X-Git-Url: http://review.tizen.org/git/?a=blobdiff_plain;f=dali-toolkit%2Fdevel-api%2Fshader-effects%2Fmotion-stretch-effect.h;h=326c7bdbf9f9d5bcce086356c44769a22ea6c5b2;hb=8e902a37f200809376dc5746e0bcb9d40dd79049;hp=5e439530b67575f0105bed51a41d972ab499699a;hpb=aae67693a392087235a203195366691f2dc9f91f;p=platform%2Fcore%2Fuifw%2Fdali-toolkit.git diff --git a/dali-toolkit/devel-api/shader-effects/motion-stretch-effect.h b/dali-toolkit/devel-api/shader-effects/motion-stretch-effect.h index 5e43953..326c7bd 100644 --- a/dali-toolkit/devel-api/shader-effects/motion-stretch-effect.h +++ b/dali-toolkit/devel-api/shader-effects/motion-stretch-effect.h @@ -19,7 +19,6 @@ */ // EXTERNAL INCLUDES -#include #include namespace Dali @@ -188,14 +187,14 @@ inline Property::Map CreateMotionStretchEffect() Property::Map map; Property::Map customShader; - customShader[ "vertex-shader" ] = vertexSource; - customShader[ "fragment-shader" ] = fragmentSource; + customShader[ "vertexShader" ] = vertexSource; + customShader[ "fragmentShader" ] = fragmentSource; - customShader[ "subdivide-grid-x" ] = 10; - customShader[ "subdivide-grid-y" ] = 10; + customShader[ "subdivideGridX" ] = 10; + customShader[ "subdivideGridY" ] = 10; // NOTE: we must turn on alpha blending for the actor (HINT_BLENDING) - customShader[ "hints" ] = "output-is-transparent"; + customShader[ "hints" ] = "outputIsTransparent"; map[ "shader" ] = customShader; return map;