X-Git-Url: http://review.tizen.org/git/?a=blobdiff_plain;f=dali-toolkit%2Fdevel-api%2Fshader-effects%2Fdistance-field-effect.h;h=c3b2669b2e4315e307516050d8f6fb9ca1142fb7;hb=31df2b9472ccbe0ae460a958535be8ef790c96f2;hp=3a4dba0397fb38ae482467a1a9238b1c39b53476;hpb=1c5674a11a51310ee689d6daf4e6b7d94dec607e;p=platform%2Fcore%2Fuifw%2Fdali-toolkit.git diff --git a/dali-toolkit/devel-api/shader-effects/distance-field-effect.h b/dali-toolkit/devel-api/shader-effects/distance-field-effect.h index 3a4dba0..c3b2669 100644 --- a/dali-toolkit/devel-api/shader-effects/distance-field-effect.h +++ b/dali-toolkit/devel-api/shader-effects/distance-field-effect.h @@ -158,7 +158,6 @@ inline ShaderEffect CreateDistanceFieldEffect() Dali::ShaderEffect shaderEffect = Dali::ShaderEffect::NewWithPrefix( "", "", fragmentShaderPrefix, fragmentShader, - GeometryType( GEOMETRY_TYPE_IMAGE ), ShaderEffect::GeometryHints( ShaderEffect::HINT_BLENDING)); shaderEffect.SetUniform("uSmoothing",0.5f);