X-Git-Url: http://review.tizen.org/git/?a=blobdiff_plain;f=dali-toolkit%2Fdevel-api%2Fcontrols%2Fbubble-effect%2Fbubble-emitter.cpp;h=530ff294c193f78f315c9e2bdb57029ff2ad6437;hb=90168515fb4b80ff64c068769420c0235a225d71;hp=506e12d68f576a2279ffc6c38b7e03fc2ed66cf3;hpb=8d7a2d639ced5d2eb3ce4321653ad4d8b55b0b95;p=platform%2Fcore%2Fuifw%2Fdali-toolkit.git diff --git a/dali-toolkit/devel-api/controls/bubble-effect/bubble-emitter.cpp b/dali-toolkit/devel-api/controls/bubble-effect/bubble-emitter.cpp index 506e12d..530ff29 100644 --- a/dali-toolkit/devel-api/controls/bubble-effect/bubble-emitter.cpp +++ b/dali-toolkit/devel-api/controls/bubble-effect/bubble-emitter.cpp @@ -1,5 +1,5 @@ /* - * Copyright (c) 2015 Samsung Electronics Co., Ltd. + * Copyright (c) 2020 Samsung Electronics Co., Ltd. * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. @@ -21,13 +21,10 @@ // INTERNAL INCLUDES #include - namespace Dali { - namespace Toolkit { - BubbleEmitter::BubbleEmitter() { } @@ -36,42 +33,42 @@ BubbleEmitter::~BubbleEmitter() { } -BubbleEmitter::BubbleEmitter( Internal::BubbleEmitter& implementation ) -: Control( implementation ) +BubbleEmitter::BubbleEmitter(Internal::BubbleEmitter& implementation) +: Control(implementation) { } BubbleEmitter::BubbleEmitter(Dali::Internal::CustomActor* internal) -: Control( internal ) +: Control(internal) { - VerifyCustomActorPointer( internal ); + VerifyCustomActorPointer(internal); } -BubbleEmitter BubbleEmitter::New( const Vector2& winSize, - Dali::Texture shapeTexture, - unsigned int maximumNumberOfBubble, - const Vector2& bubbleSizeRange ) +BubbleEmitter BubbleEmitter::New(const Vector2& winSize, + Dali::Texture shapeTexture, + unsigned int maximumNumberOfBubble, + const Vector2& bubbleSizeRange) { - return Internal::BubbleEmitter::New( winSize, shapeTexture, maximumNumberOfBubble, bubbleSizeRange ); + return Internal::BubbleEmitter::New(winSize, shapeTexture, maximumNumberOfBubble, bubbleSizeRange); } -BubbleEmitter::BubbleEmitter( const BubbleEmitter& handle ) -: Control( handle ) +BubbleEmitter::BubbleEmitter(const BubbleEmitter& handle) +: Control(handle) { } -BubbleEmitter& BubbleEmitter::operator=( const BubbleEmitter& rhs ) +BubbleEmitter& BubbleEmitter::operator=(const BubbleEmitter& rhs) { - if( &rhs != this ) + if(&rhs != this) { Control::operator=(rhs); } return *this; } -BubbleEmitter BubbleEmitter::DownCast( BaseHandle handle ) +BubbleEmitter BubbleEmitter::DownCast(BaseHandle handle) { - return Control::DownCast( handle ); + return Control::DownCast(handle); } Actor BubbleEmitter::GetRootActor() @@ -79,29 +76,29 @@ Actor BubbleEmitter::GetRootActor() return GetImpl(*this).GetRootActor(); } -void BubbleEmitter::SetBackground( Dali::Texture bgTexture, const Vector3& hsvDelta ) +void BubbleEmitter::SetBackground(Dali::Texture bgTexture, const Vector3& hsvDelta) { - GetImpl(*this).SetBackground( bgTexture, hsvDelta ); + GetImpl(*this).SetBackground(bgTexture, hsvDelta); } -void BubbleEmitter::SetBubbleShape( Dali::Texture shapeTexture ) +void BubbleEmitter::SetBubbleShape(Dali::Texture shapeTexture) { - GetImpl(*this).SetBubbleShape( shapeTexture ); + GetImpl(*this).SetBubbleShape(shapeTexture); } -void BubbleEmitter::SetBubbleScale( float scale ) +void BubbleEmitter::SetBubbleScale(float scale) { - GetImpl(*this).SetBubbleScale( scale ); + GetImpl(*this).SetBubbleScale(scale); } -void BubbleEmitter::SetBubbleDensity( unsigned int density ) +void BubbleEmitter::SetBubbleDensity(unsigned int density) { - GetImpl(*this).SetBubbleDensity( density ); + GetImpl(*this).SetBubbleDensity(density); } -void BubbleEmitter::EmitBubble( Animation& animation, const Vector2& emitPosition, const Vector2& direction, const Vector2& displacement ) +void BubbleEmitter::EmitBubble(Animation& animation, const Vector2& emitPosition, const Vector2& direction, const Vector2& displacement) { - GetImpl(*this).EmitBubble( animation, emitPosition, direction, displacement ); + GetImpl(*this).EmitBubble(animation, emitPosition, direction, displacement); } void BubbleEmitter::Restore()