X-Git-Url: http://review.tizen.org/git/?a=blobdiff_plain;f=dali-toolkit%2Fdevel-api%2Fshader-effects%2Fswirl-effect.h;h=020b320ebe9e36baa4d46f1c29d5f9c8d843a012;hb=2da985674b8a2344bc07ea3cf02f05d86d512249;hp=af90eeaabf64c91f9ea6de393234a7e369c48c73;hpb=1c5674a11a51310ee689d6daf4e6b7d94dec607e;p=platform%2Fcore%2Fuifw%2Fdali-toolkit.git diff --git a/dali-toolkit/devel-api/shader-effects/swirl-effect.h b/dali-toolkit/devel-api/shader-effects/swirl-effect.h index af90eea..020b320 100644 --- a/dali-toolkit/devel-api/shader-effects/swirl-effect.h +++ b/dali-toolkit/devel-api/shader-effects/swirl-effect.h @@ -80,7 +80,6 @@ inline ShaderEffect CreateSwirlEffect( bool warp ) Dali::ShaderEffect shaderEffect = Dali::ShaderEffect::New( "", fragmentShader, - Dali::GeometryType( GEOMETRY_TYPE_IMAGE ), ShaderEffect::GeometryHints( ShaderEffect::HINT_BLENDING | ShaderEffect::HINT_GRID )); shaderEffect.SetUniform( "uAngle", 0.0f );