X-Git-Url: http://review.tizen.org/git/?a=blobdiff_plain;f=dali-toolkit%2Fdevel-api%2Fcontrols%2Fbloom-view%2Fbloom-view.h;h=23cc9504385d5424951d7bbeebac4c47fc3fec4f;hb=d1a97b5cce077def256ed64dbe1221c9d7b8228c;hp=0d37cea02d8e231933d2644794e662c023750395;hpb=c3f7ea6cb0c0b75c2276193aff88b5c7a679a2d5;p=platform%2Fcore%2Fuifw%2Fdali-toolkit.git diff --git a/dali-toolkit/devel-api/controls/bloom-view/bloom-view.h b/dali-toolkit/devel-api/controls/bloom-view/bloom-view.h index 0d37cea..23cc950 100644 --- a/dali-toolkit/devel-api/controls/bloom-view/bloom-view.h +++ b/dali-toolkit/devel-api/controls/bloom-view/bloom-view.h @@ -2,7 +2,7 @@ #define __DALI_TOOLKIT_BLOOM_VIEW_H__ /* - * Copyright (c) 2015 Samsung Electronics Co., Ltd. + * Copyright (c) 2016 Samsung Electronics Co., Ltd. * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. @@ -18,9 +18,11 @@ * */ +// EXTERNAL INCLUDES +#include + // INTERNAL INCLUDES #include -#include namespace Dali { @@ -69,8 +71,8 @@ class BloomView; * * // create and add some visible actors to the BloomView, all these child actors will therefore get bloomed\n * Image image = Image::New(...);\n - * ImageActor imageActor = ImageActor::New(image);\n - * bloomView.Add(imageActor);\n + * ImageView imageView = ImageView::New(image);\n + * bloomView.Add(imageView);\n * ...\n * * // Start rendering the BloomView\n @@ -154,30 +156,6 @@ public: const float downsampleWidthScale, const float downsampleHeightScale); /** - * Adds a child Actor to this Actor. - * NOTE! if the child already has a parent, it will be removed from old parent - * and reparented to this actor. This may change childs position, color, shader effect, - * scale etc as it now inherits them from this actor - * @pre This Actor (the parent) has been initialized. - * @pre The child actor has been initialized. - * @pre The child actor is not the same as the parent actor. - * @pre The actor is not the Root actor - * @param [in] child The child. - * @post The child will be referenced by its parent. This means that the child will be kept alive, - * even if the handle passed into this method is reset or destroyed. - */ - void Add(Actor child); - - /** - * Removes a child Actor from this Actor. - * If the actor was not a child of this actor, this is a no-op. - * @pre This Actor (the parent) has been initialized. - * @pre The child actor is not the same as the parent actor. - * @param [in] child The child. - */ - void Remove(Actor child); - - /** * Start rendering the BloomView. Must be called after you Add() it to the stage. */ void Activate();