X-Git-Url: http://review.tizen.org/git/?a=blobdiff_plain;f=dali-toolkit%2Fdevel-api%2Fshader-effects%2Fquadratic-bezier.h;h=45667ac8ca3696ab6cbe5b67c2d0a5679f19a4b2;hb=04dface1b4b122e8eef10026bf0a45d621d5f3d7;hp=e60f2d3c1f6bd991acc5b0bce2b0fccfc295ed2f;hpb=1c5674a11a51310ee689d6daf4e6b7d94dec607e;p=platform%2Fcore%2Fuifw%2Fdali-toolkit.git diff --git a/dali-toolkit/devel-api/shader-effects/quadratic-bezier.h b/dali-toolkit/devel-api/shader-effects/quadratic-bezier.h index e60f2d3..45667ac 100644 --- a/dali-toolkit/devel-api/shader-effects/quadratic-bezier.h +++ b/dali-toolkit/devel-api/shader-effects/quadratic-bezier.h @@ -2,7 +2,7 @@ #define __DALI_TOOLKIT_QUADRATIC_BEZIER_H__ /* - * Copyright (c) 2015 Samsung Electronics Co., Ltd. + * Copyright (c) 2016 Samsung Electronics Co., Ltd. * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. @@ -19,7 +19,7 @@ */ // EXTERNAL INCLUDES -#include +#include namespace Dali { @@ -110,8 +110,7 @@ inline ShaderEffect CreateQuadraticBezier(unsigned int pointCount, bool filled) Dali::ShaderEffect shaderEffect = Dali::ShaderEffect::NewWithPrefix( vertexShaderPrefix.str(),vertexShader, - "#extension GL_OES_standard_derivatives:enable\n", fragmentShader, - GeometryType(GEOMETRY_TYPE_UNTEXTURED_MESH) ); + "#extension GL_OES_standard_derivatives:enable\n", fragmentShader ); //Set default uniform values shaderEffect.SetUniform( "uColor", Vector4(1.0f,1.0f,1.0f,1.0f) );