X-Git-Url: http://review.tizen.org/git/?a=blobdiff_plain;f=dali-toolkit%2Fdevel-api%2Fshader-effects%2Fsquare-dissolve-effect.h;h=6d93f8683e9f148138a1496285e115ddba299b38;hb=413f5f72b91511a077891b3ef5531b4757f80a1a;hp=6760f4c46aff9735801b07405deb6ff526ac878c;hpb=1c5674a11a51310ee689d6daf4e6b7d94dec607e;p=platform%2Fcore%2Fuifw%2Fdali-toolkit.git diff --git a/dali-toolkit/devel-api/shader-effects/square-dissolve-effect.h b/dali-toolkit/devel-api/shader-effects/square-dissolve-effect.h index 6760f4c..6d93f86 100644 --- a/dali-toolkit/devel-api/shader-effects/square-dissolve-effect.h +++ b/dali-toolkit/devel-api/shader-effects/square-dissolve-effect.h @@ -66,7 +66,6 @@ inline ShaderEffect CreateSquareDissolveEffect() Dali::ShaderEffect shaderEffect = Dali::ShaderEffect::New( "", fragmentShader, - GeometryType( GEOMETRY_TYPE_IMAGE ), ShaderEffect::GeometryHints( ShaderEffect::HINT_BLENDING | ShaderEffect::HINT_GRID )); shaderEffect.SetUniform( "uTextureSize", Vector2(1.0f, 1.0f) );//COORDINATE_TYPE_DEFAULT