X-Git-Url: http://review.tizen.org/git/?a=blobdiff_plain;f=dali-toolkit%2Fdevel-api%2Fshader-effects%2Fmirror-effect.h;h=edf7ffd52ca8458220e616a7196705a276f51c69;hb=413f5f72b91511a077891b3ef5531b4757f80a1a;hp=4e6b30f3c18e8103eb3ac8b43d9acde4cb979b3d;hpb=1c5674a11a51310ee689d6daf4e6b7d94dec607e;p=platform%2Fcore%2Fuifw%2Fdali-toolkit.git diff --git a/dali-toolkit/devel-api/shader-effects/mirror-effect.h b/dali-toolkit/devel-api/shader-effects/mirror-effect.h index 4e6b30f..edf7ffd 100644 --- a/dali-toolkit/devel-api/shader-effects/mirror-effect.h +++ b/dali-toolkit/devel-api/shader-effects/mirror-effect.h @@ -43,11 +43,11 @@ inline ShaderEffect CreateMirrorEffect() std::string vertexShader( "void main() \n" "{ \n" - " mediump vec3 pos = aPosition; \n" + " mediump vec3 pos = vec3(aPosition, 0.0)*uSize; \n" " pos.y = pos.y * 3.0; \n" " mediump vec4 world = uModelView * vec4(pos,1.0); \n" " gl_Position = uProjection * world; \n" - " vTexCoord = aTexCoord; \n" + " vTexCoord = mix( uTextureRect.xy, uTextureRect.zw, aPosition + vec2(0.5) ); \n" "} \n" ); std::string fragmentShader( @@ -77,7 +77,6 @@ inline ShaderEffect CreateMirrorEffect() Dali::ShaderEffect shaderEffect = Dali::ShaderEffect::New( vertexShader, fragmentShader, - GeometryType( GEOMETRY_TYPE_IMAGE ), ShaderEffect::GeometryHints( ShaderEffect::HINT_BLENDING )); shaderEffect.SetUniform("uAlpha", 1.0f);