X-Git-Url: http://review.tizen.org/git/?a=blobdiff_plain;f=dali-scene-loader%2Fpublic-api%2Fresource-bundle.h;h=b1e09363f362fd236533fab5827ee1dba1d76a56;hb=aefac7b91818861d25e2312ea4b63d2deb1a9a86;hp=16860ec2f944821f10b889b2343268a1ac672706;hpb=7a315fe9869206bf6ad3195931f27d88fe9c128e;p=platform%2Fcore%2Fuifw%2Fdali-toolkit.git diff --git a/dali-scene-loader/public-api/resource-bundle.h b/dali-scene-loader/public-api/resource-bundle.h index 16860ec..b1e0936 100644 --- a/dali-scene-loader/public-api/resource-bundle.h +++ b/dali-scene-loader/public-api/resource-bundle.h @@ -1,7 +1,7 @@ #ifndef DALI_SCENE_LOADER_RESOURCE_BUNDLE_H_ #define DALI_SCENE_LOADER_RESOURCE_BUNDLE_H_ /* - * Copyright (c) 2020 Samsung Electronics Co., Ltd. + * Copyright (c) 2021 Samsung Electronics Co., Ltd. * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. @@ -18,24 +18,23 @@ */ // INTERNAL -#include "dali-scene-loader/public-api/mesh-definition.h" -#include "dali-scene-loader/public-api/material-definition.h" #include "dali-scene-loader/public-api/environment-definition.h" +#include "dali-scene-loader/public-api/material-definition.h" +#include "dali-scene-loader/public-api/mesh-definition.h" #include "dali-scene-loader/public-api/shader-definition.h" #include "dali-scene-loader/public-api/skeleton-definition.h" // EXTERNAL +#include +#include #include "dali/public-api/common/vector-wrapper.h" #include "dali/public-api/rendering/shader.h" #include "dali/public-api/rendering/texture-set.h" -#include -#include namespace Dali { namespace SceneLoader { - /* * @brief The types of resources that .dli may define. */ @@ -73,9 +72,9 @@ public: enum Value : Type { - None = 0, - ForceReload = NthBit(0), ///< Load resources [again] even if they were already loaded. - KeepUnused = NthBit(1) ///