X-Git-Url: http://review.tizen.org/git/?a=blobdiff_plain;f=dali-toolkit%2Fdevel-api%2Fshader-effects%2Fdissolve-local-effect.h;h=31dcebd1e0072265130c861946c2bcef1b221082;hb=23ceb4d9eef323cddf0c0f6d13f3a02226926911;hp=c91abdc39b79e3bbbc51a466eddc99a23623147d;hpb=40e6eada47390ac9be4db5fbe210cc5d23c8ebcd;p=platform%2Fcore%2Fuifw%2Fdali-toolkit.git diff --git a/dali-toolkit/devel-api/shader-effects/dissolve-local-effect.h b/dali-toolkit/devel-api/shader-effects/dissolve-local-effect.h index c91abdc..31dcebd 100644 --- a/dali-toolkit/devel-api/shader-effects/dissolve-local-effect.h +++ b/dali-toolkit/devel-api/shader-effects/dissolve-local-effect.h @@ -54,7 +54,7 @@ inline ShaderEffect CreateDissolveLocalEffect( unsigned int numberOfDimples ) "varying float vPercentage;\n" "void main()\n" "{\n" - " vec4 position = uModelView * vec4( aPosition*uSize.xy, 0.0, 1.0 );\n" + " vec4 position = uModelView * vec4( aPosition, 1.0 );\n" " float percentage = 0.0;\n" " for( int i=0; i