X-Git-Url: http://review.tizen.org/git/?a=blobdiff_plain;f=dali-toolkit%2Fdevel-api%2Fshader-effects%2Fswirl-effect.h;h=020b320ebe9e36baa4d46f1c29d5f9c8d843a012;hb=146486a8c7410a2f2a20a6d670145fe855672b96;hp=3c8b36fb2918b51dc2ee5fc4d4fd00571ae35ab3;hpb=40e6eada47390ac9be4db5fbe210cc5d23c8ebcd;p=platform%2Fcore%2Fuifw%2Fdali-toolkit.git diff --git a/dali-toolkit/devel-api/shader-effects/swirl-effect.h b/dali-toolkit/devel-api/shader-effects/swirl-effect.h index 3c8b36f..020b320 100644 --- a/dali-toolkit/devel-api/shader-effects/swirl-effect.h +++ b/dali-toolkit/devel-api/shader-effects/swirl-effect.h @@ -50,7 +50,7 @@ inline ShaderEffect CreateSwirlEffect( bool warp ) "uniform mediump vec2 uCenter;\n" "void main()\n" "{\n" - " highp vec2 textureCenter = (uTextureRect.xy + uTextureRect.zw) * 0.5;\n" + " highp vec2 textureCenter = (sTextureRect.xy + sTextureRect.zw) * 0.5;\n" " textureCenter = vTexCoord.st - textureCenter;\n" " highp float distance = length(textureCenter);\n" " if (distance >= uRadius)\n"