X-Git-Url: http://review.tizen.org/git/?a=blobdiff_plain;f=dali-toolkit%2Fdevel-api%2Fshader-effects%2Firis-effect.h;h=230474816d78ff9d1cb41ae49759ec8c84ae0937;hb=31df2b9472ccbe0ae460a958535be8ef790c96f2;hp=8e80322137d125ba07d060988711daeabfc895a2;hpb=1c5674a11a51310ee689d6daf4e6b7d94dec607e;p=platform%2Fcore%2Fuifw%2Fdali-toolkit.git diff --git a/dali-toolkit/devel-api/shader-effects/iris-effect.h b/dali-toolkit/devel-api/shader-effects/iris-effect.h index 8e80322..2304748 100644 --- a/dali-toolkit/devel-api/shader-effects/iris-effect.h +++ b/dali-toolkit/devel-api/shader-effects/iris-effect.h @@ -78,7 +78,6 @@ inline ShaderEffect CreateIrisEffect() Dali::ShaderEffect shaderEffect = Dali::ShaderEffect::New( vertexShader, fragmentShader, - GeometryType( GEOMETRY_TYPE_IMAGE ), ShaderEffect::GeometryHints( ShaderEffect::HINT_BLENDING )); shaderEffect.SetUniform( "uRadius", 0.0f );