X-Git-Url: http://review.tizen.org/git/?a=blobdiff_plain;f=dali-scene3d%2Fpublic-api%2Floader%2Fshader-definition.cpp;h=a753155c8d4cfc034f48af1ca6fddb2f514946c8;hb=e4c8362431523550a745b190c67c0c8e3f25ac4d;hp=729fa1dad7c4402dab81c4d9933d05b723bc267a;hpb=427238e530213a54cc5363bc5bed8b401f22531c;p=platform%2Fcore%2Fuifw%2Fdali-toolkit.git diff --git a/dali-scene3d/public-api/loader/shader-definition.cpp b/dali-scene3d/public-api/loader/shader-definition.cpp index 729fa1d..a753155 100644 --- a/dali-scene3d/public-api/loader/shader-definition.cpp +++ b/dali-scene3d/public-api/loader/shader-definition.cpp @@ -28,9 +28,8 @@ namespace Loader { namespace { -const std::string SHADER_HINT_OUTPUT_IS_TRANSPARENT("OUTPUT_IS_TRANSPARENT"); ///< Might generate transparent alpha from opaque inputs. -const std::string SHADER_HINT_MODIFIES_GEOMETRY("MODIFIES_GEOMETRY"); ///< Might change position of vertices, this option disables any culling optimizations. - +const char* SHADER_HINT_OUTPUT_IS_TRANSPARENT("OUTPUT_IS_TRANSPARENT"); ///< Might generate transparent alpha from opaque inputs. +const char* SHADER_HINT_MODIFIES_GEOMETRY("MODIFIES_GEOMETRY"); ///< Might change position of vertices, this option disables any culling optimizations. } // namespace ShaderDefinition::ShaderDefinition(const ShaderDefinition& other)