X-Git-Url: http://review.tizen.org/git/?a=blobdiff_plain;f=dali%2Finternal%2Fwindow-system%2Fcommon%2Fwindow-render-surface.cpp;h=6c28f12c9d4afd65f3114f58790c6d1529211c38;hb=abe404aa50089e1042631d5bb3254ad760552b65;hp=d97ffd274feb747a2e1a916926b65ae3d683f8ee;hpb=6615c344f7515fa67e8d8b769290fef5140d8e9a;p=platform%2Fcore%2Fuifw%2Fdali-adaptor.git diff --git a/dali/internal/window-system/common/window-render-surface.cpp b/dali/internal/window-system/common/window-render-surface.cpp index d97ffd2..c6cee4a 100644 --- a/dali/internal/window-system/common/window-render-surface.cpp +++ b/dali/internal/window-system/common/window-render-surface.cpp @@ -1,5 +1,5 @@ /* - * Copyright (c) 2018 Samsung Electronics Co., Ltd. + * Copyright (c) 2021 Samsung Electronics Co., Ltd. * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. @@ -19,19 +19,20 @@ #include // EXTERNAL INCLUDES -#include #include +#include // INTERNAL INCLUDES -#include -#include -#include +#include +#include #include +#include +#include +#include +#include #include #include #include -#include - namespace Dali { @@ -39,70 +40,149 @@ namespace Internal { namespace Adaptor { - namespace { - -const int MINIMUM_DIMENSION_CHANGE( 1 ); ///< Minimum change for window to be considered to have moved +const int MINIMUM_DIMENSION_CHANGE(1); ///< Minimum change for window to be considered to have moved +const float FULL_UPDATE_RATIO(0.8f); ///< Force full update when the dirty area is larget than this ratio #if defined(DEBUG_ENABLED) Debug::Filter* gWindowRenderSurfaceLogFilter = Debug::Filter::New(Debug::Verbose, false, "LOG_WINDOW_RENDER_SURFACE"); #endif +void MergeRects(Rect& mergingRect, const std::vector>& rects) +{ + uint32_t i = 0; + if(mergingRect.IsEmpty()) + { + for(; i < rects.size(); i++) + { + if(!rects[i].IsEmpty()) + { + mergingRect = rects[i]; + break; + } + } + } + + for(; i < rects.size(); i++) + { + mergingRect.Merge(rects[i]); + } +} + +void InsertRects(WindowRenderSurface::DamagedRectsContainer& damagedRectsList, const std::vector>& damagedRects) +{ + damagedRectsList.push_front(damagedRects); + if(damagedRectsList.size() > 4) // past triple buffers + current + { + damagedRectsList.pop_back(); + } +} + +Rect RecalculateRect0(Rect& rect, const Rect& surfaceSize) +{ + return rect; +} + +Rect RecalculateRect90(Rect& rect, const Rect& surfaceSize) +{ + Rect newRect; + newRect.x = surfaceSize.height - (rect.y + rect.height); + newRect.y = rect.x; + newRect.width = rect.height; + newRect.height = rect.width; + return newRect; +} + +Rect RecalculateRect180(Rect& rect, const Rect& surfaceSize) +{ + Rect newRect; + newRect.x = surfaceSize.width - (rect.x + rect.width); + newRect.y = surfaceSize.height - (rect.y + rect.height); + newRect.width = rect.width; + newRect.height = rect.height; + return newRect; +} + +Rect RecalculateRect270(Rect& rect, const Rect& surfaceSize) +{ + Rect newRect; + newRect.x = rect.y; + newRect.y = surfaceSize.width - (rect.x + rect.width); + newRect.width = rect.height; + newRect.height = rect.width; + return newRect; +} + +using RecalculateRectFunction = Rect (*)(Rect&, const Rect&); + +RecalculateRectFunction RecalculateRect[4] = {RecalculateRect0, RecalculateRect90, RecalculateRect180, RecalculateRect270}; + } // unnamed namespace -WindowRenderSurface::WindowRenderSurface( Dali::PositionSize positionSize, Any surface, bool isTransparent ) -: mPositionSize( positionSize ), +WindowRenderSurface::WindowRenderSurface(Dali::PositionSize positionSize, Any surface, bool isTransparent) +: mEGL(nullptr), + mDisplayConnection(nullptr), + mPositionSize(positionSize), mWindowBase(), - mThreadSynchronization( NULL ), - mRenderNotification( NULL ), - mRotationTrigger( NULL ), - mColorDepth( isTransparent ? COLOR_DEPTH_32 : COLOR_DEPTH_24 ), + mThreadSynchronization(nullptr), + mRenderNotification(nullptr), + mPostRenderTrigger(), + mFrameRenderedTrigger(), + mGraphics(nullptr), + mEGLSurface(nullptr), + mEGLContext(nullptr), + mColorDepth(isTransparent ? COLOR_DEPTH_32 : COLOR_DEPTH_24), mOutputTransformedSignal(), - mRotationAngle( 0 ), - mScreenRotationAngle( 0 ), - mOwnSurface( false ), - mRotationSupported( false ), - mRotationFinished( true ), - mScreenRotationFinished( true ), - mResizeFinished( true ) -{ - DALI_LOG_INFO( gWindowRenderSurfaceLogFilter, Debug::Verbose, "Creating Window\n" ); - Initialize( surface ); + mFrameCallbackInfoContainer(), + mBufferDamagedRects(), + mMutex(), + mWindowRotationAngle(0), + mScreenRotationAngle(0), + mDpiHorizontal(0), + mDpiVertical(0), + mOwnSurface(false), + mWindowRotationFinished(true), + mScreenRotationFinished(true), + mResizeFinished(true), + mDefaultScreenRotationAvailable(false), + mIsImeWindowSurface(false), + mNeedWindowRotationAcknowledgement(false) +{ + DALI_LOG_INFO(gWindowRenderSurfaceLogFilter, Debug::Verbose, "Creating Window\n"); + Initialize(surface); } WindowRenderSurface::~WindowRenderSurface() { - if( mRotationTrigger ) - { - delete mRotationTrigger; - } } -void WindowRenderSurface::Initialize( Any surface ) +void WindowRenderSurface::Initialize(Any surface) { // If width or height are zero, go full screen. - if ( (mPositionSize.width == 0) || (mPositionSize.height == 0) ) + if((mPositionSize.width == 0) || (mPositionSize.height == 0)) { // Default window size == screen size mPositionSize.x = 0; mPositionSize.y = 0; - - WindowSystem::GetScreenSize( mPositionSize.width, mPositionSize.height ); + WindowSystem::GetScreenSize(mPositionSize.width, mPositionSize.height); } // Create a window base auto windowFactory = Dali::Internal::Adaptor::GetWindowFactory(); - mWindowBase = windowFactory->CreateWindowBase( mPositionSize, surface, ( mColorDepth == COLOR_DEPTH_32 ? true : false ) ); + mWindowBase = windowFactory->CreateWindowBase(mPositionSize, surface, (mColorDepth == COLOR_DEPTH_32 ? true : false)); // Connect signals - mWindowBase->OutputTransformedSignal().Connect( this, &WindowRenderSurface::OutputTransformed ); + mWindowBase->OutputTransformedSignal().Connect(this, &WindowRenderSurface::OutputTransformed); // Check screen rotation mScreenRotationAngle = mWindowBase->GetScreenRotationAngle(); - if( mScreenRotationAngle != 0 ) + if(mScreenRotationAngle != 0) { - mScreenRotationFinished = false; + mScreenRotationFinished = false; + mResizeFinished = false; + mDefaultScreenRotationAvailable = true; + DALI_LOG_RELEASE_INFO("WindowRenderSurface::Initialize, screen rotation is enabled, screen rotation angle:[%d]\n", mScreenRotationAngle); } } @@ -121,39 +201,33 @@ void WindowRenderSurface::Map() mWindowBase->Show(); } -void WindowRenderSurface::SetRenderNotification( TriggerEventInterface* renderNotification ) +void WindowRenderSurface::SetRenderNotification(TriggerEventInterface* renderNotification) { mRenderNotification = renderNotification; } -void WindowRenderSurface::SetTransparency( bool transparent ) +void WindowRenderSurface::SetTransparency(bool transparent) { - mWindowBase->SetTransparency( transparent ); + mWindowBase->SetTransparency(transparent); } -void WindowRenderSurface::RequestRotation( int angle, int width, int height ) +void WindowRenderSurface::RequestRotation(int angle, PositionSize positionSize) { - if( !mRotationSupported ) + if(!mPostRenderTrigger) { - DALI_LOG_INFO( gWindowRenderSurfaceLogFilter, Debug::Verbose, "WindowRenderSurface::Rotate: Rotation is not supported!\n" ); - return; + mPostRenderTrigger = std::unique_ptr(TriggerEventFactory::CreateTriggerEvent(MakeCallback(this, &WindowRenderSurface::ProcessPostRender), + TriggerEventInterface::KEEP_ALIVE_AFTER_TRIGGER)); } - if( !mRotationTrigger ) - { - TriggerEventFactoryInterface& triggerFactory = Internal::Adaptor::Adaptor::GetImplementation( Adaptor::Get() ).GetTriggerEventFactoryInterface(); - mRotationTrigger = triggerFactory.CreateTriggerEvent( MakeCallback( this, &WindowRenderSurface::ProcessRotationRequest ), TriggerEventInterface::KEEP_ALIVE_AFTER_TRIGGER ); - } + mPositionSize = positionSize; - mPositionSize.width = width; - mPositionSize.height = height; + mWindowRotationAngle = angle; + mWindowRotationFinished = false; + mResizeFinished = false; - mRotationAngle = angle; - mRotationFinished = false; + mWindowBase->SetWindowRotationAngle(mWindowRotationAngle); - mWindowBase->SetWindowRotationAngle( mRotationAngle ); - - DALI_LOG_INFO( gWindowRenderSurfaceLogFilter, Debug::Verbose, "WindowRenderSurface::Rotate: angle = %d screen rotation = %d\n", mRotationAngle, mScreenRotationAngle ); + DALI_LOG_RELEASE_INFO("angle = %d screen rotation = %d, flag = %d\n", mWindowRotationAngle, mScreenRotationAngle, mWindowRotationFinished); } WindowBase* WindowRenderSurface::GetWindowBase() @@ -171,243 +245,431 @@ PositionSize WindowRenderSurface::GetPositionSize() const return mPositionSize; } -void WindowRenderSurface::GetDpi( unsigned int& dpiHorizontal, unsigned int& dpiVertical ) +void WindowRenderSurface::GetDpi(unsigned int& dpiHorizontal, unsigned int& dpiVertical) { - mWindowBase->GetDpi( dpiHorizontal, dpiVertical ); -} + if(mDpiHorizontal == 0 || mDpiVertical == 0) + { + const char* environmentDpiHorizontal = std::getenv(DALI_ENV_DPI_HORIZONTAL); + mDpiHorizontal = environmentDpiHorizontal ? std::atoi(environmentDpiHorizontal) : 0; -void WindowRenderSurface::InitializeGraphics( GraphicsInterface& graphics, Dali::DisplayConnection& displayConnection ) -{ - mGraphics = &graphics; + const char* environmentDpiVertical = std::getenv(DALI_ENV_DPI_VERTICAL); + mDpiVertical = environmentDpiVertical ? std::atoi(environmentDpiVertical) : 0; - auto eglGraphics = static_cast(mGraphics); + if(mDpiHorizontal == 0 || mDpiVertical == 0) + { + mWindowBase->GetDpi(mDpiHorizontal, mDpiVertical); + } + } - EglInterface* mEGL = eglGraphics->Create(); + dpiHorizontal = mDpiHorizontal; + dpiVertical = mDpiVertical; +} - // Initialize EGL & OpenGL - displayConnection.Initialize(); +int WindowRenderSurface::GetOrientation() const +{ + return mWindowBase->GetOrientation(); +} - Internal::Adaptor::EglImplementation& eglImpl = static_cast(*mEGL); - eglImpl.ChooseConfig(true, mColorDepth); +void WindowRenderSurface::InitializeGraphics() +{ + if(mEGLContext == NULL) + { + mGraphics = &mAdaptor->GetGraphicsInterface(); - // Create the OpenGL context - mEGL->CreateContext(); + DALI_ASSERT_ALWAYS(mGraphics && "Graphics interface is not created"); - // Create the OpenGL surface - CreateSurface(); + auto eglGraphics = static_cast(mGraphics); + mEGL = &eglGraphics->GetEglInterface(); - // Make it current - mEGL->MakeContextCurrent(); + // Create the OpenGL context for this window + Internal::Adaptor::EglImplementation& eglImpl = static_cast(*mEGL); + eglImpl.ChooseConfig(true, mColorDepth); + eglImpl.CreateWindowContext(mEGLContext); + + // Create the OpenGL surface + CreateSurface(); + } } void WindowRenderSurface::CreateSurface() { - DALI_LOG_TRACE_METHOD( gWindowRenderSurfaceLogFilter ); + DALI_LOG_TRACE_METHOD(gWindowRenderSurfaceLogFilter); int width, height; - if( mScreenRotationAngle == 0 || mScreenRotationAngle == 180 ) + if(mScreenRotationAngle == 0 || mScreenRotationAngle == 180) { - width = mPositionSize.width; + width = mPositionSize.width; height = mPositionSize.height; } else { - width = mPositionSize.height; + width = mPositionSize.height; height = mPositionSize.width; } // Create the EGL window - EGLNativeWindowType window = mWindowBase->CreateEglWindow( width, height ); + EGLNativeWindowType window = mWindowBase->CreateEglWindow(width, height); - auto eglGraphics = static_cast(mGraphics); + auto eglGraphics = static_cast(mGraphics); Internal::Adaptor::EglImplementation& eglImpl = eglGraphics->GetEglImplementation(); - eglImpl.CreateSurfaceWindow( window, mColorDepth ); - - // Check rotation capability - mRotationSupported = mWindowBase->IsEglWindowRotationSupported(); - - DALI_LOG_INFO( gWindowRenderSurfaceLogFilter, Debug::Verbose, "WindowRenderSurface::CreateSurface: w = %d h = %d angle = %d screen rotation = %d\n", mPositionSize.width, mPositionSize.height, mRotationAngle, mScreenRotationAngle ); + mEGLSurface = eglImpl.CreateSurfaceWindow(window, mColorDepth); + + DALI_LOG_RELEASE_INFO("WindowRenderSurface::CreateSurface: WinId (%d), EGLSurface (%p), w = %d h = %d angle = %d screen rotation = %d\n", + mWindowBase->GetNativeWindowId(), + mEGLSurface, + mPositionSize.width, + mPositionSize.height, + mWindowRotationAngle, + mScreenRotationAngle); } void WindowRenderSurface::DestroySurface() { - DALI_LOG_TRACE_METHOD( gWindowRenderSurfaceLogFilter ); + DALI_LOG_TRACE_METHOD(gWindowRenderSurfaceLogFilter); - auto eglGraphics = static_cast(mGraphics); + auto eglGraphics = static_cast(mGraphics); + if(eglGraphics) + { + DALI_LOG_RELEASE_INFO("WindowRenderSurface::DestroySurface: WinId (%d)\n", mWindowBase->GetNativeWindowId()); - Internal::Adaptor::EglImplementation& eglImpl = eglGraphics->GetEglImplementation(); - eglImpl.DestroySurface(); + Internal::Adaptor::EglImplementation& eglImpl = eglGraphics->GetEglImplementation(); - mWindowBase->DestroyEglWindow(); + eglImpl.DestroySurface(mEGLSurface); + mEGLSurface = nullptr; + + // Destroy context also + eglImpl.DestroyContext(mEGLContext); + mEGLContext = nullptr; + + mWindowBase->DestroyEglWindow(); + } } bool WindowRenderSurface::ReplaceGraphicsSurface() { - DALI_LOG_TRACE_METHOD( gWindowRenderSurfaceLogFilter ); + DALI_LOG_TRACE_METHOD(gWindowRenderSurfaceLogFilter); // Destroy the old one mWindowBase->DestroyEglWindow(); int width, height; - if( mScreenRotationAngle == 0 || mScreenRotationAngle == 180 ) + if(mScreenRotationAngle == 0 || mScreenRotationAngle == 180) { - width = mPositionSize.width; + width = mPositionSize.width; height = mPositionSize.height; } else { - width = mPositionSize.height; + width = mPositionSize.height; height = mPositionSize.width; } // Create the EGL window - EGLNativeWindowType window = mWindowBase->CreateEglWindow( width, height ); + EGLNativeWindowType window = mWindowBase->CreateEglWindow(width, height); // Set screen rotation mScreenRotationFinished = false; - auto eglGraphics = static_cast(mGraphics); + auto eglGraphics = static_cast(mGraphics); Internal::Adaptor::EglImplementation& eglImpl = eglGraphics->GetEglImplementation(); - return eglImpl.ReplaceSurfaceWindow( window ); + return eglImpl.ReplaceSurfaceWindow(window, mEGLSurface, mEGLContext); +} + +void WindowRenderSurface::UpdatePositionSize(Dali::PositionSize positionSize) +{ + bool needToMove = false; + bool needToResize = false; + + // Check moving + if((fabs(positionSize.x - mPositionSize.x) >= MINIMUM_DIMENSION_CHANGE) || + (fabs(positionSize.y - mPositionSize.y) >= MINIMUM_DIMENSION_CHANGE)) + { + needToMove = true; + } + + // Check resizing + if((fabs(positionSize.width - mPositionSize.width) >= MINIMUM_DIMENSION_CHANGE) || + (fabs(positionSize.height - mPositionSize.height) >= MINIMUM_DIMENSION_CHANGE)) + { + needToResize = true; + } + + if(needToResize) + { + mResizeFinished = false; + mPositionSize = positionSize; + } + else + { + if(needToMove) + { + mPositionSize = positionSize; + } + } + + DALI_LOG_INFO(gWindowRenderSurfaceLogFilter, Debug::Verbose, "WindowRenderSurface::MoveResize: %d, %d, %d, %d\n", mPositionSize.x, mPositionSize.y, mPositionSize.width, mPositionSize.height); } -void WindowRenderSurface::MoveResize( Dali::PositionSize positionSize ) +void WindowRenderSurface::MoveResize(Dali::PositionSize positionSize) { - bool needToMove = false; + bool needToMove = false; bool needToResize = false; // Check moving - if( (fabs(positionSize.x - mPositionSize.x) > MINIMUM_DIMENSION_CHANGE) || - (fabs(positionSize.y - mPositionSize.y) > MINIMUM_DIMENSION_CHANGE) ) + if((fabs(positionSize.x - mPositionSize.x) >= MINIMUM_DIMENSION_CHANGE) || + (fabs(positionSize.y - mPositionSize.y) >= MINIMUM_DIMENSION_CHANGE)) { needToMove = true; } // Check resizing - if( (fabs(positionSize.width - mPositionSize.width) > MINIMUM_DIMENSION_CHANGE) || - (fabs(positionSize.height - mPositionSize.height) > MINIMUM_DIMENSION_CHANGE) ) + if((fabs(positionSize.width - mPositionSize.width) >= MINIMUM_DIMENSION_CHANGE) || + (fabs(positionSize.height - mPositionSize.height) >= MINIMUM_DIMENSION_CHANGE)) { needToResize = true; } - if( needToResize ) + if(needToResize) { - if( needToMove ) + if(needToMove) { - mWindowBase->MoveResize( positionSize ); + mWindowBase->MoveResize(positionSize); } else { - mWindowBase->Resize( positionSize ); + mWindowBase->Resize(positionSize); } mResizeFinished = false; - mPositionSize = positionSize; + mPositionSize = positionSize; } else { - if( needToMove ) + if(needToMove) { - mWindowBase->Move( positionSize ); + mWindowBase->Move(positionSize); mPositionSize = positionSize; } } - DALI_LOG_INFO( gWindowRenderSurfaceLogFilter, Debug::Verbose, "WindowRenderSurface::MoveResize: %d, %d, %d, %d\n", mPositionSize.x, mPositionSize.y, mPositionSize.width, mPositionSize.height ); -} - -void WindowRenderSurface::SetViewMode( ViewMode viewMode ) -{ - mWindowBase->SetViewMode( viewMode ); + DALI_LOG_INFO(gWindowRenderSurfaceLogFilter, Debug::Verbose, "WindowRenderSurface::MoveResize: %d, %d, %d, %d\n", mPositionSize.x, mPositionSize.y, mPositionSize.width, mPositionSize.height); } void WindowRenderSurface::StartRender() { } -bool WindowRenderSurface::PreRender( bool resizingSurface ) +bool WindowRenderSurface::PreRender(bool resizingSurface, const std::vector>& damagedRects, Rect& clippingRect) { - if( resizingSurface ) + InitializeGraphics(); + + mDamagedRects.assign(damagedRects.begin(), damagedRects.end()); + + Dali::Integration::Scene::FrameCallbackContainer callbacks; + + Dali::Integration::Scene scene = mScene.GetHandle(); + if(scene) { -#ifdef OVER_TIZEN_VERSION_4 - // Window rotate or screen rotate - if( !mRotationFinished || !mScreenRotationFinished ) + bool needFrameRenderedTrigger = false; + + scene.GetFrameRenderedCallback(callbacks); + if(!callbacks.empty()) { - int totalAngle = (mRotationAngle + mScreenRotationAngle) % 360; + int frameRenderedSync = mWindowBase->CreateFrameRenderedSyncFence(); + if(frameRenderedSync != -1) + { + Dali::Mutex::ScopedLock lock(mMutex); - mWindowBase->SetEglWindowRotation( totalAngle ); - mWindowBase->SetEglWindowBufferTransform( totalAngle ); + DALI_LOG_RELEASE_INFO("WindowRenderSurface::PreRender: CreateFrameRenderedSyncFence [%d]\n", frameRenderedSync); + + mFrameCallbackInfoContainer.push_back(std::unique_ptr(new FrameCallbackInfo(callbacks, frameRenderedSync))); + + needFrameRenderedTrigger = true; + } + else + { + DALI_LOG_ERROR("WindowRenderSurface::PreRender: CreateFrameRenderedSyncFence is failed\n"); + } + + // Clear callbacks + callbacks.clear(); + } + + scene.GetFramePresentedCallback(callbacks); + if(!callbacks.empty()) + { + int framePresentedSync = mWindowBase->CreateFramePresentedSyncFence(); + if(framePresentedSync != -1) + { + Dali::Mutex::ScopedLock lock(mMutex); + + DALI_LOG_RELEASE_INFO("WindowRenderSurface::PreRender: CreateFramePresentedSyncFence [%d]\n", framePresentedSync); + + mFrameCallbackInfoContainer.push_back(std::unique_ptr(new FrameCallbackInfo(callbacks, framePresentedSync))); + + needFrameRenderedTrigger = true; + } + else + { + DALI_LOG_ERROR("WindowRenderSurface::PreRender: CreateFramePresentedSyncFence is failed\n"); + } + + // Clear callbacks + callbacks.clear(); + } + + if(needFrameRenderedTrigger) + { + if(!mFrameRenderedTrigger) + { + mFrameRenderedTrigger = std::unique_ptr(TriggerEventFactory::CreateTriggerEvent(MakeCallback(this, &WindowRenderSurface::ProcessFrameCallback), + TriggerEventInterface::KEEP_ALIVE_AFTER_TRIGGER)); + } + mFrameRenderedTrigger->Trigger(); + } + } + + /** + * wl_egl_window_tizen_set_rotation(SetEglWindowRotation) -> PreRotation + * wl_egl_window_tizen_set_buffer_transform(SetEglWindowBufferTransform) -> Screen Rotation + * wl_egl_window_tizen_set_window_transform(SetEglWindowTransform) -> Window Rotation + * These function should be called before calling first drawing gl Function. + * Notice : PreRotation is not used in the latest tizen, + * because output transform event should be occured before egl window is not created. + */ + + if(mIsResizing || mDefaultScreenRotationAvailable) + { + int totalAngle = (mWindowRotationAngle + mScreenRotationAngle) % 360; + + // Window rotate or screen rotate + if(!mWindowRotationFinished || !mScreenRotationFinished) + { + mWindowBase->SetEglWindowBufferTransform(totalAngle); // Reset only screen rotation flag mScreenRotationFinished = true; - DALI_LOG_INFO( gWindowRenderSurfaceLogFilter, Debug::Verbose, "WindowRenderSurface::PreRender: Set rotation [%d] [%d]\n", mRotationAngle, mScreenRotationAngle ); + DALI_LOG_RELEASE_INFO("WindowRenderSurface::PreRender: Set rotation [%d] [%d]\n", mWindowRotationAngle, mScreenRotationAngle); } // Only window rotate - if( !mRotationFinished ) + if(!mWindowRotationFinished) { - mWindowBase->SetEglWindowTransform( mRotationAngle ); + mWindowBase->SetEglWindowTransform(mWindowRotationAngle); } -#endif // Resize case - if( !mResizeFinished ) + if(!mResizeFinished) { - mWindowBase->ResizeEglWindow( mPositionSize ); + Dali::PositionSize positionSize; + positionSize.x = mPositionSize.x; + positionSize.y = mPositionSize.y; + if(totalAngle == 0 || totalAngle == 180) + { + positionSize.width = mPositionSize.width; + positionSize.height = mPositionSize.height; + } + else + { + positionSize.width = mPositionSize.height; + positionSize.height = mPositionSize.width; + } + mWindowBase->ResizeEglWindow(positionSize); mResizeFinished = true; - DALI_LOG_INFO( gWindowRenderSurfaceLogFilter, Debug::Verbose, "WindowRenderSurface::PreRender: Set resize\n" ); + DALI_LOG_RELEASE_INFO("WindowRenderSurface::PreRender: Set resize, totalAngle: %d, x: %d, y: %d, w: %d, h:%d\n", totalAngle, positionSize.x, positionSize.y, positionSize.width, positionSize.height); + } + + SetFullSwapNextFrame(); + mDefaultScreenRotationAvailable = false; + } + + SetBufferDamagedRects(mDamagedRects, clippingRect); + + if(scene) + { + Rect surfaceRect = scene.GetCurrentSurfaceRect(); + if(clippingRect == surfaceRect) + { + mDamagedRects.assign(1, surfaceRect); + } + else if(mDamagedRects.empty() && !clippingRect.IsEmpty()) + { + // We will render clippingRect area but mDamagedRects is empty. + // So make mDamagedRects same with clippingRect to swap buffers. + mDamagedRects.assign(1, clippingRect); } } - auto eglGraphics = static_cast(mGraphics); - auto mGLES = eglGraphics->GetGlesInterface(); - mGLES.PreRender(); + // This is now done when the render pass for the render surface begins + // MakeContextCurrent(); return true; } -void WindowRenderSurface::PostRender( bool renderToFbo, bool replacingSurface, bool resizingSurface ) +void WindowRenderSurface::PostRender() { // Inform the gl implementation that rendering has finished before informing the surface - auto eglGraphics = static_cast(mGraphics); - auto mGLES = eglGraphics->GetGlesInterface(); - mGLES.PostRender(); - - if( renderToFbo ) - { - mGLES.Flush(); - mGLES.Finish(); - } - else + auto eglGraphics = static_cast(mGraphics); + if(eglGraphics) { - if( resizingSurface ) - { - if( !mRotationFinished ) - { - DALI_LOG_INFO( gWindowRenderSurfaceLogFilter, Debug::Verbose, "WindowRenderSurface::PostRender: Trigger rotation event\n" ); + GlImplementation& mGLES = eglGraphics->GetGlesInterface(); + mGLES.PostRender(); - mRotationTrigger->Trigger(); + bool needWindowRotationCompleted = false; - if( mThreadSynchronization ) + if(!mWindowRotationFinished) + { + if(mNeedWindowRotationAcknowledgement) + { + Dali::Integration::Scene scene = mScene.GetHandle(); + if(scene) + { + if(scene.IsRotationCompletedAcknowledgementSet()) + { + needWindowRotationCompleted = true; + } + } + } + else + { + if(mIsResizing) { - // Wait until the event-thread complete the rotation event processing - mThreadSynchronization->PostRenderWaitForCompletion(); + needWindowRotationCompleted = true; } } } - } - Internal::Adaptor::EglImplementation& eglImpl = eglGraphics->GetEglImplementation(); - eglImpl.SwapBuffers(); + if(needWindowRotationCompleted || mIsImeWindowSurface) + { + if(mThreadSynchronization) + { + // Enable PostRender flag + mThreadSynchronization->PostRenderStarted(); + } - if( mRenderNotification ) - { - mRenderNotification->Trigger(); + if(!mWindowRotationFinished || mIsImeWindowSurface) + { + mPostRenderTrigger->Trigger(); + } + + if(mThreadSynchronization) + { + // Wait until the event-thread complete the rotation event processing + mThreadSynchronization->PostRenderWaitForCompletion(); + } + } + + SwapBuffers(mDamagedRects); + + if(mRenderNotification) + { + mRenderNotification->Trigger(); + } } } @@ -415,9 +677,9 @@ void WindowRenderSurface::StopRender() { } -void WindowRenderSurface::SetThreadSynchronization( ThreadSynchronizationInterface& threadSynchronization ) +void WindowRenderSurface::SetThreadSynchronization(ThreadSynchronizationInterface& threadSynchronization) { - DALI_LOG_INFO( gWindowRenderSurfaceLogFilter, Debug::Verbose, "WindowRenderSurface::SetThreadSynchronization: called\n" ); + DALI_LOG_INFO(gWindowRenderSurfaceLogFilter, Debug::Verbose, "WindowRenderSurface::SetThreadSynchronization: called\n"); mThreadSynchronization = &threadSynchronization; } @@ -427,46 +689,293 @@ void WindowRenderSurface::ReleaseLock() // Nothing to do. } -RenderSurface::Type WindowRenderSurface::GetSurfaceType() +Dali::RenderSurfaceInterface::Type WindowRenderSurface::GetSurfaceType() { - return RenderSurface::WINDOW_RENDER_SURFACE; + return Dali::RenderSurfaceInterface::WINDOW_RENDER_SURFACE; +} + +void WindowRenderSurface::MakeContextCurrent() +{ + if(mEGL != nullptr) + { + mEGL->MakeContextCurrent(mEGLSurface, mEGLContext); + } +} + +Integration::DepthBufferAvailable WindowRenderSurface::GetDepthBufferRequired() +{ + return mGraphics ? mGraphics->GetDepthBufferRequired() : Integration::DepthBufferAvailable::FALSE; +} + +Integration::StencilBufferAvailable WindowRenderSurface::GetStencilBufferRequired() +{ + return mGraphics ? mGraphics->GetStencilBufferRequired() : Integration::StencilBufferAvailable::FALSE; +} + +void WindowRenderSurface::InitializeImeSurface() +{ + mIsImeWindowSurface = true; + if(!mPostRenderTrigger) + { + mPostRenderTrigger = std::unique_ptr(TriggerEventFactory::CreateTriggerEvent(MakeCallback(this, &WindowRenderSurface::ProcessPostRender), + TriggerEventInterface::KEEP_ALIVE_AFTER_TRIGGER)); + } +} + +void WindowRenderSurface::SetNeedsRotationCompletedAcknowledgement(bool needAcknowledgement) +{ + mNeedWindowRotationAcknowledgement = needAcknowledgement; } void WindowRenderSurface::OutputTransformed() { int screenRotationAngle = mWindowBase->GetScreenRotationAngle(); - if( mScreenRotationAngle != screenRotationAngle ) + if(mScreenRotationAngle != screenRotationAngle) { - mScreenRotationAngle = screenRotationAngle; + mScreenRotationAngle = screenRotationAngle; mScreenRotationFinished = false; + mResizeFinished = false; mOutputTransformedSignal.Emit(); - DALI_LOG_INFO( gWindowRenderSurfaceLogFilter, Debug::Verbose, "WindowRenderSurface::OutputTransformed: angle = %d screen rotation = %d\n", mRotationAngle, mScreenRotationAngle ); + DALI_LOG_RELEASE_INFO("WindowRenderSurface::OutputTransformed: window = %d screen = %d\n", mWindowRotationAngle, mScreenRotationAngle); } else { - DALI_LOG_INFO( gWindowRenderSurfaceLogFilter, Debug::Verbose, "WindowRenderSurface::OutputTransformed: Ignore output transform [%d]\n", mScreenRotationAngle ); + DALI_LOG_RELEASE_INFO("WindowRenderSurface::OutputTransformed: Ignore output transform [%d]\n", mScreenRotationAngle); } } -void WindowRenderSurface::ProcessRotationRequest() +bool WindowRenderSurface::IsWindowRotating() const { - mRotationFinished = true; + return !(mWindowRotationFinished); +} - mWindowBase->WindowRotationCompleted( mRotationAngle, mPositionSize.width, mPositionSize.height ); +void WindowRenderSurface::ProcessPostRender() +{ + if(!mWindowRotationFinished) + { + mWindowBase->WindowRotationCompleted(mWindowRotationAngle, mPositionSize.width, mPositionSize.height); + mWindowRotationFinished = true; + DALI_LOG_RELEASE_INFO("WindowRenderSurface::ProcessPostRender: Rotation Done, flag = %d\n", mWindowRotationFinished); + } - DALI_LOG_INFO( gWindowRenderSurfaceLogFilter, Debug::Verbose, "WindowRenderSurface::ProcessRotationRequest: Rotation Done\n" ); + if(mIsImeWindowSurface) + { + mWindowBase->ImeWindowReadyToRender(); + } - if( mThreadSynchronization ) + if(mThreadSynchronization) { mThreadSynchronization->PostRenderComplete(); } } +void WindowRenderSurface::ProcessFrameCallback() +{ + Dali::Mutex::ScopedLock lock(mMutex); + + for(auto&& iter : mFrameCallbackInfoContainer) + { + if(!iter->fileDescriptorMonitor) + { + iter->fileDescriptorMonitor = std::unique_ptr(new FileDescriptorMonitor(iter->fileDescriptor, + MakeCallback(this, &WindowRenderSurface::OnFileDescriptorEventDispatched), + FileDescriptorMonitor::FD_READABLE)); + + DALI_LOG_RELEASE_INFO("WindowRenderSurface::ProcessFrameCallback: Add handler [%d]\n", iter->fileDescriptor); + } + } +} + +void WindowRenderSurface::OnFileDescriptorEventDispatched(FileDescriptorMonitor::EventType eventBitMask, int fileDescriptor) +{ + if(!(eventBitMask & FileDescriptorMonitor::FD_READABLE)) + { + DALI_LOG_ERROR("WindowRenderSurface::OnFileDescriptorEventDispatched: file descriptor error [%d]\n", eventBitMask); + close(fileDescriptor); + return; + } + + DALI_LOG_RELEASE_INFO("WindowRenderSurface::OnFileDescriptorEventDispatched: Frame rendered [%d]\n", fileDescriptor); + + std::unique_ptr callbackInfo; + { + Dali::Mutex::ScopedLock lock(mMutex); + auto frameCallbackInfo = std::find_if(mFrameCallbackInfoContainer.begin(), mFrameCallbackInfoContainer.end(), [fileDescriptor](std::unique_ptr& callbackInfo) { + return callbackInfo->fileDescriptor == fileDescriptor; + }); + if(frameCallbackInfo != mFrameCallbackInfoContainer.end()) + { + callbackInfo = std::move(*frameCallbackInfo); + + mFrameCallbackInfoContainer.erase(frameCallbackInfo); + } + } + + // Call the connected callback + if(callbackInfo) + { + for(auto&& iter : (callbackInfo)->callbacks) + { + CallbackBase::Execute(*(iter.first), iter.second); + } + } +} + +void WindowRenderSurface::SetBufferDamagedRects(const std::vector>& damagedRects, Rect& clippingRect) +{ + auto eglGraphics = static_cast(mGraphics); + if(eglGraphics) + { + // If scene is not exist, just use stored mPositionSize. + Rect surfaceRect(0, 0, mPositionSize.width, mPositionSize.height); + + Dali::Integration::Scene scene = mScene.GetHandle(); + if(scene) + { + surfaceRect = scene.GetCurrentSurfaceRect(); + } + + Internal::Adaptor::EglImplementation& eglImpl = eglGraphics->GetEglImplementation(); + if(!eglImpl.IsPartialUpdateRequired() || mFullSwapNextFrame) + { + InsertRects(mBufferDamagedRects, std::vector>(1, surfaceRect)); + clippingRect = surfaceRect; + return; + } + + mGraphics->ActivateSurfaceContext(this); + + EGLint bufferAge = eglImpl.GetBufferAge(mEGLSurface); + + // Buffer age 0 means the back buffer in invalid and requires full swap + if(bufferAge == 0) + { + InsertRects(mBufferDamagedRects, std::vector>(1, surfaceRect)); + clippingRect = surfaceRect; + return; + } + + // We push current frame damaged rects here, zero index for current frame + InsertRects(mBufferDamagedRects, damagedRects); + + // Merge damaged rects into clipping rect + auto bufferDamagedRects = mBufferDamagedRects.begin(); + while(bufferAge-- >= 0 && bufferDamagedRects != mBufferDamagedRects.end()) + { + const std::vector>& rects = *bufferDamagedRects++; + MergeRects(clippingRect, rects); + } + + if(!clippingRect.Intersect(surfaceRect) || clippingRect.Area() > surfaceRect.Area() * FULL_UPDATE_RATIO) + { + // clipping area too big or doesn't intersect surface rect + clippingRect = surfaceRect; + return; + } + + if(!clippingRect.IsEmpty()) + { + std::vector> damagedRegion; + if(scene) + { + damagedRegion.push_back(RecalculateRect[std::min(scene.GetCurrentSurfaceOrientation() / 90, 3)](clippingRect, scene.GetCurrentSurfaceRect())); + } + else + { + damagedRegion.push_back(clippingRect); + } + + eglImpl.SetDamageRegion(mEGLSurface, damagedRegion); + } + } +} + +void WindowRenderSurface::SwapBuffers(const std::vector>& damagedRects) +{ + auto eglGraphics = static_cast(mGraphics); + if(eglGraphics) + { + Rect surfaceRect; + int32_t orientation = 0; + + Dali::Integration::Scene scene = mScene.GetHandle(); + if(scene) + { + surfaceRect = scene.GetCurrentSurfaceRect(); + orientation = std::min(scene.GetCurrentSurfaceOrientation() / 90, 3); + } + + Internal::Adaptor::EglImplementation& eglImpl = eglGraphics->GetEglImplementation(); + + if(!eglImpl.IsPartialUpdateRequired() || mFullSwapNextFrame || (damagedRects.size() != 0 && damagedRects[0].Area() > surfaceRect.Area() * FULL_UPDATE_RATIO)) + { + mFullSwapNextFrame = false; + eglImpl.SwapBuffers(mEGLSurface); + return; + } + + mFullSwapNextFrame = false; + + std::vector> mergedRects = damagedRects; + + // Merge intersecting rects, form an array of non intersecting rects to help driver a bit + // Could be optional and can be removed, needs to be checked with and without on platform + const int n = mergedRects.size(); + for(int i = 0; i < n - 1; i++) + { + if(mergedRects[i].IsEmpty()) + { + continue; + } + + for(int j = i + 1; j < n; j++) + { + if(mergedRects[j].IsEmpty()) + { + continue; + } + + if(mergedRects[i].Intersects(mergedRects[j])) + { + mergedRects[i].Merge(mergedRects[j]); + mergedRects[j].width = 0; + mergedRects[j].height = 0; + } + } + } + + int j = 0; + for(int i = 0; i < n; i++) + { + if(!mergedRects[i].IsEmpty()) + { + mergedRects[j++] = RecalculateRect[orientation](mergedRects[i], surfaceRect); + } + } + + if(j != 0) + { + mergedRects.resize(j); + } + + if(!mergedRects.size() || (mergedRects[0].Area() > surfaceRect.Area() * FULL_UPDATE_RATIO)) + { + // In normal cases, WindowRenderSurface::SwapBuffers() will not be called if mergedRects.size() is 0. + // For exceptional cases, swap full area. + eglImpl.SwapBuffers(mEGLSurface); + } + else + { + eglImpl.SwapBuffers(mEGLSurface, mergedRects); + } + } +} + } // namespace Adaptor -} // namespace internal +} // namespace Internal } // namespace Dali