X-Git-Url: http://review.tizen.org/git/?a=blobdiff_plain;f=dali-toolkit%2Fdevel-api%2Fcontrols%2Fshadow-view%2Fshadow-view.h;h=4b43e5fc5e3894913141667acd891d2f485b882c;hb=8ddb15f9e047abe0f51f803f5418bcb9d22a821d;hp=2df49780ba9772cbf721dde0ea5d4527d154b8ef;hpb=88b085f3b44c7c123c1119bb0326cc54aae1ddea;p=platform%2Fcore%2Fuifw%2Fdali-toolkit.git diff --git a/dali-toolkit/devel-api/controls/shadow-view/shadow-view.h b/dali-toolkit/devel-api/controls/shadow-view/shadow-view.h index 2df4978..4b43e5f 100644 --- a/dali-toolkit/devel-api/controls/shadow-view/shadow-view.h +++ b/dali-toolkit/devel-api/controls/shadow-view/shadow-view.h @@ -75,7 +75,7 @@ class ShadowView; * shadowPlaneBg.SetParentOrigin( ParentOrigin::CENTER ); * shadowPlaneBg.SetAnchorPoint( AnchorPoint::CENTER ); * shadowPlaneBg.SetSize(700.0f, 700.0f); - * shadowPlaneBg.SetPosition( Vector3(0.0f, 0.0f, -30.0f) ); //Just behind the image actor. + * shadowPlaneBg.SetPosition( Vector3(0.0f, 0.0f, -30.0f) ); //Just behind the image view. * shadowView.SetShadowPlaneBackground(ShadowPlane); * * Actor pointLight = Actor::New(); // This will be the light source