X-Git-Url: http://review.tizen.org/git/?a=blobdiff_plain;f=dali-scene3d%2Finternal%2Fcommon%2Fenvironment-map-load-task.cpp;h=d847f468f584a6eae97e3e0bbd6c36f8de426959;hb=41524c0feada4a684fe34d4afc2baf37b6d26e1b;hp=82d86462f94f0321f052ba360873fc1b131688c9;hpb=d3ab7a4cc307562e687de2b2751f2f0a687c2835;p=platform%2Fcore%2Fuifw%2Fdali-toolkit.git diff --git a/dali-scene3d/internal/common/environment-map-load-task.cpp b/dali-scene3d/internal/common/environment-map-load-task.cpp index 82d8646..d847f46 100644 --- a/dali-scene3d/internal/common/environment-map-load-task.cpp +++ b/dali-scene3d/internal/common/environment-map-load-task.cpp @@ -1,5 +1,5 @@ /* - * Copyright (c) 2022 Samsung Electronics Co., Ltd. + * Copyright (c) 2023 Samsung Electronics Co., Ltd. * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. @@ -19,7 +19,7 @@ #include // INTERNAL INCLUDES -#include +#include namespace Dali @@ -29,9 +29,10 @@ namespace Scene3D namespace Internal { -EnvironmentMapLoadTask::EnvironmentMapLoadTask(const std::string& environmentMapUrl, CallbackBase* callback) +EnvironmentMapLoadTask::EnvironmentMapLoadTask(const std::string& environmentMapUrl, Dali::Scene3D::EnvironmentMapType environmentMapType, CallbackBase* callback) : AsyncTask(callback), mEnvironmentMapUrl(environmentMapUrl), + mEnvironmentMapType(environmentMapType), mIsReady(true), mHasSucceeded(false) { @@ -43,7 +44,8 @@ EnvironmentMapLoadTask::~EnvironmentMapLoadTask() void EnvironmentMapLoadTask::Process() { - mHasSucceeded = Scene3D::Loader::LoadCubeMapData(mEnvironmentMapUrl, mEnvironmentMapPixelData); + mEnvironmentMapData.SetEnvironmentMapType(mEnvironmentMapType); + mHasSucceeded = Scene3D::Loader::LoadEnvironmentMap(mEnvironmentMapUrl, mEnvironmentMapData); } bool EnvironmentMapLoadTask::IsReady() @@ -56,14 +58,9 @@ bool EnvironmentMapLoadTask::HasSucceeded() const return mHasSucceeded; } -Dali::Scene3D::Loader::CubeData EnvironmentMapLoadTask::GetEnvironmentMap() const +Dali::Texture EnvironmentMapLoadTask::GetLoadedTexture() { - Dali::Scene3D::Loader::CubeData environmentMapPixelData; - if(mIsReady && mHasSucceeded && !mEnvironmentMapPixelData.data.empty()) - { - environmentMapPixelData = mEnvironmentMapPixelData; - } - return environmentMapPixelData; + return (HasSucceeded()) ? mEnvironmentMapData.GetTexture() : Texture();; } } // namespace Internal