X-Git-Url: http://review.tizen.org/git/?a=blobdiff_plain;f=dali-toolkit%2Fdevel-api%2Fshader-effects%2Fdissolve-effect.cpp;h=153dc5fb148779af8a861f7668e25d6e0c8cf2ee;hb=b8da2e53925b9abb9fa362560069e8ca4aa62f81;hp=e8c1b7e9c6b582424e1694dce68e8d19807acb4e;hpb=20e1c73dd9097276d12197f427ec8e00ab9e5650;p=platform%2Fcore%2Fuifw%2Fdali-toolkit.git diff --git a/dali-toolkit/devel-api/shader-effects/dissolve-effect.cpp b/dali-toolkit/devel-api/shader-effects/dissolve-effect.cpp index e8c1b7e..153dc5f 100644 --- a/dali-toolkit/devel-api/shader-effects/dissolve-effect.cpp +++ b/dali-toolkit/devel-api/shader-effects/dissolve-effect.cpp @@ -25,11 +25,9 @@ namespace Dali { - namespace Toolkit { - -void DissolveEffectSetCentralLine( Actor& actor, const Vector2& position, const Vector2& displacement, float initialProgress ) +void DissolveEffectSetCentralLine(Actor& actor, const Vector2& position, const Vector2& displacement, float initialProgress) { // the line passes through 'position' and has the direction of 'displacement' float coefA, coefB, coefC; //line equation: Ax+By+C=0; @@ -100,12 +98,12 @@ void DissolveEffectSetCentralLine( Actor& actor, const Vector2& position, const actor.RegisterProperty("uPercentage", initialProgress, Dali::Property::ANIMATABLE); } -Property::Map CreateDissolveEffect( bool useHighPrecision ) +Property::Map CreateDissolveEffect(bool useHighPrecision) { const char* prefixHighPrecision("precision highp float;\n"); const char* prefixMediumPrecision("precision mediump float;\n"); - const char* vertexShader = SHADER_DISSOLVE_EFFECT_VERT.data(); + const char* vertexShader = SHADER_DISSOLVE_EFFECT_VERT.data(); const char* fragmentShader = SHADER_DISSOLVE_EFFECT_FRAG.data(); Property::Map map;