X-Git-Url: http://review.tizen.org/git/?a=blobdiff_plain;f=dali-toolkit%2Fdevel-api%2Fshader-effects%2Fripple2d-effect.h;h=782c4408ad8847eae75edb47a48a73abc7450e56;hb=413f5f72b91511a077891b3ef5531b4757f80a1a;hp=991a78e250ecea9c99cd044689329fc1223b8714;hpb=c3f7ea6cb0c0b75c2276193aff88b5c7a679a2d5;p=platform%2Fcore%2Fuifw%2Fdali-toolkit.git diff --git a/dali-toolkit/devel-api/shader-effects/ripple2d-effect.h b/dali-toolkit/devel-api/shader-effects/ripple2d-effect.h index 991a78e..782c440 100644 --- a/dali-toolkit/devel-api/shader-effects/ripple2d-effect.h +++ b/dali-toolkit/devel-api/shader-effects/ripple2d-effect.h @@ -47,7 +47,7 @@ inline ShaderEffect CreateRipple2DEffect() "uniform float uTime;\n" "void main()\n" "{\n" - " highp vec2 textureSize = sTextureRect.zw - sTextureRect.xy;\n" + " highp vec2 textureSize = uTextureRect.zw - uTextureRect.xy;\n" " highp vec2 pos = -1.0 + 2.0 * vTexCoord.st/textureSize;\n" " highp float len = length(pos);\n" " highp vec2 texCoord = vTexCoord.st/textureSize + pos/len * sin( len * 12.0 - uTime * 4.0 ) * uAmplitude;\n" @@ -56,7 +56,6 @@ inline ShaderEffect CreateRipple2DEffect() Dali::ShaderEffect shaderEffect = Dali::ShaderEffect::New( "", fragmentShader, - Dali::GeometryType( GEOMETRY_TYPE_IMAGE ), ShaderEffect::GeometryHints( ShaderEffect::HINT_BLENDING | ShaderEffect::HINT_GRID ));