X-Git-Url: http://review.tizen.org/git/?a=blobdiff_plain;f=dali-toolkit%2Fdevel-api%2Fshader-effects%2Fripple-effect.h;h=767de60bfdc78305bcc5d911a17cac97b86c169d;hb=e2dd845116bdbe8bd852c73023ccea33ba1c8576;hp=39d0a13d18602105b3df5a9b1a4ea83e9d6d6bec;hpb=d3a00dc1c24ece2488696c0b518013ad6d97969b;p=platform%2Fcore%2Fuifw%2Fdali-toolkit.git diff --git a/dali-toolkit/devel-api/shader-effects/ripple-effect.h b/dali-toolkit/devel-api/shader-effects/ripple-effect.h index 39d0a13..767de60 100644 --- a/dali-toolkit/devel-api/shader-effects/ripple-effect.h +++ b/dali-toolkit/devel-api/shader-effects/ripple-effect.h @@ -52,7 +52,7 @@ inline ShaderEffect CreateRippleEffect() "{\n" "float lighting = uAmplitude * 0.02;\n" "float waveLength = uAmplitude * 0.0016;\n" - "vec4 world = uModelView * vec4(aPosition,1.0);\n" + "vec4 world = uModelView * vec4(aPosition, 1.0);\n" "vec2 d = vec2(world.x - uCenter.x, world.y - uCenter.y);\n" "float dist = length(d);\n" "float amplitude = cos(uTime - dist*waveLength);\n" @@ -67,7 +67,7 @@ inline ShaderEffect CreateRippleEffect() "}\n" "vShade = 1.0 - (dot * slope);\n" "vLight = max(0.0, dot * -slope);\n" - "vTexCoord = aTexCoord;\n" + "vTexCoord = mix( sTextureRect.xy, sTextureRect.zw, aTexCoord );\n" "}" ); // append the default version