X-Git-Url: http://review.tizen.org/git/?a=blobdiff_plain;f=dali-toolkit%2Fdevel-api%2Fshader-effects%2Fquadratic-bezier.h;h=3848916154b34a391c77a505400775455ecce8ac;hb=23ceb4d9eef323cddf0c0f6d13f3a02226926911;hp=e60f2d3c1f6bd991acc5b0bce2b0fccfc295ed2f;hpb=c3f7ea6cb0c0b75c2276193aff88b5c7a679a2d5;p=platform%2Fcore%2Fuifw%2Fdali-toolkit.git diff --git a/dali-toolkit/devel-api/shader-effects/quadratic-bezier.h b/dali-toolkit/devel-api/shader-effects/quadratic-bezier.h index e60f2d3..3848916 100644 --- a/dali-toolkit/devel-api/shader-effects/quadratic-bezier.h +++ b/dali-toolkit/devel-api/shader-effects/quadratic-bezier.h @@ -110,8 +110,7 @@ inline ShaderEffect CreateQuadraticBezier(unsigned int pointCount, bool filled) Dali::ShaderEffect shaderEffect = Dali::ShaderEffect::NewWithPrefix( vertexShaderPrefix.str(),vertexShader, - "#extension GL_OES_standard_derivatives:enable\n", fragmentShader, - GeometryType(GEOMETRY_TYPE_UNTEXTURED_MESH) ); + "#extension GL_OES_standard_derivatives:enable\n", fragmentShader ); //Set default uniform values shaderEffect.SetUniform( "uColor", Vector4(1.0f,1.0f,1.0f,1.0f) );