X-Git-Url: http://review.tizen.org/git/?a=blobdiff_plain;f=dali%2Finternal%2Fupdate%2Frender-tasks%2Fscene-graph-camera.h;h=7021b5a58c4fda6777c5ee824b9a09fa90eaec42;hb=d353bae63798f48237dc24c078c2e8cb2aa0bc62;hp=d17120f60de78a931a43f01702ccc434c087c99f;hpb=3f1d419aedd21663595ec2b32c0aa885611dbd33;p=platform%2Fcore%2Fuifw%2Fdali-core.git diff --git a/dali/internal/update/render-tasks/scene-graph-camera.h b/dali/internal/update/render-tasks/scene-graph-camera.h index d17120f..7021b5a 100644 --- a/dali/internal/update/render-tasks/scene-graph-camera.h +++ b/dali/internal/update/render-tasks/scene-graph-camera.h @@ -155,11 +155,31 @@ public: void SetFarClippingPlane( float farClippingPlane ); /** + * @copydoc Dali::Internal::CameraActor::RotateProjection + */ + void RotateProjection( int rotationAngle ); + + /** * @copydoc Dali::Internal::CameraActor::SetTarget */ void SetTargetPosition( const Vector3& targetPosition ); /** + * Sets the reflection plane + * @param[in] plane reflection plane + */ + void SetReflectByPlane( const Vector4& plane ); + + /** + * Tests whether reflection is used + * @return True if used, False otherwise + */ + bool GetReflectionUsed() const + { + return mUseReflection; + } + + /** * Retrieve the view-matrix; this is double buffered for input handling. * @param[in] bufferIndex The buffer to read from. * @return The view-matrix. @@ -203,6 +223,13 @@ public: const Matrix& GetInverseViewProjectionMatrix( BufferIndex bufferIndex ) const; /** + * Retrieve the final projection-matrix; this is double buffered for input handling. + * @param[in] bufferIndex The buffer to read from. + * @return The projection-matrix that should be used to render. + */ + const Matrix& GetFinalProjectionMatrix( BufferIndex bufferIndex ) const; + + /** * Retrieve the projection-matrix property querying interface. * @pre The camera is on-stage. * @return The projection-matrix property querying interface. @@ -265,8 +292,16 @@ private: */ void UpdateFrustum( BufferIndex updateBufferIndex, bool normalize = true ); + /** + * Adjust near plane for reflection + * @param perspective Perspective matrix + * @param clipPlane Clipping plane + */ + void AdjustNearPlaneForPerspective( Matrix& perspective, const Vector4& clipPlane ); + uint32_t mUpdateViewFlag; ///< This is non-zero if the view matrix requires an update uint32_t mUpdateProjectionFlag; ///< This is non-zero if the projection matrix requires an update + int mProjectionRotation; ///< The rotaion angle of the projection const Node* mNode; ///< The node this scene graph camera belongs to public: // PROPERTIES @@ -284,11 +319,18 @@ public: // PROPERTIES float mFarClippingPlane; Vector3 mTargetPosition; + Dali::Matrix mReflectionMtx; + Dali::Vector4 mReflectionPlane; + Dali::Vector4 mReflectionEye; + bool mUseReflection{ false }; + bool mUseReflectionClip{ false }; + InheritedMatrix mViewMatrix; ///< The viewMatrix; this is double buffered for input handling. InheritedMatrix mProjectionMatrix; ///< The projectionMatrix; this is double buffered for input handling. DoubleBuffered< FrustumPlanes > mFrustum; ///< Clipping frustum; double buffered for input handling DoubleBuffered< Matrix > mInverseViewProjection; ///< Inverted viewprojection; double buffered for input handling + DoubleBuffered< Matrix > mFinalProjection; ///< Final projection matrix; double buffered for input handling }; @@ -426,6 +468,17 @@ inline void SetInvertYAxisMessage( EventThreadServices& eventThreadServices, con new (slot) LocalType( &camera, &Camera::SetInvertYAxis, parameter ); } +inline void RotateProjectionMessage( EventThreadServices& eventThreadServices, const Camera& camera, int parameter ) +{ + typedef MessageValue1< Camera, int > LocalType; + + // Reserve some memory inside the message queue + unsigned int* slot = eventThreadServices.ReserveMessageSlot( sizeof( LocalType ) ); + + // Construct message in the message queue memory; note that delete should not be called on the return value + new (slot) LocalType( &camera, &Camera::RotateProjection, parameter ); +} + } // namespace SceneGraph } // namespace Internal