::ARRAY of Property::STRING. + * @details Name "playRange", Type Property::ARRAY of Property::INTEGER or Property::ARRAY of Property::STRING or Property::STRING (one marker). * @note Default 0 and the total frame number. */ PLAY_RANGE = ORIENTATION_CORRECTION + 4, @@ -104,14 +104,14 @@ enum Type PLAY_STATE = ORIENTATION_CORRECTION + 5, /** - * @brief The current frame number the AnimatedVectorImageVisual will use. + * @brief The current frame number the AnimatedImageVisual and AnimatedVectorImageVisual will use. * @details Name "currentFrameNumber", Type Property::INTEGER, between [0, the maximum frame number] or between the play range if specified * @note This property is read-only. */ CURRENT_FRAME_NUMBER = ORIENTATION_CORRECTION + 6, /** - * @brief The total frame number the AnimatedVectorImageVisual will use. + * @brief The total frame number the AnimatedImageVisual and AnimatedVectorImageVisual will use. * @details Name "totalFrameNumber", Type Property::INTEGER. * @note This property is read-only. */ @@ -138,7 +138,24 @@ enum Type * And the array contains 2 integer values which are the frame numbers, the start frame number and the end frame number of the layer. * @note This property is read-only. */ - CONTENT_INFO = ORIENTATION_CORRECTION + 10 + CONTENT_INFO = ORIENTATION_CORRECTION + 10, + + /** + * @brief Whether to redraw the image when the visual is scaled down. + * @details Name "redrawInScalingDown", type Property::BOOLEAN. + * @note It is used in the AnimatedVectorImageVisual. The default is true. + */ + REDRAW_IN_SCALING_DOWN = ORIENTATION_CORRECTION + 11, + + /** + * @brief Whether to apply mask in loading time or rendering time. + * @details Name "maskingType", type PlayState::Type (Property::INTEGER). + * In general, MASKING_ON_LOADING is the default behavior. + * However, if the visual uses an external texture, only MASKING_ON_RENDERING is possible. + * So we change its value to MASKING_ON_RENDERING even if the visual sets the MASKING_TYPE as MASKING_ON_LOADING when it uses external texture. + * @note It is used in the ImageVisual and AnimatedImageVisual. The default is MASKING_ON_LOADING. + */ + MASKING_TYPE = ORIENTATION_CORRECTION + 12 }; } //namespace Property @@ -184,6 +201,19 @@ enum Type } // namespace LoopingMode +/** + * @brief Enumeration for what masking type is in. + */ +namespace MaskingType +{ +enum Type +{ + MASKING_ON_RENDERING, ///< Alpha masking is applied for each rendering time. (On GPU) + MASKING_ON_LOADING ///< Alpha masking is applied when the image is loading. (On CPU) +}; + +} + } // namespace DevelImageVisual } // namespace Toolkit