X-Git-Url: http://review.tizen.org/git/?a=blobdiff_plain;f=dali%2Finternal%2Fupdate%2Fnodes%2Fscene-graph-layer.cpp;h=46bb14cb00ddf998d64eea6eda5a155e0f18ddca;hb=649ec06daecb510fb84fe4642a6af957f127e7ab;hp=573cceea828f2e910986d6420177ebd7f289bc45;hpb=9ac94c145f620fc90c39a0f3dadbd88cc4b01940;p=platform%2Fcore%2Fuifw%2Fdali-core.git diff --git a/dali/internal/update/nodes/scene-graph-layer.cpp b/dali/internal/update/nodes/scene-graph-layer.cpp index 573ccee..46bb14c 100644 --- a/dali/internal/update/nodes/scene-graph-layer.cpp +++ b/dali/internal/update/nodes/scene-graph-layer.cpp @@ -33,6 +33,8 @@ namespace SceneGraph SceneGraph::Layer* Layer::New() { + // Layers are currently heap allocated, unlike Nodes which are in a memory pool + // However Node::Delete( layer ) will correctly delete a layer / node depending on type return new Layer(); } @@ -45,6 +47,9 @@ Layer::Layer() mDepthTestDisabled( true ), mIsDefaultSortFunction( true ) { + // set a flag the node to say this is a layer + mIsLayer = true; + // layer starts off dirty mAllChildTransformsClean[ 0 ] = false; mAllChildTransformsClean[ 1 ] = false; @@ -108,6 +113,15 @@ void Layer::ClearRenderables() } // namespace SceneGraph +template <> +void OwnerPointer::Reset() +{ + if( mObject != NULL ) + { + Dali::Internal::SceneGraph::Node::Delete( mObject ); + mObject = NULL; + } +} } // namespace Internal } // namespace Dali