X-Git-Url: http://review.tizen.org/git/?a=blobdiff_plain;f=dali-toolkit%2Fdevel-api%2Fshader-effects%2Fbouncing-effect.h;h=fc9d718d261f51a3ec290f67212c09636ec791e2;hb=e2dd845116bdbe8bd852c73023ccea33ba1c8576;hp=6d74bb90830d38653a4bc92fc55c3cf6fa63fa76;hpb=c3f7ea6cb0c0b75c2276193aff88b5c7a679a2d5;p=platform%2Fcore%2Fuifw%2Fdali-toolkit.git diff --git a/dali-toolkit/devel-api/shader-effects/bouncing-effect.h b/dali-toolkit/devel-api/shader-effects/bouncing-effect.h index 6d74bb9..fc9d718 100644 --- a/dali-toolkit/devel-api/shader-effects/bouncing-effect.h +++ b/dali-toolkit/devel-api/shader-effects/bouncing-effect.h @@ -93,7 +93,6 @@ inline ShaderEffect CreateBouncingEffect(const Vector4& color) ShaderEffect shaderEffect; shaderEffect = ShaderEffect::New( "", fragmentShader, - GeometryType( GEOMETRY_TYPE_IMAGE), ShaderEffect::GeometryHints( ShaderEffect::HINT_BLENDING ) ); shaderEffect.SetUniform( "uAssignedColor", color );