X-Git-Url: http://review.tizen.org/git/?a=blobdiff_plain;f=dali-toolkit%2Fdevel-api%2Fshader-effects%2Fripple-effect.h;h=39d0a13d18602105b3df5a9b1a4ea83e9d6d6bec;hb=90925e62266ce32a326ba2458e9c3d1107244218;hp=b537501ef87c22ba3f4a47b37a2a02e0d7840fd0;hpb=c3f7ea6cb0c0b75c2276193aff88b5c7a679a2d5;p=platform%2Fcore%2Fuifw%2Fdali-toolkit.git diff --git a/dali-toolkit/devel-api/shader-effects/ripple-effect.h b/dali-toolkit/devel-api/shader-effects/ripple-effect.h index b537501..39d0a13 100644 --- a/dali-toolkit/devel-api/shader-effects/ripple-effect.h +++ b/dali-toolkit/devel-api/shader-effects/ripple-effect.h @@ -83,7 +83,7 @@ inline ShaderEffect CreateRippleEffect() Dali::ShaderEffect shaderEffect = Dali::ShaderEffect::New( vertexShader, imageFragmentShader, - GeometryType(GEOMETRY_TYPE_IMAGE), ShaderEffect::GeometryHints(ShaderEffect::HINT_GRID) ); + ShaderEffect::GeometryHints(ShaderEffect::HINT_GRID) ); shaderEffect.SetUniform( "uAmplitude", 0.0f );