X-Git-Url: http://review.tizen.org/git/?a=blobdiff_plain;f=dali-toolkit%2Fdevel-api%2Fshader-effects%2Fdissolve-local-effect.h;h=31dcebd1e0072265130c861946c2bcef1b221082;hb=c46d8cb79f848d9e1fda57a46a987aadea57a7cd;hp=3a244fc5a00291fe2080d788ff1853a7f70ca308;hpb=d9c164e4530e354cd14dc4a1a658070ba55e99b8;p=platform%2Fcore%2Fuifw%2Fdali-toolkit.git diff --git a/dali-toolkit/devel-api/shader-effects/dissolve-local-effect.h b/dali-toolkit/devel-api/shader-effects/dissolve-local-effect.h index 3a244fc..31dcebd 100644 --- a/dali-toolkit/devel-api/shader-effects/dissolve-local-effect.h +++ b/dali-toolkit/devel-api/shader-effects/dissolve-local-effect.h @@ -63,7 +63,7 @@ inline ShaderEffect CreateDissolveLocalEffect( unsigned int numberOfDimples ) " }\n" " vPercentage = clamp( percentage, 0.0, 1.0 );\n" " gl_Position = uProjection * position;\n" - " vTexCoord = aTexCoord;\n" + " vTexCoord = mix( sTextureRect.xy, sTextureRect.zw, aTexCoord );\n" "}\n"); vertexShaderStringStream << vertexShader;