X-Git-Url: http://review.tizen.org/git/?a=blobdiff_plain;f=dali%2Finternal%2Fupdate%2Frendering%2Fscene-graph-renderer.h;h=1886342b7f300ce99ae438db8afdeb192fc91837;hb=0ec8b37a80208c66d87e4322092d40694092bf81;hp=f1ef2a729a9cc88d88db203ac1c2d19f54949afc;hpb=af8371b989e599bf15659436282c86d90a7ff9a0;p=platform%2Fcore%2Fuifw%2Fdali-core.git diff --git a/dali/internal/update/rendering/scene-graph-renderer.h b/dali/internal/update/rendering/scene-graph-renderer.h index f1ef2a7..1886342 100644 --- a/dali/internal/update/rendering/scene-graph-renderer.h +++ b/dali/internal/update/rendering/scene-graph-renderer.h @@ -2,7 +2,7 @@ #define DALI_INTERNAL_SCENE_GRAPH_RENDERER_H /* - * Copyright (c) 2018 Samsung Electronics Co., Ltd. + * Copyright (c) 2023 Samsung Electronics Co., Ltd. * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. @@ -17,49 +17,151 @@ * limitations under the License. */ -#include -#include // Dali::Renderer +#include #include -#include +#include #include -#include -#include -#include -#include #include #include +#include +#include +#include +#include +#include // Dali::Renderer namespace Dali { - namespace Internal { - namespace Render { class Renderer; class Geometry; -} +} // namespace Render namespace SceneGraph { class SceneController; class Renderer; -typedef Dali::Vector< Renderer* > RendererContainer; -typedef RendererContainer::Iterator RendererIter; -typedef RendererContainer::ConstIterator RendererConstIter; - class TextureSet; class Geometry; -class Renderer : public PropertyOwner, - public UniformMapDataProvider, - public UniformMap::Observer, - public ConnectionChangePropagator::Observer +using RendererKey = MemoryPoolKey; + +} // namespace SceneGraph +} // namespace Internal + +// Ensure RendererKey can be used in Dali::Vector +template<> +struct TypeTraits : public BasicTypes { -public: + enum + { + IS_TRIVIAL_TYPE = true + }; +}; +namespace Internal +{ +namespace SceneGraph +{ +using RendererContainer = Dali::Vector; +using RendererIter = RendererContainer::Iterator; +using RendererConstIter = RendererContainer::ConstIterator; + +namespace VisualRenderer +{ +struct AnimatableVisualProperties +{ + AnimatableVisualProperties() + : mTransformOffset(Vector2::ZERO), + mTransformSize(Vector2::ONE), + mTransformOrigin(Vector2::ZERO), + mTransformAnchorPoint(Vector2::ZERO), + mTransformOffsetSizeMode(Vector4::ZERO), + mExtraSize(Vector2::ZERO), + mMixColor(Vector3::ONE), + mPreMultipliedAlpha(0.0f), + mExtendedPropertiesDeleteFunction(nullptr) + { + } + + ~AnimatableVisualProperties() + { + if(mExtendedProperties && mExtendedPropertiesDeleteFunction) + { + mExtendedPropertiesDeleteFunction(mExtendedProperties); + } + } + + /** + * @brief Cached coefficient value when we calculate visual transformed update size. + * It can reduce complexity of calculate the vertex position. + * + * Vector2 vertexPosition = (XA * aPosition + XB) * originalSize + (CA * aPosition + CB) + Vector2(D, D) * aPosition + */ + struct VisualTransformedUpdateSizeCoefficientCache + { + Vector2 coefXA{Vector2::ZERO}; + Vector2 coefXB{Vector2::ZERO}; + Vector2 coefCA{Vector2::ZERO}; + Vector2 coefCB{Vector2::ZERO}; + float coefD{0.0f}; + + uint64_t hash{0u}; + uint64_t decoratedHash{0u}; + }; + VisualTransformedUpdateSizeCoefficientCache mCoefficient; ///< Coefficient value to calculate visual transformed update size by VisualProperties more faster. + + AnimatableProperty mTransformOffset; + AnimatableProperty mTransformSize; + AnimatableProperty mTransformOrigin; + AnimatableProperty mTransformAnchorPoint; + AnimatableProperty mTransformOffsetSizeMode; + AnimatableProperty mExtraSize; + AnimatableProperty mMixColor; + AnimatableProperty mPreMultipliedAlpha; + + void* mExtendedProperties{nullptr}; // Enable derived class to extend properties further + void (*mExtendedPropertiesDeleteFunction)(void*){nullptr}; // Derived class's custom delete functor +}; + +struct AnimatableDecoratedVisualProperties +{ + AnimatableDecoratedVisualProperties() + : mCornerRadius(Vector4::ZERO), + mCornerRadiusPolicy(1.0f), + mBorderlineWidth(0.0f), + mBorderlineColor(Color::BLACK), + mBorderlineOffset(0.0f), + mBlurRadius(0.0f) + { + } + ~AnimatableDecoratedVisualProperties() + { + } + + // Delete function of AnimatableDecoratedVisualProperties* converted as void* + static void DeleteFunction(void* data) + { + delete static_cast(data); + } + + AnimatableProperty mCornerRadius; + AnimatableProperty mCornerRadiusPolicy; + AnimatableProperty mBorderlineWidth; + AnimatableProperty mBorderlineColor; + AnimatableProperty mBorderlineOffset; + AnimatableProperty mBlurRadius; +}; +} // namespace VisualRenderer + +class Renderer : public PropertyOwner, + public UniformMapDataProvider, + public RenderDataProvider +{ +public: enum OpacityType { OPAQUE, @@ -70,45 +172,75 @@ public: /** * Construct a new Renderer */ - static Renderer* New(); + static RendererKey NewKey(); /** * Destructor */ - virtual ~Renderer(); + ~Renderer() override; /** * Overriden delete operator * Deletes the renderer from its global memory pool */ - void operator delete( void* ptr ); + void operator delete(void* ptr); + + /** + * Get a pointer to the object from the given key. + * Used by MemoryPoolKey to provide pointer semantics. + */ + static Renderer* Get(RendererKey::KeyType); + + /** + * Get the key of the given renderer in the associated memory pool. + * @param[in] renderer the given renderer + * @return The key in the associated memory pool. + */ + static RendererKey GetKey(const SceneGraph::Renderer& renderer); + + /** + * Get the key of the given renderer in the associated memory pool. + * @param[in] renderer the given renderer + * @return The key in the associated memory pool, or -1 if not + * found. + */ + static RendererKey GetKey(SceneGraph::Renderer* renderer); /** * Set the texture set for the renderer * @param[in] textureSet The texture set this renderer will use */ - void SetTextures( TextureSet* textureSet ); + void SetTextures(TextureSet* textureSet); /** - * Returns current texture set object - * @return Pointer to the texture set + * Get the associated texture set + * @return the texture set. */ - const TextureSet* GetTextures() const + const SceneGraph::TextureSet* GetTextureSet() const { return mTextureSet; } /** + * @copydoc RenderDataProvider::GetTextures() + */ + const Vector* GetTextures() const override; + + /** + * @copydoc RenderDataProvider::GetSamplers() + */ + const Vector* GetSamplers() const override; + + /** * Set the shader for the renderer * @param[in] shader The shader this renderer will use */ - void SetShader( Shader* shader ); + void SetShader(Shader* shader); /** - * Get the shader used by this renderer - * @return the shader this renderer uses + * @copydoc RenderDataProvider::GetShader() */ - const Shader& GetShader() const + const Shader& GetShader() const override { return *mShader; } @@ -117,13 +249,13 @@ public: * Set the geometry for the renderer * @param[in] geometry The geometry this renderer will use */ - void SetGeometry( Render::Geometry* geometry ); + void SetGeometry(Render::Geometry* geometry); /** * Set the depth index * @param[in] depthIndex the new depth index to use */ - void SetDepthIndex( int depthIndex ); + void SetDepthIndex(int depthIndex); /** * @brief Get the depth index @@ -138,7 +270,7 @@ public: * Set the face culling mode * @param[in] faceCullingMode to use */ - void SetFaceCullingMode( FaceCullingMode::Type faceCullingMode ); + void SetFaceCullingMode(FaceCullingMode::Type faceCullingMode); /** * Get face culling mode @@ -150,7 +282,7 @@ public: * Set the blending mode * @param[in] blendingMode to use */ - void SetBlendMode( BlendMode::Type blendingMode ); + void SetBlendMode(BlendMode::Type blendingMode); /** * Get the blending mode @@ -162,19 +294,19 @@ public: * Set the blending options. This should only be called from the update thread. * @param[in] options A bitmask of blending options. */ - void SetBlendingOptions( unsigned int options ); + void SetBlendingOptions(uint32_t options); /** * Get the blending options * @return The the blending mode */ - unsigned int GetBlendingOptions() const; + uint32_t GetBlendingOptions() const; /** * Set the blend color for blending operation * @param blendColor to pass to GL */ - void SetBlendColor( const Vector4& blendColor ); + void SetBlendColor(const Vector4& blendColor); /** * Get the blending color @@ -186,31 +318,31 @@ public: * Set the index of first element for indexed draw * @param[in] firstElement index of first element to draw */ - void SetIndexedDrawFirstElement( size_t firstElement ); + void SetIndexedDrawFirstElement(uint32_t firstElement); /** * Get the index of first element for indexed draw * @return The index of first element for indexed draw */ - size_t GetIndexedDrawFirstElement() const; + uint32_t GetIndexedDrawFirstElement() const; /** * Set the number of elements to draw by indexed draw * @param[in] elementsCount number of elements to draw */ - void SetIndexedDrawElementsCount( size_t elementsCount ); + void SetIndexedDrawElementsCount(uint32_t elementsCount); /** * Get the number of elements to draw by indexed draw * @return The number of elements to draw by indexed draw */ - size_t GetIndexedDrawElementsCount() const; + uint32_t GetIndexedDrawElementsCount() const; /** * @brief Set whether the Pre-multiplied Alpha Blending is required * @param[in] preMultipled whether alpha is pre-multiplied. */ - void EnablePreMultipliedAlpha( bool preMultipled ); + void EnablePreMultipliedAlpha(bool preMultipled); /** * @brief Query whether alpha is pre-multiplied. @@ -222,7 +354,7 @@ public: * Sets the depth buffer write mode * @param[in] depthWriteMode The depth buffer write mode */ - void SetDepthWriteMode( DepthWriteMode::Type depthWriteMode ); + void SetDepthWriteMode(DepthWriteMode::Type depthWriteMode); /** * Get the depth buffer write mode @@ -234,7 +366,7 @@ public: * Sets the depth buffer test mode * @param[in] depthTestMode The depth buffer test mode */ - void SetDepthTestMode( DepthTestMode::Type depthTestMode ); + void SetDepthTestMode(DepthTestMode::Type depthTestMode); /** * Get the depth buffer test mode @@ -246,7 +378,7 @@ public: * Sets the depth function * @param[in] depthFunction The depth function */ - void SetDepthFunction( DepthFunction::Type depthFunction ); + void SetDepthFunction(DepthFunction::Type depthFunction); /** * Get the depth function @@ -258,49 +390,49 @@ public: * Sets the render mode * @param[in] mode The render mode */ - void SetRenderMode( RenderMode::Type mode ); + void SetRenderMode(RenderMode::Type mode); /** * Sets the stencil function * @param[in] stencilFunction The stencil function */ - void SetStencilFunction( StencilFunction::Type stencilFunction ); + void SetStencilFunction(StencilFunction::Type stencilFunction); /** * Sets the stencil function mask * @param[in] stencilFunctionMask The stencil function mask */ - void SetStencilFunctionMask( int stencilFunctionMask ); + void SetStencilFunctionMask(int stencilFunctionMask); /** * Sets the stencil function reference * @param[in] stencilFunctionReference The stencil function reference */ - void SetStencilFunctionReference( int stencilFunctionReference ); + void SetStencilFunctionReference(int stencilFunctionReference); /** * Sets the stencil mask * @param[in] stencilMask The stencil mask */ - void SetStencilMask( int stencilMask ); + void SetStencilMask(int stencilMask); /** * Sets the stencil operation for when the stencil test fails * @param[in] stencilOperationOnFail The stencil operation */ - void SetStencilOperationOnFail( StencilOperation::Type stencilOperationOnFail ); + void SetStencilOperationOnFail(StencilOperation::Type stencilOperationOnFail); /** * Sets the stencil operation for when the depth test fails * @param[in] stencilOperationOnZFail The stencil operation */ - void SetStencilOperationOnZFail( StencilOperation::Type stencilOperationOnZFail ); + void SetStencilOperationOnZFail(StencilOperation::Type stencilOperationOnZFail); /** * Sets the stencil operation for when the depth test passes * @param[in] stencilOperationOnZPass The stencil operation */ - void SetStencilOperationOnZPass( StencilOperation::Type stencilOperationOnZPass ); + void SetStencilOperationOnZPass(StencilOperation::Type stencilOperationOnZPass); /** * Gets the stencil parameters @@ -313,44 +445,45 @@ public: * @param[in] updateBufferIndex The current update buffer index. * @param[in] opacity The opacity */ - void BakeOpacity( BufferIndex updateBufferIndex, float opacity ); + void BakeOpacity(BufferIndex updateBufferIndex, float opacity); /** - * Gets the opacity - * @param[in] bufferIndex The buffer to read from. - * @return The opacity + * @copydoc RenderDataProvider::GetOpacity() */ - float GetOpacity( BufferIndex updateBufferIndex ) const; + float GetOpacity(BufferIndex updateBufferIndex) const override; + + /** + * Sets the rendering behavior + * @param[in] renderingBehavior The rendering behavior required. + */ + void SetRenderingBehavior(DevelRenderer::Rendering::Type renderingBehavior); + + /** + * Gets the rendering behavior + * @return The rendering behavior + */ + DevelRenderer::Rendering::Type GetRenderingBehavior() const; /** * Prepare the object for rendering. * This is called by the UpdateManager when an object is due to be rendered in the current frame. * @param[in] updateBufferIndex The current update buffer index. + * @return Whether this renderer has been updated in the current frame */ - void PrepareRender( BufferIndex updateBufferIndex ); + bool PrepareRender(BufferIndex updateBufferIndex); /** * Retrieve the Render thread renderer * @return The associated render thread renderer */ - Render::Renderer& GetRenderer(); + Render::RendererKey GetRenderer(); /** * Query whether the renderer is fully opaque, fully transparent or transparent. * @param[in] updateBufferIndex The current update buffer index. * @return OPAQUE if fully opaque, TRANSPARENT if fully transparent and TRANSLUCENT if in between */ - OpacityType GetOpacityType( BufferIndex updateBufferIndex, const Node& node ) const; - - /** - * Called by the TextureSet to notify to the renderer that it has changed - */ - void TextureSetChanged(); - - /** - * Called by the TextureSet to notify to the renderer that it is about to be deleted - */ - void TextureSetDeleted(); + OpacityType GetOpacityType(BufferIndex updateBufferIndex, const Node& node) const; /** * Connect the object to the scene graph @@ -358,353 +491,174 @@ public: * @param[in] sceneController The scene controller - used for sending messages to render thread * @param[in] bufferIndex The current buffer index - used for sending messages to render thread */ - void ConnectToSceneGraph( SceneController& sceneController, BufferIndex bufferIndex ); + void ConnectToSceneGraph(SceneController& sceneController, BufferIndex bufferIndex); /** * Disconnect the object from the scene graph * @param[in] sceneController The scene controller - used for sending messages to render thread * @param[in] bufferIndex The current buffer index - used for sending messages to render thread */ - void DisconnectFromSceneGraph( SceneController& sceneController, BufferIndex bufferIndex ); + void DisconnectFromSceneGraph(SceneController& sceneController, BufferIndex bufferIndex); + + /** + * @copydoc RenderDataProvider::GetUniformMapDataProvider() + */ + const UniformMapDataProvider& GetUniformMapDataProvider() const override + { + return *this; + }; + + /** + * @copydoc RenderDataProvider::IsUpdated() + */ + bool IsUpdated() const override; + + /** + * @copydoc RenderDataProvider::GetVisualTransformedUpdateArea() + */ + Vector4 GetVisualTransformedUpdateArea(BufferIndex updateBufferIndex, const Vector4& originalUpdateArea) noexcept override; -public: // Implementation of ConnectionChangePropagator /** - * @copydoc ConnectionChangePropagator::AddObserver + * Sets RenderCallback object + * + * @param[in] callback Valid pointer to RenderCallback object */ - void AddConnectionObserver(ConnectionChangePropagator::Observer& observer){}; + void SetRenderCallback(RenderCallback* callback); /** - * @copydoc ConnectionChangePropagator::RemoveObserver + * Returns currently set RenderCallback pointer + * + * @return RenderCallback pointer or nullptr */ - void RemoveConnectionObserver(ConnectionChangePropagator::Observer& observer){}; + RenderCallback* GetRenderCallback() + { + return mRenderCallback; + } -public: // UniformMap::Observer /** - * @copydoc UniformMap::Observer::UniformMappingsChanged + * Merge shader uniform map into renderer uniform map if any of the + * maps have changed. Only update uniform map if added to render + * instructions. + * @param[in] updateBufferIndex The current update buffer index. */ - virtual void UniformMappingsChanged( const UniformMap& mappings ); + void UpdateUniformMap(BufferIndex updateBufferIndex); -public: // ConnectionChangePropagator::Observer + /** + * Set the given external draw commands on this renderer. + */ + void SetDrawCommands(Dali::DevelRenderer::DrawCommand* pDrawCommands, uint32_t size); /** - * @copydoc ConnectionChangePropagator::ConnectionsChanged + * Query whether a renderer is dirty. + * @return true if the renderer is dirty. + * @note It is used to decide whether to reuse the RenderList. We can't reuse the RenderList if this is dirty. */ - virtual void ConnectionsChanged( PropertyOwner& owner ); + bool IsDirty() const; /** - * @copydoc ConnectionChangePropagator::ConnectedUniformMapChanged + * Reset both dirty flag and updated flag. + * @note This is called after rendering has completed. */ - virtual void ConnectedUniformMapChanged( ); + void ResetDirtyFlag(); /** - * @copydoc ConnectionChangePropagator::ConnectedUniformMapChanged + * Get the capacity of the memory pools + * @return the capacity of the memory pools */ - virtual void ObservedObjectDestroyed(PropertyOwner& owner); + static uint32_t GetMemoryPoolCapacity(); + +public: // PropertyOwner::MappingChanged + /** + * @copydoc PropertyOwner::OnMappingChanged + */ + void OnMappingChanged() override; public: // PropertyOwner implementation /** * @copydoc Dali::Internal::SceneGraph::PropertyOwner::ResetDefaultProperties() */ - virtual void ResetDefaultProperties( BufferIndex updateBufferIndex ){}; + virtual void ResetDefaultProperties(BufferIndex updateBufferIndex){}; public: // From UniformMapDataProvider + /** + * @copydoc UniformMapDataProvider::GetCollectedUniformMap + */ + const CollectedUniformMap& GetCollectedUniformMap() const override; +public: // For VisualProperties /** - * @copydoc UniformMapDataProvider::GetUniformMapChanged + * To be used only for 1st stage initialization in event thread. */ - virtual bool GetUniformMapChanged( BufferIndex bufferIndex ) const{ return mUniformMapChanged[bufferIndex];} + void SetVisualProperties(VisualRenderer::AnimatableVisualProperties* visualProperties) + { + mVisualProperties = visualProperties; + } /** - * @copydoc UniformMapDataProvider::GetUniformMap + * May be accessed from event thread */ - virtual const CollectedUniformMap& GetUniformMap( BufferIndex bufferIndex ) const; + const VisualRenderer::AnimatableVisualProperties* GetVisualProperties() const + { + return mVisualProperties.Get(); + } private: - /** * Protected constructor; See also Renderer::New() */ Renderer(); - /** - * Update texture set to the render data provider - */ - void UpdateTextureSet(); - private: + enum Decay + { + DONE = 0, + LAST = 1, + INITIAL = 2 + }; - CollectedUniformMap mCollectedUniformMap[2]; ///< Uniform maps collected by the renderer +private: + CollectedUniformMap mCollectedUniformMap; ///< Uniform maps collected by the renderer - SceneController* mSceneController; ///< Used for initializing renderers - Render::Renderer* mRenderer; ///< Raw pointer to the renderer (that's owned by RenderManager) - TextureSet* mTextureSet; ///< The texture set this renderer uses. (Not owned) - Render::Geometry* mGeometry; ///< The geometry this renderer uses. (Not owned) - Shader* mShader; ///< The shader this renderer uses. (Not owned) - RenderDataProvider* mRenderDataProvider; ///< The render data provider - OwnerPointer< Vector4 > mBlendColor; ///< The blend color for blending operation + SceneController* mSceneController; ///< Used for initializing renderers + Render::RendererKey mRenderer; ///< Key to the renderer (that's owned by RenderManager) + TextureSet* mTextureSet; ///< The texture set this renderer uses. (Not owned) + Render::Geometry* mGeometry; ///< The geometry this renderer uses. (Not owned) + Shader* mShader; ///< The shader this renderer uses. (Not owned) - Dali::Internal::Render::Renderer::StencilParameters mStencilParameters; ///< Struct containing all stencil related options + OwnerPointer mVisualProperties{nullptr}; ///< VisualProperties (optional/owned) + OwnerPointer mBlendColor; ///< The blend color for blending operation - size_t mIndexedDrawFirstElement; ///< first element index to be drawn using indexed draw - size_t mIndexedDrawElementsCount; ///< number of elements to be drawn using indexed draw - unsigned int mBlendBitmask; ///< The bitmask of blending options - unsigned int mRegenerateUniformMap; ///< 2 if the map should be regenerated, 1 if it should be copied. - unsigned int mResendFlag; ///< Indicate whether data should be resent to the renderer + Dali::Internal::Render::Renderer::StencilParameters mStencilParameters; ///< Struct containing all stencil related options - DepthFunction::Type mDepthFunction:3; ///< Local copy of the depth function - FaceCullingMode::Type mFaceCullingMode:2; ///< Local copy of the mode of face culling - BlendMode::Type mBlendMode:2; ///< Local copy of the mode of blending - DepthWriteMode::Type mDepthWriteMode:2; ///< Local copy of the depth write mode - DepthTestMode::Type mDepthTestMode:2; ///< Local copy of the depth test mode + uint32_t mIndexedDrawFirstElement; ///< first element index to be drawn using indexed draw + uint32_t mIndexedDrawElementsCount; ///< number of elements to be drawn using indexed draw + uint32_t mBlendBitmask; ///< The bitmask of blending options + uint32_t mResendFlag; ///< Indicate whether data should be resent to the renderer + UniformMap::SizeType mUniformMapChangeCounter{0u}; ///< Value to check if uniform data should be updated + UniformMap::SizeType mShaderMapChangeCounter{0u}; ///< Value to check if uniform data should be updated - bool mUniformMapChanged[2]; ///< Records if the uniform map has been altered this frame - bool mPremultipledAlphaEnabled:1; ///< Flag indicating whether the Pre-multiplied Alpha Blending is required + DepthFunction::Type mDepthFunction : 4; ///< Local copy of the depth function + FaceCullingMode::Type mFaceCullingMode : 3; ///< Local copy of the mode of face culling + BlendMode::Type mBlendMode : 3; ///< Local copy of the mode of blending + DepthWriteMode::Type mDepthWriteMode : 3; ///< Local copy of the depth write mode + DepthTestMode::Type mDepthTestMode : 3; ///< Local copy of the depth test mode + DevelRenderer::Rendering::Type mRenderingBehavior : 2; ///< The rendering behavior + Decay mUpdateDecay : 2; ///< Update decay (aging) -public: + bool mRegenerateUniformMap : 1; ///< true if the map should be regenerated + bool mPremultipledAlphaEnabled : 1; ///< Flag indicating whether the Pre-multiplied Alpha Blending is required + bool mDirtyFlag : 1; ///< Flag indicating whether the properties are changed - AnimatableProperty< float > mOpacity; ///< The opacity value - int mDepthIndex; ///< Used only in PrepareRenderInstructions + std::vector mDrawCommands; + Dali::RenderCallback* mRenderCallback{nullptr}; +public: + AnimatableProperty mOpacity; ///< The opacity value + int32_t mDepthIndex; ///< Used only in PrepareRenderInstructions }; - -/// Messages -inline void SetTexturesMessage( EventThreadServices& eventThreadServices, const Renderer& renderer, const TextureSet& textureSet ) -{ - typedef MessageValue1< Renderer, TextureSet* > LocalType; - - // Reserve some memory inside the message queue - unsigned int* slot = eventThreadServices.ReserveMessageSlot( sizeof( LocalType ) ); - - // Construct message in the message queue memory; note that delete should not be called on the return value - new (slot) LocalType( &renderer, &Renderer::SetTextures, const_cast(&textureSet) ); -} - -inline void SetGeometryMessage( EventThreadServices& eventThreadServices, const Renderer& renderer, const Render::Geometry& geometry ) -{ - typedef MessageValue1< Renderer, Render::Geometry* > LocalType; - - // Reserve some memory inside the message queue - unsigned int* slot = eventThreadServices.ReserveMessageSlot( sizeof( LocalType ) ); - - // Construct message in the message queue memory; note that delete should not be called on the return value - new (slot) LocalType( &renderer, &Renderer::SetGeometry, const_cast(&geometry) ); -} - -inline void SetShaderMessage( EventThreadServices& eventThreadServices, const Renderer& renderer, Shader& shader ) -{ - typedef MessageValue1< Renderer, Shader* > LocalType; - - // Reserve some memory inside the message queue - unsigned int* slot = eventThreadServices.ReserveMessageSlot( sizeof( LocalType ) ); - - // Construct message in the message queue memory; note that delete should not be called on the return value - new (slot) LocalType( &renderer, &Renderer::SetShader, &shader ); -} - -inline void SetDepthIndexMessage( EventThreadServices& eventThreadServices, const Renderer& renderer, int depthIndex ) -{ - typedef MessageValue1< Renderer, int > LocalType; - - // Reserve some memory inside the message queue - unsigned int* slot = eventThreadServices.ReserveMessageSlot( sizeof( LocalType ) ); - - // Construct message in the message queue memory; note that delete should not be called on the return value - new (slot) LocalType( &renderer, &Renderer::SetDepthIndex, depthIndex ); -} - -inline void SetFaceCullingModeMessage( EventThreadServices& eventThreadServices, const Renderer& renderer, FaceCullingMode::Type faceCullingMode ) -{ - typedef MessageValue1< Renderer, FaceCullingMode::Type > LocalType; - - // Reserve some memory inside the message queue - unsigned int* slot = eventThreadServices.ReserveMessageSlot( sizeof( LocalType ) ); - - new (slot) LocalType( &renderer, &Renderer::SetFaceCullingMode, faceCullingMode ); -} - -inline void SetBlendModeMessage( EventThreadServices& eventThreadServices, const Renderer& renderer, BlendMode::Type blendingMode ) -{ - typedef MessageValue1< Renderer, BlendMode::Type > LocalType; - - // Reserve some memory inside the message queue - unsigned int* slot = eventThreadServices.ReserveMessageSlot( sizeof( LocalType ) ); - - new (slot) LocalType( &renderer, &Renderer::SetBlendMode, blendingMode ); -} - -inline void SetBlendingOptionsMessage( EventThreadServices& eventThreadServices, const Renderer& renderer, unsigned int options ) -{ - typedef MessageValue1< Renderer, unsigned int > LocalType; - - // Reserve some memory inside the message queue - unsigned int* slot = eventThreadServices.ReserveMessageSlot( sizeof( LocalType ) ); - - new (slot) LocalType( &renderer, &Renderer::SetBlendingOptions, options ); -} - -inline void SetBlendColorMessage( EventThreadServices& eventThreadServices, const Renderer& renderer, const Vector4& blendColor ) -{ - typedef MessageValue1< Renderer, Vector4 > LocalType; - - // Reserve some memory inside the message queue - unsigned int* slot = eventThreadServices.ReserveMessageSlot( sizeof( LocalType ) ); - - new (slot) LocalType( &renderer, &Renderer::SetBlendColor, blendColor ); -} - -inline void SetIndexedDrawFirstElementMessage( EventThreadServices& eventThreadServices, const Renderer& renderer, size_t firstElement ) -{ - typedef MessageValue1< Renderer, size_t > LocalType; - - // Reserve some memory inside the message queue - unsigned int* slot = eventThreadServices.ReserveMessageSlot( sizeof( LocalType ) ); - - new (slot) LocalType( &renderer, &Renderer::SetIndexedDrawFirstElement, firstElement ); -} - -inline void SetIndexedDrawElementsCountMessage( EventThreadServices& eventThreadServices, const Renderer& renderer, size_t elementsCount ) -{ - typedef MessageValue1< Renderer, size_t > LocalType; - - // Reserve some memory inside the message queue - unsigned int* slot = eventThreadServices.ReserveMessageSlot( sizeof( LocalType ) ); - - new (slot) LocalType( &renderer, &Renderer::SetIndexedDrawElementsCount, elementsCount ); -} - -inline void SetEnablePreMultipliedAlphaMessage( EventThreadServices& eventThreadServices, const Renderer& renderer, bool preMultiplied ) -{ - typedef MessageValue1< Renderer, bool > LocalType; - - // Reserve some memory inside the message queue - unsigned int* slot = eventThreadServices.ReserveMessageSlot( sizeof( LocalType ) ); - - new (slot) LocalType( &renderer, &Renderer::EnablePreMultipliedAlpha, preMultiplied ); -} - -inline void SetDepthWriteModeMessage( EventThreadServices& eventThreadServices, const Renderer& renderer, DepthWriteMode::Type depthWriteMode ) -{ - typedef MessageValue1< Renderer, DepthWriteMode::Type > LocalType; - - // Reserve some memory inside the message queue - unsigned int* slot = eventThreadServices.ReserveMessageSlot( sizeof( LocalType ) ); - - new (slot) LocalType( &renderer, &Renderer::SetDepthWriteMode, depthWriteMode ); -} - -inline void SetDepthTestModeMessage( EventThreadServices& eventThreadServices, const Renderer& renderer, DepthTestMode::Type depthTestMode ) -{ - typedef MessageValue1< Renderer, DepthTestMode::Type > LocalType; - - // Reserve some memory inside the message queue - unsigned int* slot = eventThreadServices.ReserveMessageSlot( sizeof( LocalType ) ); - - new (slot) LocalType( &renderer, &Renderer::SetDepthTestMode, depthTestMode ); -} - -inline void SetDepthFunctionMessage( EventThreadServices& eventThreadServices, const Renderer& renderer, DepthFunction::Type depthFunction ) -{ - typedef MessageValue1< Renderer, DepthFunction::Type > LocalType; - - // Reserve some memory inside the message queue - unsigned int* slot = eventThreadServices.ReserveMessageSlot( sizeof( LocalType ) ); - - new (slot) LocalType( &renderer, &Renderer::SetDepthFunction, depthFunction ); -} - -inline void SetRenderModeMessage( EventThreadServices& eventThreadServices, const Renderer& renderer, RenderMode::Type mode ) -{ - typedef MessageValue1< Renderer, RenderMode::Type > LocalType; - - // Reserve some memory inside the message queue - unsigned int* slot = eventThreadServices.ReserveMessageSlot( sizeof( LocalType ) ); - - new (slot) LocalType( &renderer, &Renderer::SetRenderMode, mode ); -} - -inline void SetStencilFunctionMessage( EventThreadServices& eventThreadServices, const Renderer& renderer, StencilFunction::Type stencilFunction ) -{ - typedef MessageValue1< Renderer, StencilFunction::Type > LocalType; - - // Reserve some memory inside the message queue - unsigned int* slot = eventThreadServices.ReserveMessageSlot( sizeof( LocalType ) ); - - new (slot) LocalType( &renderer, &Renderer::SetStencilFunction, stencilFunction ); -} - -inline void SetStencilFunctionMaskMessage( EventThreadServices& eventThreadServices, const Renderer& renderer, int mask ) -{ - typedef MessageValue1< Renderer, int > LocalType; - - // Reserve some memory inside the message queue - unsigned int* slot = eventThreadServices.ReserveMessageSlot( sizeof( LocalType ) ); - - new (slot) LocalType( &renderer, &Renderer::SetStencilFunctionMask, mask ); -} - -inline void SetStencilFunctionReferenceMessage( EventThreadServices& eventThreadServices, const Renderer& renderer, int stencilFunctionReference ) -{ - typedef MessageValue1< Renderer, int > LocalType; - - // Reserve some memory inside the message queue - unsigned int* slot = eventThreadServices.ReserveMessageSlot( sizeof( LocalType ) ); - - new (slot) LocalType( &renderer, &Renderer::SetStencilFunctionReference, stencilFunctionReference ); -} - -inline void SetStencilMaskMessage( EventThreadServices& eventThreadServices, const Renderer& renderer, int stencilMask ) -{ - typedef MessageValue1< Renderer, int > LocalType; - - // Reserve some memory inside the message queue - unsigned int* slot = eventThreadServices.ReserveMessageSlot( sizeof( LocalType ) ); - - new (slot) LocalType( &renderer, &Renderer::SetStencilMask, stencilMask ); -} - -inline void SetStencilOperationOnFailMessage( EventThreadServices& eventThreadServices, const Renderer& renderer, StencilOperation::Type stencilOperation ) -{ - typedef MessageValue1< Renderer, StencilOperation::Type > LocalType; - - // Reserve some memory inside the message queue - unsigned int* slot = eventThreadServices.ReserveMessageSlot( sizeof( LocalType ) ); - - new (slot) LocalType( &renderer, &Renderer::SetStencilOperationOnFail, stencilOperation ); -} - -inline void SetStencilOperationOnZFailMessage( EventThreadServices& eventThreadServices, const Renderer& renderer, StencilOperation::Type stencilOperation ) -{ - typedef MessageValue1< Renderer, StencilOperation::Type > LocalType; - - // Reserve some memory inside the message queue - unsigned int* slot = eventThreadServices.ReserveMessageSlot( sizeof( LocalType ) ); - - new (slot) LocalType( &renderer, &Renderer::SetStencilOperationOnZFail, stencilOperation ); -} - -inline void SetStencilOperationOnZPassMessage( EventThreadServices& eventThreadServices, const Renderer& renderer, StencilOperation::Type stencilOperation ) -{ - typedef MessageValue1< Renderer, StencilOperation::Type > LocalType; - - // Reserve some memory inside the message queue - unsigned int* slot = eventThreadServices.ReserveMessageSlot( sizeof( LocalType ) ); - - new (slot) LocalType( &renderer, &Renderer::SetStencilOperationOnZPass, stencilOperation ); -} - -inline void BakeOpacityMessage( EventThreadServices& eventThreadServices, const Renderer& renderer, float opacity ) -{ - typedef MessageDoubleBuffered1< Renderer, float > LocalType; - - // Reserve some memory inside the message queue - unsigned int* slot = eventThreadServices.ReserveMessageSlot( sizeof( LocalType ) ); - - new (slot) LocalType( &renderer, &Renderer::BakeOpacity, opacity ); -} - } // namespace SceneGraph } // namespace Internal } // namespace Dali -#endif // DALI_INTERNAL_SCENE_GRAPH_RENDERER_H +#endif // DALI_INTERNAL_SCENE_GRAPH_RENDERER_H