X-Git-Url: http://review.tizen.org/git/?a=blobdiff_plain;f=dali-toolkit%2Fdevel-api%2Fshader-effects%2Fnine-patch-mask-effect.h;h=931e5cd2175cf6e3d2d9bd6943378531777c14eb;hb=af4073fd7a4f946e26110ecd608ef8e748c078aa;hp=0b21228234febfe4e56d5b7b035fe1d135689ac2;hpb=f58b8383147de70affa1e3949cf1c6757d705d3c;p=platform%2Fcore%2Fuifw%2Fdali-toolkit.git diff --git a/dali-toolkit/devel-api/shader-effects/nine-patch-mask-effect.h b/dali-toolkit/devel-api/shader-effects/nine-patch-mask-effect.h index 0b21228..931e5cd 100644 --- a/dali-toolkit/devel-api/shader-effects/nine-patch-mask-effect.h +++ b/dali-toolkit/devel-api/shader-effects/nine-patch-mask-effect.h @@ -45,6 +45,73 @@ namespace Toolkit namespace NinePatchMaskEffect { +static void NinePatchMaskEffectSizeConstraint( Vector2& current, const PropertyInputContainer& inputs ) +{ + const Vector3& actorSize = inputs[0]->GetVector3(); + current.x = actorSize.x; + current.y = actorSize.y; +} + +inline void DoApply( ImageActor actor, const std::string& maskImage, const Vector2& maskSize, Vector4 maskBorder ) +{ + const char* ALPHA_MASK_VERTEX_SHADER_SOURCE = + "precision mediump float;\n" + "uniform vec2 uImageSize; \n" + "uniform vec2 uMaskSize; \n" + "varying vec2 vMaskTexCoord; \n" + " \n" + "void main() \n" + "{ \n" + " gl_Position = uMvpMatrix * vec4(aPosition, 1.0); \n" + " \n" + " // Ignore mask UVs for image \n" + " \n" + " highp vec2 halfImageSize = uImageSize * 0.5; \n" + " vTexCoord = (aPosition.xy + halfImageSize) / uImageSize; \n" + " \n" + " // UVs were calculated for image size, so convert for mask size \n" + " \n" + " highp vec2 halfMaskSize = uMaskSize * 0.5; \n" + " highp vec2 halfSizeDelta = halfImageSize - halfMaskSize; \n" + " \n" + " highp vec2 maskPosition = aPosition.xy; \n" + " maskPosition.x -= halfSizeDelta.x * sign(aPosition.x); \n" + " maskPosition.y -= halfSizeDelta.y * sign(aPosition.y); \n" + " \n" + " vMaskTexCoord = (maskPosition + halfMaskSize) / uMaskSize; \n" + "} \n"; + + const char* ALPHA_MASK_FRAGMENT_SHADER_SOURCE = + "varying mediump vec2 vMaskTexCoord; \n" + " \n" + "void main() \n" + "{ \n" + " highp vec4 mask = texture2D(sEffect, vMaskTexCoord); \n" + " gl_FragColor = texture2D(sTexture, vTexCoord) * uColor * vec4(1,1,1,mask.a); \n" + "} \n"; + + ShaderEffect maskEffect = ShaderEffect::New( + ALPHA_MASK_VERTEX_SHADER_SOURCE, + ALPHA_MASK_FRAGMENT_SHADER_SOURCE, + ShaderEffect::GeometryHints( ShaderEffect::HINT_BLENDING ) ); + + maskEffect.SetEffectImage( ResourceImage::New( maskImage ) ); + + maskEffect.SetUniform( "uImageSize", Vector2(0,0) /*Constrained to actor size*/ ); + + Constraint constraint = Constraint::New( maskEffect, maskEffect.GetPropertyIndex("uImageSize"), NinePatchMaskEffectSizeConstraint ); + constraint.AddSource( Source(actor, Actor::Property::SIZE) ); + constraint.Apply(); + + maskEffect.SetUniform( "uMaskSize", maskSize ); + + // Actor must provide nine-patch style geometry for this effect to work + actor.SetStyle( ImageActor::STYLE_NINE_PATCH ); + actor.SetNinePatchBorder( maskBorder ); + + actor.SetShaderEffect( maskEffect ); +} + /** * @brief Apply the mask effect to an ImageActor. * @@ -52,7 +119,15 @@ namespace NinePatchMaskEffect * @param [in] actor The actor which needs the effect. To remove the effect call actor.RemoveShaderEffect(). * @param [in] maskImage The path to a file containing the mask. The center pixels of the mask will be stretched. */ -DALI_IMPORT_API void Apply( ImageActor actor, const std::string& maskImage ); +inline void Apply( ImageActor actor, const std::string& maskImage ) +{ + const Uint16Pair maskSize = ResourceImage::GetImageSize( maskImage ); + + const float leftRight = (maskSize.GetWidth() - 1.0f) * 0.5f; + const float topBottom = (maskSize.GetHeight() - 1.0f) * 0.5f; + + DoApply( actor, maskImage, Vector2( maskSize.GetWidth(), maskSize.GetHeight() ), Vector4( leftRight, topBottom, leftRight, topBottom ) ); +} /** * @brief Apply the mask effect to an ImageActor. @@ -62,7 +137,12 @@ DALI_IMPORT_API void Apply( ImageActor actor, const std::string& maskImage ); * @param [in] maskImage The path to a file containing the mask. * @param [in] maskBorder Specifies the part of the mask image that will be stretched (left, top, right, bottom). */ -DALI_IMPORT_API void Apply( ImageActor actor, const std::string& maskImage, const Vector4& maskBorder ); +inline void Apply( ImageActor actor, const std::string& maskImage, const Vector4& maskBorder ) +{ + const Uint16Pair maskSize = ResourceImage::GetImageSize( maskImage ); + + DoApply( actor, maskImage, Vector2( maskSize.GetWidth(), maskSize.GetHeight() ), maskBorder ); +} } // namespace NinePatchMaskEffect