X-Git-Url: http://review.tizen.org/git/?a=blobdiff_plain;f=dali%2Finternal%2Fupdate%2Frender-tasks%2Fscene-graph-render-task.h;h=b66077ef42e0352da457bbb443700f4ac519c91a;hb=39093bc48ee4ed2b4956c183faf59c36f3e9746c;hp=d3df7763840986720efe3749ce56e6583fc86ce8;hpb=99b9f2e8a1f9699c9568d962808238a2cc383c4d;p=platform%2Fcore%2Fuifw%2Fdali-core.git diff --git a/dali/internal/update/render-tasks/scene-graph-render-task.h b/dali/internal/update/render-tasks/scene-graph-render-task.h index d3df776..b66077e 100644 --- a/dali/internal/update/render-tasks/scene-graph-render-task.h +++ b/dali/internal/update/render-tasks/scene-graph-render-task.h @@ -1,8 +1,8 @@ -#ifndef __DALI_INTERNAL_SCENE_GRAPH_RENDER_TASK_H__ -#define __DALI_INTERNAL_SCENE_GRAPH_RENDER_TASK_H__ +#ifndef DALI_INTERNAL_SCENE_GRAPH_RENDER_TASK_H +#define DALI_INTERNAL_SCENE_GRAPH_RENDER_TASK_H /* - * Copyright (c) 2016 Samsung Electronics Co., Ltd. + * Copyright (c) 2018 Samsung Electronics Co., Ltd. * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. @@ -26,14 +26,13 @@ #include #include #include +#include namespace Dali { namespace Internal { -class FrameBufferTexture; -class ResourceManager; namespace Render { @@ -75,9 +74,8 @@ public: /** * Initialize the render task. Called in update thread * @param[in] renderMessageDispatcher to send messages to render thread - * @param[in] resourceManager to check and update status of FBOs */ - void Initialize( RenderMessageDispatcher& renderMessageDispatcher, ResourceManager& resourceManager ); + void Initialize( RenderMessageDispatcher& renderMessageDispatcher ); /** * Set the nodes to be rendered. @@ -112,16 +110,15 @@ public: /** * Set the frame-buffer used as a render target. - * @param[in] resourceId The resource ID of the frame-buffer, or zero if not rendering off-screen. - * @param[in] isNativeFBO if this render task is targeting a native FBO + * @param[in] frameBuffer The framebuffer */ - void SetFrameBufferId( unsigned int resourceId, bool isNativeFBO ); + void SetFrameBuffer( Render::FrameBuffer* frameBuffer ); /** * Retrieve the resource ID of the frame-buffer. * @return The resource ID, or zero if not rendering off-screen. */ - unsigned int GetFrameBufferId() const; + Render::FrameBuffer* GetFrameBuffer(); /** * Set the value of property viewportPosition @@ -258,12 +255,6 @@ public: bool IsRenderRequired(); /** - * Set whether all resources were available when the render-task was processed - * @param[in] resourcesComplete True if the resources of the source tree are completely loaded. - */ - void SetResourcesFinished( bool resourcesFinished ); - - /** * Process a frame. This method is called each frame for every ready render task, regardless * of whether it needs to render (so that the frame counter can be updated). */ @@ -330,8 +321,8 @@ public: bool ViewMatrixUpdated(); /** - * Set whether GL sync is required for native render target. - * @param[in] whether GL sync is required for native render target + * Indicate whether GL sync is required for native render target. + * @param[in] requiresSync whether GL sync is required for native render target */ void SetSyncRequired( bool requiresSync ); @@ -348,9 +339,6 @@ private: // Undefined RenderTask& operator=(const RenderTask&); -private: // PropertyOwner - - virtual void ResetDefaultProperties( BufferIndex currentBufferIndex ); public: // Animatable Properties AnimatableProperty< Vector2 > mViewportPosition; ///< viewportPosition @@ -359,44 +347,37 @@ public: // Animatable Properties private: RenderMessageDispatcher* mRenderMessageDispatcher; - ResourceManager* mResourceManager; Render::RenderTracker* mRenderSyncTracker; Node* mSourceNode; Node* mCameraNode; SceneGraph::Camera* mCamera; - unsigned int mFrameBufferResourceId; + Render::FrameBuffer* mFrameBuffer; - bool mResourcesFinished:1; ///< True if all resources were available when the render-task was processed bool mWaitingToRender:1; ///< True when an render once to FBO is waiting bool mNotifyTrigger:1; ///< True if a render once render task has finished renderering bool mExclusive: 1; ///< Whether the render task has exclusive access to the source actor (node in the scene graph implementation). bool mClearEnabled: 1; ///< Whether previous results are cleared. bool mCullMode: 1; ///< Whether renderers should be frustum culled - FrameBufferTexture* mRenderTarget; - Viewport mViewport; - State mState; ///< Render state. unsigned int mRefreshRate; ///< REFRESH_ONCE, REFRESH_ALWAYS or render every N frames unsigned int mFrameCounter; ///< counter for rendering every N frames unsigned int mRenderedOnceCounter; ///< Incremented whenever state changes to RENDERED_ONCE_AND_NOTIFIED - bool mTargetIsNativeFramebuffer; ///< Tells if our target is a native framebuffer bool mRequiresSync; ///< Whether sync is needed to track the render }; // Messages for RenderTask - -inline void SetFrameBufferIdMessage( EventThreadServices& eventThreadServices, RenderTask& task, unsigned int resourceId, bool isNativeFBO ) +inline void SetFrameBufferMessage( EventThreadServices& eventThreadServices, RenderTask& task, Render::FrameBuffer* frameBuffer ) { - typedef MessageValue2< RenderTask, unsigned int, bool > LocalType; + typedef MessageValue1< RenderTask, Render::FrameBuffer*> LocalType; // Reserve some memory inside the message queue unsigned int* slot = eventThreadServices.ReserveMessageSlot( sizeof( LocalType ) ); // Construct message in the message queue memory; note that delete should not be called on the return value - new (slot) LocalType( &task, &RenderTask::SetFrameBufferId, resourceId, isNativeFBO ); + new (slot) LocalType( &task, &RenderTask::SetFrameBuffer, frameBuffer ); } inline void SetClearColorMessage( EventThreadServices& eventThreadServices, RenderTask& task, const Vector4& value ) @@ -531,4 +512,4 @@ inline void BakeViewportSizeMessage( EventThreadServices& eventThreadServices, c } // namespace Dali -#endif // __DALI_INTERNAL_SCENE_GRAPH_RENDER_TASK_H__ +#endif // DALI_INTERNAL_SCENE_GRAPH_RENDER_TASK_H