X-Git-Url: http://review.tizen.org/git/?a=blobdiff_plain;f=dali%2Finternal%2Fupdate%2Frender-tasks%2Fscene-graph-render-task.h;h=b8d6e2f7eaf5a37dca3cf133ab2b977ca8b8ffcb;hb=719bb2f6939effe2a07155544667789553105518;hp=76af9399f3d2aa70b2c9d5f551b301b72d17dfb5;hpb=3bcb54791a6777e77f02612a1f7916e83ef1c86f;p=platform%2Fcore%2Fuifw%2Fdali-core.git diff --git a/dali/internal/update/render-tasks/scene-graph-render-task.h b/dali/internal/update/render-tasks/scene-graph-render-task.h index 76af939..b8d6e2f 100644 --- a/dali/internal/update/render-tasks/scene-graph-render-task.h +++ b/dali/internal/update/render-tasks/scene-graph-render-task.h @@ -2,7 +2,7 @@ #define __DALI_INTERNAL_SCENE_GRAPH_RENDER_TASK_H__ /* - * Copyright (c) 2014 Samsung Electronics Co., Ltd. + * Copyright (c) 2016 Samsung Electronics Co., Ltd. * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. @@ -33,13 +33,19 @@ namespace Dali namespace Internal { class FrameBufferTexture; -class CompleteStatusManager; +class ResourceManager; + +namespace Render +{ +class RenderTracker; +} namespace SceneGraph { class Node; -class CameraAttachment; +class Camera; class RenderInstruction; +class RenderMessageDispatcher; /** * RenderTasks describe how the Dali scene should be rendered. @@ -47,6 +53,7 @@ class RenderInstruction; class RenderTask : public PropertyOwner { public: + enum State { RENDER_CONTINUOUSLY, ///< mRefreshRate > 0 @@ -66,6 +73,13 @@ public: virtual ~RenderTask(); /** + * Initialize the render task. Called in update thread + * @param[in] renderMessageDispatcher to send messages to render thread + * @param[in] resourceManager to check and update status of FBOs + */ + void Initialize( RenderMessageDispatcher& renderMessageDispatcher, ResourceManager& resourceManager ); + + /** * Set the nodes to be rendered. * @param[in] node This node and its children will be rendered. */ @@ -90,16 +104,18 @@ public: bool IsExclusive() const; /** - * Set the node from which the scene is viewed. - * @param[in] node The scene is viewed from the perspective of this node. + * Set the camera from which the scene is viewed. + * @param[in] cameraNode that camera is connected with + * @param[in] camera to use. */ - void SetCameraNode( Node* node ); + void SetCamera( Node* cameraNode, Camera* camera ); /** * Set the frame-buffer used as a render target. * @param[in] resourceId The resource ID of the frame-buffer, or zero if not rendering off-screen. + * @param[in] isNativeFBO if this render task is targeting a native FBO */ - void SetFrameBufferId( unsigned int resourceId ); + void SetFrameBufferId( unsigned int resourceId, bool isNativeFBO ); /** * Retrieve the resource ID of the frame-buffer. @@ -108,7 +124,7 @@ public: unsigned int GetFrameBufferId() const; /** - * Set the value of property viewport-position + * Set the value of property viewportPosition * This value will persist only for the current frame. * @param[in] updateBufferIndex The current update buffer index. * @param[in] value The value of the property @@ -116,7 +132,7 @@ public: void SetViewportPosition( BufferIndex updateBufferIndex, const Vector2& value ); /** - * Get the value of property viewport-position + * Get the value of property viewportPosition * @warning Should only be called from the Update thread * @param[in] bufferIndex The buffer to read from. * @return the value of the property. @@ -124,7 +140,7 @@ public: const Vector2& GetViewportPosition( BufferIndex bufferIndex ) const; /** - * Bake the value of the property viewport-position + * Bake the value of the property viewportPosition * This will also set the base value * @param[in] updateBufferIndex The current update buffer index. * @param[in] value The new value for property. @@ -132,7 +148,7 @@ public: void BakeViewportPosition( BufferIndex updateBufferIndex, const Vector2& value ); /** - * Set the value of property viewport-size + * Set the value of property viewportSize * This value will persist only for the current frame. * @param[in] updateBufferIndex The current update buffer index. * @param[in] value The value of the property @@ -140,7 +156,7 @@ public: void SetViewportSize( BufferIndex updateBufferIndex, const Vector2& value ); /** - * Get the value of property viewport-size + * Get the value of property viewportSize * @warning Should only be called from the Update thread * @param[in] bufferIndex The buffer to read from. * @return the value of the property. @@ -148,7 +164,7 @@ public: const Vector2& GetViewportSize( BufferIndex bufferIndex ) const; /** - * Bake the value of the property viewport-size + * Bake the value of the property viewportSize * This will also set the base value * @param[in] updateBufferIndex The current update buffer index. * @param[in] value The new value for property. @@ -156,7 +172,7 @@ public: void BakeViewportSize( BufferIndex updateBufferIndex, const Vector2& value ); /** - * Get the value of property viewport-enabled + * Get the value of property viewportEnabled * @warning Should only be called from the Update thread * @param[in] bufferIndex The buffer to read from. * @return the value of the property. @@ -172,7 +188,7 @@ public: bool QueryViewport( BufferIndex bufferIndex, Viewport& viewport ) const; /** - * Set the value of property clear-color + * Set the value of property clearColor * This value will persist only for the current frame. * @param[in] updateBufferIndex The current update buffer index. * @param[in] value The value of the property @@ -180,7 +196,7 @@ public: void SetClearColor( BufferIndex updateBufferIndex, const Vector4& value ); /** - * Get the value of property clear-color + * Get the value of property clearColor * @warning Should only be called from the Update thread * @param[in] bufferIndex The buffer to read from. * @return the value of the property. @@ -188,7 +204,7 @@ public: const Vector4& GetClearColor( BufferIndex bufferIndex ) const; /** - * Bake the value of the property clear-color + * Bake the value of the property clearColor * This will also set the base value * @param[in] updateBufferIndex The current update buffer index. * @param[in] value The new value for property. @@ -274,15 +290,23 @@ public: /** * Retrieve the view-matrix; this is double buffered for input handling. - * @pre GetCameraNode() returns a node with valid CameraAttachment. + * @pre GetCameraNode() returns a node with valid Camera. * @param[in] bufferIndex The buffer to read from. * @return The view-matrix. */ const Matrix& GetViewMatrix( BufferIndex bufferIndex ) const; /** + * @brief Retrieve the camera. + * @pre GetCameraNode() returns a node with valid Camera. + * + * @return The camera. + */ + SceneGraph::Camera& GetCamera() const; + + /** * Retrieve the projection-matrix; this is double buffered for input handling. - * @pre GetCameraNode() returns a node with valid CameraAttachment. + * @pre GetCameraNode() returns a node with valid Camera. * @param[in] bufferIndex The buffer to read from. * @return The projection-matrix. */ @@ -290,6 +314,11 @@ public: /** * Prepares the render-instruction buffer to be populated with instructions. + * + * If the render task is a render-once framebuffer backed by a native image, + * then this method will ensure that a GL sync object is created to track + * when the rendering has finished. + * * @param[out] instruction to prepare * @param[in] updateBufferIndex The current update buffer index. */ @@ -301,15 +330,10 @@ public: bool ViewMatrixUpdated(); /** - * Set the complete status tracker. - * @param[in] completeStatusManager The complete status Tracker (not owned) + * Indicate whether GL sync is required for native render target. + * @param[in] requiresSync whether GL sync is required for native render target */ - void SetCompleteStatusManager( CompleteStatusManager* completeStatusManager ); - - /** - * @return A pointer to the camera used by the RenderTask - */ - Node* GetCamera() const; + void SetSyncRequired( bool requiresSync ); private: @@ -329,15 +353,17 @@ private: // PropertyOwner virtual void ResetDefaultProperties( BufferIndex currentBufferIndex ); public: // Animatable Properties - AnimatableProperty< Vector2 > mViewportPosition; ///< viewport-position - AnimatableProperty< Vector2 > mViewportSize; ///< viewport-size - AnimatableProperty< Vector4 > mClearColor; ///< clear-color + AnimatableProperty< Vector2 > mViewportPosition; ///< viewportPosition + AnimatableProperty< Vector2 > mViewportSize; ///< viewportSize + AnimatableProperty< Vector4 > mClearColor; ///< clearColor private: - CompleteStatusManager* mCompleteStatusManager; + RenderMessageDispatcher* mRenderMessageDispatcher; + ResourceManager* mResourceManager; + Render::RenderTracker* mRenderSyncTracker; Node* mSourceNode; Node* mCameraNode; - CameraAttachment* mCameraAttachment; + SceneGraph::Camera* mCamera; unsigned int mFrameBufferResourceId; bool mResourcesFinished:1; ///< True if all resources were available when the render-task was processed @@ -355,20 +381,22 @@ private: unsigned int mFrameCounter; ///< counter for rendering every N frames unsigned int mRenderedOnceCounter; ///< Incremented whenever state changes to RENDERED_ONCE_AND_NOTIFIED + bool mTargetIsNativeFramebuffer; ///< Tells if our target is a native framebuffer + bool mRequiresSync; ///< Whether sync is needed to track the render }; // Messages for RenderTask -inline void SetFrameBufferIdMessage( EventThreadServices& eventThreadServices, RenderTask& task, unsigned int resourceId ) +inline void SetFrameBufferIdMessage( EventThreadServices& eventThreadServices, RenderTask& task, unsigned int resourceId, bool isNativeFBO ) { - typedef MessageValue1< RenderTask, unsigned int > LocalType; + typedef MessageValue2< RenderTask, unsigned int, bool > LocalType; // Reserve some memory inside the message queue unsigned int* slot = eventThreadServices.ReserveMessageSlot( sizeof( LocalType ) ); // Construct message in the message queue memory; note that delete should not be called on the return value - new (slot) LocalType( &task, &RenderTask::SetFrameBufferId, resourceId ); + new (slot) LocalType( &task, &RenderTask::SetFrameBufferId, resourceId, isNativeFBO ); } inline void SetClearColorMessage( EventThreadServices& eventThreadServices, RenderTask& task, const Vector4& value ) @@ -440,21 +468,31 @@ inline void SetSourceNodeMessage( EventThreadServices& eventThreadServices, Rend new (slot) LocalType( &task, &RenderTask::SetSourceNode, node ); } -inline void SetCameraNodeMessage( EventThreadServices& eventThreadServices, RenderTask& task, const Node* constNode ) +inline void SetCameraMessage( EventThreadServices& eventThreadServices, RenderTask& task, const Node* constNode, const Camera* constCamera ) { - // Scene graph thread can destroy this object. + typedef MessageValue2< RenderTask, Node*, Camera* > LocalType; + Node* node = const_cast< Node* >( constNode ); + Camera* camera = const_cast< Camera* >( constCamera ); + // Reserve memory inside the message queue + unsigned int* slot = eventThreadServices.ReserveMessageSlot( sizeof( LocalType ) ); - typedef MessageValue1< RenderTask, Node* > LocalType; + // Construct message in the message queue memory; note that delete should not be called on the return value + new (slot) LocalType( &task, &RenderTask::SetCamera, node, camera ); +} + +inline void SetExclusiveMessage( EventThreadServices& eventThreadServices, RenderTask& task, bool exclusive ) +{ + typedef MessageValue1< RenderTask, bool > LocalType; // Reserve some memory inside the message queue unsigned int* slot = eventThreadServices.ReserveMessageSlot( sizeof( LocalType ) ); // Construct message in the message queue memory; note that delete should not be called on the return value - new (slot) LocalType( &task, &RenderTask::SetCameraNode, node ); + new (slot) LocalType( &task, &RenderTask::SetExclusive, exclusive ); } -inline void SetExclusiveMessage( EventThreadServices& eventThreadServices, RenderTask& task, bool exclusive ) +inline void SetSyncRequiredMessage(EventThreadServices& eventThreadServices, RenderTask& task, bool requiresSync ) { typedef MessageValue1< RenderTask, bool > LocalType; @@ -462,7 +500,7 @@ inline void SetExclusiveMessage( EventThreadServices& eventThreadServices, Rende unsigned int* slot = eventThreadServices.ReserveMessageSlot( sizeof( LocalType ) ); // Construct message in the message queue memory; note that delete should not be called on the return value - new (slot) LocalType( &task, &RenderTask::SetExclusive, exclusive ); + new (slot) LocalType( &task, &RenderTask::SetSyncRequired, requiresSync ); } inline void BakeViewportPositionMessage( EventThreadServices& eventThreadServices, const RenderTask& task, const Vector2& value )