X-Git-Url: http://review.tizen.org/git/?a=blobdiff_plain;f=dali-toolkit%2Fdevel-api%2Fshader-effects%2Fripple2d-effect.h;h=cbef85bfc8a305e0f72a54f6db0e84e533bbfdd6;hb=e2dd845116bdbe8bd852c73023ccea33ba1c8576;hp=782c4408ad8847eae75edb47a48a73abc7450e56;hpb=da24507a54c2603006c244b01b5325639baca2d2;p=platform%2Fcore%2Fuifw%2Fdali-toolkit.git diff --git a/dali-toolkit/devel-api/shader-effects/ripple2d-effect.h b/dali-toolkit/devel-api/shader-effects/ripple2d-effect.h index 782c440..cbef85b 100644 --- a/dali-toolkit/devel-api/shader-effects/ripple2d-effect.h +++ b/dali-toolkit/devel-api/shader-effects/ripple2d-effect.h @@ -47,7 +47,7 @@ inline ShaderEffect CreateRipple2DEffect() "uniform float uTime;\n" "void main()\n" "{\n" - " highp vec2 textureSize = uTextureRect.zw - uTextureRect.xy;\n" + " highp vec2 textureSize = sTextureRect.zw - sTextureRect.xy;\n" " highp vec2 pos = -1.0 + 2.0 * vTexCoord.st/textureSize;\n" " highp float len = length(pos);\n" " highp vec2 texCoord = vTexCoord.st/textureSize + pos/len * sin( len * 12.0 - uTime * 4.0 ) * uAmplitude;\n"