X-Git-Url: http://review.tizen.org/git/?a=blobdiff_plain;f=dali%2Fpublic-api%2Factors%2Factor.cpp;h=0c1b911cdcc9938a86887fb03dfa2d74704e3695;hb=0b501ba800a263b97d99adf224fc42d0c2aa8b37;hp=6df657609cf1956240175b574d2b50c2233938ad;hpb=cf5affe6622a64d6cd6441f6375813e1bf1a90aa;p=platform%2Fcore%2Fuifw%2Fdali-core.git diff --git a/dali/public-api/actors/actor.cpp b/dali/public-api/actors/actor.cpp index 6df6576..0c1b911 100644 --- a/dali/public-api/actors/actor.cpp +++ b/dali/public-api/actors/actor.cpp @@ -1,5 +1,5 @@ /* - * Copyright (c) 2020 Samsung Electronics Co., Ltd. + * Copyright (c) 2021 Samsung Electronics Co., Ltd. * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. @@ -25,18 +25,16 @@ #include #include +#include #include #include -#include #include +#include #include namespace Dali { - -Actor::Actor() -{ -} +Actor::Actor() = default; Actor Actor::New() { @@ -45,29 +43,20 @@ Actor Actor::New() return Actor(internal.Get()); } -Actor Actor::DownCast( BaseHandle handle ) +Actor Actor::DownCast(BaseHandle handle) { - return Actor( dynamic_cast(handle.GetObjectPtr()) ); + return Actor(dynamic_cast(handle.GetObjectPtr())); } -Actor::~Actor() -{ -} +Actor::~Actor() = default; -Actor::Actor(const Actor& copy) -: Handle(copy) -{ -} +Actor::Actor(const Actor& copy) = default; -Actor& Actor::operator=(const Actor& rhs) -{ - BaseHandle::operator=(rhs); - return *this; -} +Actor& Actor::operator=(const Actor& rhs) = default; -Actor::Actor( Actor&& rhs ) = default; +Actor::Actor(Actor&& rhs) noexcept = default; -Actor& Actor::operator=( Actor&& rhs ) = default; +Actor& Actor::operator=(Actor&& rhs) noexcept = default; Layer Actor::GetLayer() { @@ -94,22 +83,22 @@ uint32_t Actor::GetChildCount() const return GetImplementation(*this).GetChildCount(); } -Actor Actor::GetChildAt( uint32_t index ) const +Actor Actor::GetChildAt(uint32_t index) const { - Internal::ActorPtr child = GetImplementation(*this).GetChildAt( index ); - return Actor( child.Get() ); + Internal::ActorPtr child = GetImplementation(*this).GetChildAt(index); + return Actor(child.Get()); } -Actor Actor::FindChildByName(const std::string& actorName) +Actor Actor::FindChildByName(std::string_view actorName) { - Internal::ActorPtr child = GetImplementation(*this).FindChildByName( actorName ); - return Actor( child.Get() ); + Internal::ActorPtr child = GetImplementation(*this).FindChildByName(Internal::ConstString(actorName)); + return Actor(child.Get()); } -Actor Actor::FindChildById( const uint32_t id ) +Actor Actor::FindChildById(const uint32_t id) { - Internal::ActorPtr child = GetImplementation(*this).FindChildById( id ); - return Actor( child.Get() ); + Internal::ActorPtr child = GetImplementation(*this).FindChildById(id); + return Actor(child.Get()); } Actor Actor::GetParent() const @@ -156,71 +145,64 @@ bool Actor::ScreenToLocal(float& localX, float& localY, float screenX, float scr void Actor::Raise() { - GetImplementation( *this ).Raise(); + GetImplementation(*this).Raise(); } void Actor::Lower() { - GetImplementation( *this ).Lower(); + GetImplementation(*this).Lower(); } void Actor::RaiseToTop() { - GetImplementation( *this ).RaiseToTop(); + GetImplementation(*this).RaiseToTop(); } void Actor::LowerToBottom() { - GetImplementation( *this ).LowerToBottom(); + GetImplementation(*this).LowerToBottom(); } -void Actor::RaiseAbove( Actor target ) +void Actor::RaiseAbove(Actor target) { - GetImplementation( *this ).RaiseAbove( GetImplementation( target ) ); + GetImplementation(*this).RaiseAbove(GetImplementation(target)); } -void Actor::LowerBelow( Actor target ) +void Actor::LowerBelow(Actor target) { - GetImplementation( *this ).LowerBelow( GetImplementation( target ) ); + GetImplementation(*this).LowerBelow(GetImplementation(target)); } -void Actor::SetResizePolicy( ResizePolicy::Type policy, Dimension::Type dimension ) +void Actor::SetResizePolicy(ResizePolicy::Type policy, Dimension::Type dimension) { - GetImplementation(*this).SetResizePolicy( policy, dimension ); + GetImplementation(*this).SetResizePolicy(policy, dimension); } -ResizePolicy::Type Actor::GetResizePolicy( Dimension::Type dimension ) const +ResizePolicy::Type Actor::GetResizePolicy(Dimension::Type dimension) const { - return GetImplementation(*this).GetResizePolicy( dimension ); + return GetImplementation(*this).GetResizePolicy(dimension); } -float Actor::GetHeightForWidth( float width ) +float Actor::GetHeightForWidth(float width) { - return GetImplementation(*this).GetHeightForWidth( width ); + return GetImplementation(*this).GetHeightForWidth(width); } -float Actor::GetWidthForHeight( float height ) +float Actor::GetWidthForHeight(float height) { - return GetImplementation(*this).GetWidthForHeight( height ); + return GetImplementation(*this).GetWidthForHeight(height); } -float Actor::GetRelayoutSize( Dimension::Type dimension ) const +float Actor::GetRelayoutSize(Dimension::Type dimension) const { - return GetImplementation(*this).GetRelayoutSize( dimension ); + return GetImplementation(*this).GetRelayoutSize(dimension); } -Actor::TouchSignalType& Actor::TouchedSignal() +Actor::TouchEventSignalType& Actor::TouchedSignal() { - DALI_LOG_WARNING_NOFN("DEPRECATION WARNING: TouchedSignal() is deprecated and will be removed from next release. Use TouchSignal() instead.\n" ); - return GetImplementation(*this).TouchedSignal(); } -Actor::TouchDataSignalType& Actor::TouchSignal() -{ - return GetImplementation( *this ).TouchSignal(); -} - Actor::HoverSignalType& Actor::HoveredSignal() { return GetImplementation(*this).HoveredSignal(); @@ -231,19 +213,19 @@ Actor::WheelEventSignalType& Actor::WheelEventSignal() return GetImplementation(*this).WheelEventSignal(); } -Actor::OnStageSignalType& Actor::OnStageSignal() +Actor::OnSceneSignalType& Actor::OnSceneSignal() { - return GetImplementation(*this).OnStageSignal(); + return GetImplementation(*this).OnSceneSignal(); } -Actor::OffStageSignalType& Actor::OffStageSignal() +Actor::OffSceneSignalType& Actor::OffSceneSignal() { - return GetImplementation(*this).OffStageSignal(); + return GetImplementation(*this).OffSceneSignal(); } -uint32_t Actor::AddRenderer( Renderer& renderer ) +uint32_t Actor::AddRenderer(Renderer& renderer) { - return GetImplementation(*this).AddRenderer( GetImplementation( renderer ) ); + return GetImplementation(*this).AddRenderer(GetImplementation(renderer)); } uint32_t Actor::GetRendererCount() const @@ -251,20 +233,20 @@ uint32_t Actor::GetRendererCount() const return GetImplementation(*this).GetRendererCount(); } -Renderer Actor::GetRendererAt( uint32_t index ) +Renderer Actor::GetRendererAt(uint32_t index) { - Internal::RendererPtr renderer = GetImplementation(*this).GetRendererAt( index ); - return Renderer( renderer.Get() ); + Internal::RendererPtr renderer = GetImplementation(*this).GetRendererAt(index); + return Renderer(renderer.Get()); } -void Actor::RemoveRenderer( Renderer& renderer ) +void Actor::RemoveRenderer(Renderer& renderer) { - GetImplementation(*this).RemoveRenderer( GetImplementation( renderer ) ); + GetImplementation(*this).RemoveRenderer(GetImplementation(renderer)); } -void Actor::RemoveRenderer( uint32_t index ) +void Actor::RemoveRenderer(uint32_t index) { - GetImplementation(*this).RemoveRenderer( index ); + GetImplementation(*this).RemoveRenderer(index); } Actor::OnRelayoutSignalType& Actor::OnRelayoutSignal() @@ -274,7 +256,7 @@ Actor::OnRelayoutSignalType& Actor::OnRelayoutSignal() Actor::LayoutDirectionChangedSignalType& Actor::LayoutDirectionChangedSignal() { - return GetImplementation( *this ).LayoutDirectionChangedSignal(); + return GetImplementation(*this).LayoutDirectionChangedSignal(); } Actor::Actor(Internal::Actor* internal)