X-Git-Url: http://review.tizen.org/git/?a=blobdiff_plain;f=dali-toolkit%2Fdevel-api%2Fshader-effects%2Fdissolve-local-effect.h;h=de4c109ab1a78fe9a28da49295992bda5dbdce28;hb=49557ae728fe830bf27a23ab230d72294b3a1a39;hp=c91abdc39b79e3bbbc51a466eddc99a23623147d;hpb=abf2533b2621e07a62a7ac65944959a18bd89673;p=platform%2Fcore%2Fuifw%2Fdali-toolkit.git diff --git a/dali-toolkit/devel-api/shader-effects/dissolve-local-effect.h b/dali-toolkit/devel-api/shader-effects/dissolve-local-effect.h index c91abdc..de4c109 100644 --- a/dali-toolkit/devel-api/shader-effects/dissolve-local-effect.h +++ b/dali-toolkit/devel-api/shader-effects/dissolve-local-effect.h @@ -2,7 +2,7 @@ #define __DALI_TOOLKIT_SHADER_EFFECT_LOCAL_DISSOLVE_H__ /* - * Copyright (c) 2015 Samsung Electronics Co., Ltd. + * Copyright (c) 2016 Samsung Electronics Co., Ltd. * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. @@ -19,7 +19,7 @@ */ // EXTERNAL INCLUDES -#include +#include #include namespace Dali @@ -54,7 +54,7 @@ inline ShaderEffect CreateDissolveLocalEffect( unsigned int numberOfDimples ) "varying float vPercentage;\n" "void main()\n" "{\n" - " vec4 position = uModelView * vec4( aPosition*uSize.xy, 0.0, 1.0 );\n" + " vec4 position = uModelView * vec4( aPosition, 1.0 );\n" " float percentage = 0.0;\n" " for( int i=0; i