X-Git-Url: http://review.tizen.org/git/?a=blobdiff_plain;f=dali%2Finternal%2Fwindow-system%2Fcommon%2Fwindow-render-surface.cpp;h=8a066b00874b7e4b1d824a951c489a6eb144ae9b;hb=2954c0a2cc2efae61afd86822e63532d4dd8ae7d;hp=e1a344f6c2bb36b301a51f7da64bc34005c2ce10;hpb=aecc2d4c642e0cdf360e56accd3e5b96622a707f;p=platform%2Fcore%2Fuifw%2Fdali-adaptor.git diff --git a/dali/internal/window-system/common/window-render-surface.cpp b/dali/internal/window-system/common/window-render-surface.cpp index e1a344f..8a066b0 100644 --- a/dali/internal/window-system/common/window-render-surface.cpp +++ b/dali/internal/window-system/common/window-render-surface.cpp @@ -45,11 +45,42 @@ namespace { const int MINIMUM_DIMENSION_CHANGE( 1 ); ///< Minimum change for window to be considered to have moved +const float FULL_UPDATE_RATIO( 0.8f ); ///< Force full update when the dirty area is larget than this ratio #if defined(DEBUG_ENABLED) Debug::Filter* gWindowRenderSurfaceLogFilter = Debug::Filter::New(Debug::Verbose, false, "LOG_WINDOW_RENDER_SURFACE"); #endif +void MergeRects( Rect< int >& mergingRect, const std::vector< Rect< int > >& rects ) +{ + uint32_t i = 0; + if( mergingRect.IsEmpty() ) + { + for( ; i < rects.size(); i++ ) + { + if( !rects[i].IsEmpty() ) + { + mergingRect = rects[i]; + break; + } + } + } + + for( ; i < rects.size(); i++ ) + { + mergingRect.Merge( rects[i] ); + } +} + +void InsertRects( WindowRenderSurface::DamagedRectsContainer& damagedRectsList, const std::vector< Rect< int > >& damagedRects ) +{ + damagedRectsList.push_front( damagedRects ); + if( damagedRectsList.size() > 4 ) // past triple buffers + current + { + damagedRectsList.pop_back(); + } +} + } // unnamed namespace WindowRenderSurface::WindowRenderSurface( Dali::PositionSize positionSize, Any surface, bool isTransparent ) @@ -60,20 +91,24 @@ WindowRenderSurface::WindowRenderSurface( Dali::PositionSize positionSize, Any s mThreadSynchronization( NULL ), mRenderNotification( NULL ), mRotationTrigger( NULL ), + mFrameRenderedTrigger(), mGraphics( nullptr ), mEGLSurface( nullptr ), mEGLContext( nullptr ), mColorDepth( isTransparent ? COLOR_DEPTH_32 : COLOR_DEPTH_24 ), mOutputTransformedSignal(), + mFrameCallbackInfoContainer(), + mBufferDamagedRects(), + mMutex(), mRotationAngle( 0 ), mScreenRotationAngle( 0 ), + mDpiHorizontal( 0 ), + mDpiVertical( 0 ), mOwnSurface( false ), mRotationSupported( false ), mRotationFinished( true ), mScreenRotationFinished( true ), - mResizeFinished( true ), - mDpiHorizontal( 0 ), - mDpiVertical( 0 ) + mResizeFinished( true ) { DALI_LOG_INFO( gWindowRenderSurfaceLogFilter, Debug::Verbose, "Creating Window\n" ); Initialize( surface ); @@ -85,11 +120,6 @@ WindowRenderSurface::~WindowRenderSurface() { delete mRotationTrigger; } - - if ( mEGLSurface ) - { - DestroySurface(); - } } void WindowRenderSurface::Initialize( Any surface ) @@ -109,13 +139,6 @@ void WindowRenderSurface::Initialize( Any surface ) // Connect signals mWindowBase->OutputTransformedSignal().Connect( this, &WindowRenderSurface::OutputTransformed ); - - // Check screen rotation - mScreenRotationAngle = mWindowBase->GetScreenRotationAngle(); - if( mScreenRotationAngle != 0 ) - { - mScreenRotationFinished = false; - } } Any WindowRenderSurface::GetNativeWindow() @@ -145,12 +168,6 @@ void WindowRenderSurface::SetTransparency( bool transparent ) void WindowRenderSurface::RequestRotation( int angle, int width, int height ) { - if( !mRotationSupported ) - { - DALI_LOG_INFO( gWindowRenderSurfaceLogFilter, Debug::Verbose, "WindowRenderSurface::Rotate: Rotation is not supported!\n" ); - return; - } - if( !mRotationTrigger ) { mRotationTrigger = TriggerEventFactory::CreateTriggerEvent( MakeCallback( this, &WindowRenderSurface::ProcessRotationRequest ), TriggerEventInterface::KEEP_ALIVE_AFTER_TRIGGER ); @@ -202,6 +219,11 @@ void WindowRenderSurface::GetDpi( unsigned int& dpiHorizontal, unsigned int& dpi dpiVertical = mDpiVertical; } +int WindowRenderSurface::GetOrientation() const +{ + return mWindowBase->GetOrientation(); +} + void WindowRenderSurface::InitializeGraphics() { mGraphics = &mAdaptor->GetGraphicsInterface(); @@ -227,20 +249,8 @@ void WindowRenderSurface::CreateSurface() { DALI_LOG_TRACE_METHOD( gWindowRenderSurfaceLogFilter ); - int width, height; - if( mScreenRotationAngle == 0 || mScreenRotationAngle == 180 ) - { - width = mPositionSize.width; - height = mPositionSize.height; - } - else - { - width = mPositionSize.height; - height = mPositionSize.width; - } - // Create the EGL window - EGLNativeWindowType window = mWindowBase->CreateEglWindow( width, height ); + EGLNativeWindowType window = mWindowBase->CreateEglWindow( mPositionSize.width, mPositionSize.height ); auto eglGraphics = static_cast(mGraphics); @@ -264,7 +274,13 @@ void WindowRenderSurface::DestroySurface() DALI_LOG_RELEASE_INFO("WindowRenderSurface::DestroySurface: WinId (%d)\n", mWindowBase->GetNativeWindowId() ); Internal::Adaptor::EglImplementation& eglImpl = eglGraphics->GetEglImplementation(); + eglImpl.DestroySurface( mEGLSurface ); + mEGLSurface = nullptr; + + // Destroy context also + eglImpl.DestroyContext( mEGLContext ); + mEGLContext = nullptr; mWindowBase->DestroyEglWindow(); } @@ -351,17 +367,81 @@ void WindowRenderSurface::StartRender() { } -bool WindowRenderSurface::PreRender( bool resizingSurface ) +bool WindowRenderSurface::PreRender( bool resizingSurface, const std::vector>& damagedRects, Rect& clippingRect ) { + Dali::Integration::Scene::FrameCallbackContainer callbacks; + + Dali::Integration::Scene scene = mScene.GetHandle(); + if( scene ) + { + bool needFrameRenderedTrigger = false; + + scene.GetFrameRenderedCallback( callbacks ); + if( !callbacks.empty() ) + { + int frameRenderedSync = mWindowBase->CreateFrameRenderedSyncFence(); + if( frameRenderedSync != -1 ) + { + Dali::Mutex::ScopedLock lock( mMutex ); + + DALI_LOG_INFO( gWindowRenderSurfaceLogFilter, Debug::Verbose, "WindowRenderSurface::PreRender: CreateFrameRenderedSyncFence [%d]\n", frameRenderedSync ); + + mFrameCallbackInfoContainer.push_back( std::unique_ptr< FrameCallbackInfo >( new FrameCallbackInfo( callbacks, frameRenderedSync ) ) ); + + needFrameRenderedTrigger = true; + } + else + { + DALI_LOG_ERROR( "WindowRenderSurface::PreRender: CreateFrameRenderedSyncFence is failed\n" ); + } + + // Clear callbacks + callbacks.clear(); + } + + scene.GetFramePresentedCallback( callbacks ); + if( !callbacks.empty() ) + { + int framePresentedSync = mWindowBase->CreateFramePresentedSyncFence(); + if( framePresentedSync != -1 ) + { + Dali::Mutex::ScopedLock lock( mMutex ); + + DALI_LOG_INFO( gWindowRenderSurfaceLogFilter, Debug::Verbose, "WindowRenderSurface::PreRender: CreateFramePresentedSyncFence [%d]\n", framePresentedSync ); + + mFrameCallbackInfoContainer.push_back( std::unique_ptr< FrameCallbackInfo >( new FrameCallbackInfo( callbacks, framePresentedSync ) ) ); + + needFrameRenderedTrigger = true; + } + else + { + DALI_LOG_ERROR( "WindowRenderSurface::PreRender: CreateFramePresentedSyncFence is failed\n" ); + } + + // Clear callbacks + callbacks.clear(); + } + + if( needFrameRenderedTrigger ) + { + if( !mFrameRenderedTrigger ) + { + mFrameRenderedTrigger = std::unique_ptr< TriggerEventInterface >( TriggerEventFactory::CreateTriggerEvent( MakeCallback( this, &WindowRenderSurface::ProcessFrameCallback ), + TriggerEventInterface::KEEP_ALIVE_AFTER_TRIGGER ) ); + } + mFrameRenderedTrigger->Trigger(); + } + } + MakeContextCurrent(); if( resizingSurface ) { + int totalAngle = (mRotationAngle + mScreenRotationAngle) % 360; + // Window rotate or screen rotate if( !mRotationFinished || !mScreenRotationFinished ) { - int totalAngle = (mRotationAngle + mScreenRotationAngle) % 360; - mWindowBase->SetEglWindowRotation( totalAngle ); mWindowBase->SetEglWindowBufferTransform( totalAngle ); @@ -378,26 +458,36 @@ bool WindowRenderSurface::PreRender( bool resizingSurface ) } // Resize case - if( !mResizeFinished ) + if ( !mResizeFinished ) { - mWindowBase->ResizeEglWindow( mPositionSize ); + Dali::PositionSize positionSize; + positionSize.x = mPositionSize.x; + positionSize.y = mPositionSize.y; + if( totalAngle == 0 || totalAngle == 180 ) + { + positionSize.width = mPositionSize.width; + positionSize.height = mPositionSize.height; + } + else + { + positionSize.width = mPositionSize.height; + positionSize.height = mPositionSize.width; + } + mWindowBase->ResizeEglWindow( positionSize ); mResizeFinished = true; DALI_LOG_INFO( gWindowRenderSurfaceLogFilter, Debug::Verbose, "WindowRenderSurface::PreRender: Set resize\n" ); } - } - auto eglGraphics = static_cast(mGraphics); - if ( eglGraphics ) - { - GlImplementation& mGLES = eglGraphics->GetGlesInterface(); - mGLES.PreRender(); + SetFullSwapNextFrame(); } + SetBufferDamagedRects( damagedRects, clippingRect ); + return true; } -void WindowRenderSurface::PostRender( bool renderToFbo, bool replacingSurface, bool resizingSurface ) +void WindowRenderSurface::PostRender( bool renderToFbo, bool replacingSurface, bool resizingSurface, const std::vector>& damagedRects ) { // Inform the gl implementation that rendering has finished before informing the surface auto eglGraphics = static_cast(mGraphics); @@ -436,8 +526,7 @@ void WindowRenderSurface::PostRender( bool renderToFbo, bool replacingSurface, b } } - Internal::Adaptor::EglImplementation& eglImpl = eglGraphics->GetEglImplementation(); - eglImpl.SwapBuffers( mEGLSurface ); + SwapBuffers( damagedRects ); if( mRenderNotification ) { @@ -493,14 +582,15 @@ void WindowRenderSurface::OutputTransformed() { mScreenRotationAngle = screenRotationAngle; mScreenRotationFinished = false; + mResizeFinished = false; mOutputTransformedSignal.Emit(); - DALI_LOG_INFO( gWindowRenderSurfaceLogFilter, Debug::Verbose, "WindowRenderSurface::OutputTransformed: angle = %d screen rotation = %d\n", mRotationAngle, mScreenRotationAngle ); + DALI_LOG_RELEASE_INFO( "WindowRenderSurface::OutputTransformed: window = %d screen = %d\n", mRotationAngle, mScreenRotationAngle ); } else { - DALI_LOG_INFO( gWindowRenderSurfaceLogFilter, Debug::Verbose, "WindowRenderSurface::OutputTransformed: Ignore output transform [%d]\n", mScreenRotationAngle ); + DALI_LOG_RELEASE_INFO( "WindowRenderSurface::OutputTransformed: Ignore output transform [%d]\n", mScreenRotationAngle ); } } @@ -518,6 +608,185 @@ void WindowRenderSurface::ProcessRotationRequest() } } +void WindowRenderSurface::ProcessFrameCallback() +{ + Dali::Mutex::ScopedLock lock( mMutex ); + + for( auto&& iter : mFrameCallbackInfoContainer ) + { + if( !iter->fileDescriptorMonitor ) + { + iter->fileDescriptorMonitor = std::unique_ptr< FileDescriptorMonitor >( new FileDescriptorMonitor( iter->fileDescriptor, + MakeCallback( this, &WindowRenderSurface::OnFileDescriptorEventDispatched ), FileDescriptorMonitor::FD_READABLE ) ); + + DALI_LOG_INFO( gWindowRenderSurfaceLogFilter, Debug::Verbose, "WindowRenderSurface::ProcessFrameCallback: Add handler [%d]\n", iter->fileDescriptor ); + } + } +} + +void WindowRenderSurface::OnFileDescriptorEventDispatched( FileDescriptorMonitor::EventType eventBitMask, int fileDescriptor ) +{ + if( !( eventBitMask & FileDescriptorMonitor::FD_READABLE ) ) + { + DALI_LOG_ERROR( "WindowRenderSurface::OnFileDescriptorEventDispatched: file descriptor error [%d]\n", eventBitMask ); + close( fileDescriptor ); + return; + } + + DALI_LOG_INFO( gWindowRenderSurfaceLogFilter, Debug::Verbose, "WindowRenderSurface::OnFileDescriptorEventDispatched: Frame rendered [%d]\n", fileDescriptor ); + + std::unique_ptr< FrameCallbackInfo > callbackInfo; + { + Dali::Mutex::ScopedLock lock( mMutex ); + auto frameCallbackInfo = std::find_if( mFrameCallbackInfoContainer.begin(), mFrameCallbackInfoContainer.end(), + [fileDescriptor]( std::unique_ptr< FrameCallbackInfo >& callbackInfo ) + { + return callbackInfo->fileDescriptor == fileDescriptor; + } ); + if( frameCallbackInfo != mFrameCallbackInfoContainer.end() ) + { + callbackInfo = std::move( *frameCallbackInfo ); + + mFrameCallbackInfoContainer.erase( frameCallbackInfo ); + } + } + + // Call the connected callback + if( callbackInfo ) + { + for( auto&& iter : ( callbackInfo )->callbacks ) + { + CallbackBase::Execute( *( iter.first ), iter.second ); + } + } +} + +void WindowRenderSurface::SetBufferDamagedRects( const std::vector< Rect< int > >& damagedRects, Rect< int >& clippingRect ) +{ + auto eglGraphics = static_cast< EglGraphics* >( mGraphics ); + if ( eglGraphics ) + { + Internal::Adaptor::EglImplementation& eglImpl = eglGraphics->GetEglImplementation(); + if( !eglImpl.IsPartialUpdateRequired() ) + { + return; + } + + Rect< int > surfaceRect( 0, 0, mPositionSize.width, mPositionSize.height ); + + if( mFullSwapNextFrame ) + { + InsertRects( mBufferDamagedRects, std::vector< Rect< int > >( 1, surfaceRect ) ); + clippingRect = Rect< int >(); + return; + } + + EGLint bufferAge = eglImpl.GetBufferAge( mEGLSurface ); + + // Buffer age 0 means the back buffer in invalid and requires full swap + if( !damagedRects.size() || bufferAge == 0 ) + { + InsertRects( mBufferDamagedRects, std::vector< Rect< int > >( 1, surfaceRect ) ); + clippingRect = Rect< int >(); + return; + } + + // We push current frame damaged rects here, zero index for current frame + InsertRects( mBufferDamagedRects, damagedRects ); + + // Merge damaged rects into clipping rect + auto bufferDamagedRects = mBufferDamagedRects.begin(); + while( bufferAge-- >= 0 && bufferDamagedRects != mBufferDamagedRects.end() ) + { + const std::vector< Rect< int > >& rects = *bufferDamagedRects++; + MergeRects( clippingRect, rects ); + } + + if( !clippingRect.Intersect( surfaceRect ) || clippingRect.Area() > surfaceRect.Area() * FULL_UPDATE_RATIO ) + { + // clipping area too big or doesn't intersect surface rect + clippingRect = Rect< int >(); + return; + } + + std::vector< Rect< int > > damagedRegion; + damagedRegion.push_back( clippingRect ); + + eglImpl.SetDamageRegion( mEGLSurface, damagedRegion ); + } +} + +void WindowRenderSurface::SwapBuffers( const std::vector>& damagedRects ) +{ + auto eglGraphics = static_cast< EglGraphics* >( mGraphics ); + if( eglGraphics ) + { + Rect< int > surfaceRect( 0, 0, mPositionSize.width, mPositionSize.height ); + + Internal::Adaptor::EglImplementation& eglImpl = eglGraphics->GetEglImplementation(); + + if( !eglImpl.IsPartialUpdateRequired() || mFullSwapNextFrame || !damagedRects.size() || (damagedRects[0].Area() > surfaceRect.Area() * FULL_UPDATE_RATIO) ) + { + mFullSwapNextFrame = false; + eglImpl.SwapBuffers( mEGLSurface ); + return; + } + + mFullSwapNextFrame = false; + + std::vector< Rect< int > > mergedRects = damagedRects; + + // Merge intersecting rects, form an array of non intersecting rects to help driver a bit + // Could be optional and can be removed, needs to be checked with and without on platform + const int n = mergedRects.size(); + for( int i = 0; i < n - 1; i++ ) + { + if( mergedRects[i].IsEmpty() ) + { + continue; + } + + for( int j = i + 1; j < n; j++ ) + { + if( mergedRects[j].IsEmpty() ) + { + continue; + } + + if( mergedRects[i].Intersects( mergedRects[j] ) ) + { + mergedRects[i].Merge( mergedRects[j] ); + mergedRects[j].width = 0; + mergedRects[j].height = 0; + } + } + } + + int j = 0; + for( int i = 0; i < n; i++ ) + { + if( !mergedRects[i].IsEmpty() ) + { + mergedRects[j++] = mergedRects[i]; + } + } + + if( j != 0 ) + { + mergedRects.resize( j ); + } + + if( !mergedRects.size() || ( mergedRects[0].Area() > surfaceRect.Area() * FULL_UPDATE_RATIO ) ) + { + eglImpl.SwapBuffers( mEGLSurface ); + } + else + { + eglImpl.SwapBuffers( mEGLSurface, mergedRects ); + } + } +} + } // namespace Adaptor } // namespace internal