X-Git-Url: http://review.tizen.org/git/?a=blobdiff_plain;f=dali%2Finternal%2Fupdate%2Fnodes%2Fnode.cpp;h=f1faa84d51b6d727442a126512fff905f97cdcc6;hb=b43741a90b40ca9dfbd33d6a9d390d3c09230e89;hp=150556d2f3bd56efcd27afb45e0bca6652c9cb69;hpb=845ea811bca7bd0fd32b94eb8c50bd6b4ebd176d;p=platform%2Fcore%2Fuifw%2Fdali-core.git diff --git a/dali/internal/update/nodes/node.cpp b/dali/internal/update/nodes/node.cpp old mode 100644 new mode 100755 index 150556d..f1faa84 --- a/dali/internal/update/nodes/node.cpp +++ b/dali/internal/update/nodes/node.cpp @@ -1,5 +1,5 @@ /* - * Copyright (c) 2016 Samsung Electronics Co., Ltd. + * Copyright (c) 2018 Samsung Electronics Co., Ltd. * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. @@ -22,15 +22,25 @@ #include #include #include -#include #include #include -namespace //Unnamed namespace +namespace { -//Memory pool used to allocate new nodes. Memory used by this pool will be released when shutting down DALi +//Memory pool used to allocate new nodes. Memory used by this pool will be released when process dies +// or DALI library is unloaded Dali::Internal::MemoryPoolObjectAllocator gNodeMemoryPool; +#ifdef DEBUG_ENABLED +// keep track of nodes alive, to ensure we have 0 when the process exits or DALi library is unloaded +int32_t gNodeCount = 0; + +// Called when the process is about to exit, Node count should be zero at this point. +void __attribute__ ((destructor)) ShutDown(void) +{ +DALI_ASSERT_DEBUG( (gNodeCount == 0) && "Node memory leak"); } +#endif +} // Unnamed namespace namespace Dali { @@ -41,12 +51,31 @@ namespace Internal namespace SceneGraph { -const PositionInheritanceMode Node::DEFAULT_POSITION_INHERITANCE_MODE( INHERIT_PARENT_POSITION ); const ColorMode Node::DEFAULT_COLOR_MODE( USE_OWN_MULTIPLY_PARENT_ALPHA ); +uint32_t Node::mNodeCounter = 0; ///< A counter to provide unique node ids, up-to 4 billion + Node* Node::New() { - return new ( gNodeMemoryPool.AllocateRawThreadSafe() ) Node(); + return new ( gNodeMemoryPool.AllocateRawThreadSafe() ) Node; +} + +void Node::Delete( Node* node ) +{ + // check we have a node not a layer + if( !node->mIsLayer ) + { + // Manually call the destructor + node->~Node(); + + // Mark the memory it used as free in the memory pool + gNodeMemoryPool.FreeThreadSafe( node ); + } + else + { + // not in the pool, just delete it. + delete node; + } } Node::Node() @@ -58,32 +87,40 @@ Node::Node() mPosition( TRANSFORM_PROPERTY_POSITION ), // Zero initialized by default mOrientation(), // Initialized to identity by default mScale( TRANSFORM_PROPERTY_SCALE ), + mUpdateSizeHint( TRANSFORM_PROPERTY_UPDATE_SIZE_HINT ), mVisible( true ), + mCulled( false ), mColor( Color::WHITE ), mWorldPosition( TRANSFORM_PROPERTY_WORLD_POSITION, Vector3( 0.0f,0.0f,0.0f ) ), // Zero initialized by default mWorldScale( TRANSFORM_PROPERTY_WORLD_SCALE, Vector3( 1.0f,1.0f,1.0f ) ), mWorldOrientation(), // Initialized to identity by default mWorldMatrix(), mWorldColor( Color::WHITE ), - mGeometryBatcher( NULL ), - mBatchIndex( BATCH_NULL_HANDLE ), mClippingSortModifier( 0u ), - mIsBatchParent( false ), + mId( ++mNodeCounter ), mParent( NULL ), - mBatchParent( NULL ), mExclusiveRenderTask( NULL ), mChildren(), mClippingDepth( 0u ), + mScissorDepth( 0u ), mDepthIndex( 0u ), + mDirtyFlags( NodePropertyFlags::ALL ), mRegenerateUniformMap( 0 ), - mDirtyFlags( AllFlags ), mDrawMode( DrawMode::NORMAL ), mColorMode( DEFAULT_COLOR_MODE ), mClippingMode( ClippingMode::DISABLED ), - mIsRoot( false ) + mIsRoot( false ), + mIsLayer( false ), + mPositionUsesAnchorPoint( true ) { mUniformMapChanged[0] = 0u; mUniformMapChanged[1] = 0u; + mPropertyDirty = false; + +#ifdef DEBUG_ENABLED + gNodeCount++; +#endif + } Node::~Node() @@ -92,11 +129,10 @@ Node::~Node() { mTransformManager->RemoveTransform(mTransformId); } -} -void Node::operator delete( void* ptr ) -{ - gNodeMemoryPool.FreeThreadSafe( static_cast( ptr ) ); +#ifdef DEBUG_ENABLED + gNodeCount--; +#endif } void Node::OnDestroy() @@ -105,6 +141,11 @@ void Node::OnDestroy() PropertyOwner::Destroy(); } +uint32_t Node::GetId() const +{ + return mId; +} + void Node::CreateTransform( SceneGraph::TransformManager* transformManager ) { //Create a new transform @@ -114,6 +155,7 @@ void Node::CreateTransform( SceneGraph::TransformManager* transformManager ) //Initialize all the animatable properties mPosition.Initialize( transformManager, mTransformId ); mScale.Initialize( transformManager, mTransformId ); + mUpdateSizeHint.Initialize( transformManager, mTransformId ); mOrientation.Initialize( transformManager, mTransformId ); mSize.Initialize( transformManager, mTransformId ); mParentOrigin.Initialize( transformManager, mTransformId ); @@ -124,6 +166,9 @@ void Node::CreateTransform( SceneGraph::TransformManager* transformManager ) mWorldScale.Initialize( transformManager, mTransformId ); mWorldOrientation.Initialize( transformManager, mTransformId ); mWorldMatrix.Initialize( transformManager, mTransformId ); + + //Set whether the position should use the anchor point + transformManager->SetPositionUsesAnchorPoint( mTransformId, mPositionUsesAnchorPoint ); } void Node::SetRoot(bool isRoot) @@ -133,7 +178,7 @@ void Node::SetRoot(bool isRoot) mIsRoot = isRoot; } -void Node::AddUniformMapping( UniformPropertyMapping* map ) +void Node::AddUniformMapping( OwnerPointer< UniformPropertyMapping >& map ) { PropertyOwner::AddUniformMapping( map ); mRegenerateUniformMap = 2; @@ -147,14 +192,14 @@ void Node::RemoveUniformMapping( const std::string& uniformName ) void Node::PrepareRender( BufferIndex bufferIndex ) { - if(mRegenerateUniformMap != 0 ) + if( mRegenerateUniformMap != 0 ) { if( mRegenerateUniformMap == 2 ) { CollectedUniformMap& localMap = mCollectedUniformMap[ bufferIndex ]; localMap.Resize(0); - for( unsigned int i=0, count=mUniformMaps.Count(); imBatchingEnabled ) + else { - mGeometryBatcher->AddNode( this ); + // Check that it has not been already added. + for( auto&& existingRenderer : mRenderer ) + { + if( existingRenderer == renderer ) + { + // Renderer is already in the list. + return; + } + } } + + mRenderer.PushBack( renderer ); + SetPropertyDirty( true ); } -void Node::RemoveRenderer( Renderer* renderer ) +void Node::RemoveRenderer( const Renderer* renderer ) { - unsigned int rendererCount( mRenderer.Size() ); - for( unsigned int i(0); i::type; + + return static_cast( static_cast( mDirtyFlags ) | + ( static_cast( parentFlags ) & static_cast( InheritedDirtyFlags ) ) ); +} + +void Node::ResetDirtyFlags( BufferIndex updateBufferIndex ) +{ + mDirtyFlags = NodePropertyFlags::NOTHING; + + SetPropertyDirty( false ); - mDirtyFlags = NothingFlag; } void Node::SetParent( Node& parentNode ) @@ -303,29 +355,6 @@ void Node::SetParent( Node& parentNode ) } } -void Node::SetBatchParent( Node* batchParentNode ) -{ - DALI_ASSERT_ALWAYS(!mIsRoot); - mBatchParent = batchParentNode; -} - -void Node::SetIsBatchParent( bool enabled ) -{ - if( mIsBatchParent != enabled ) - { - mIsBatchParent = enabled; - - if( enabled ) - { - mGeometryBatcher->AddBatchParent( this ); - } - else - { - mGeometryBatcher->RemoveBatchParent( this ); - } - } -} - void Node::RecursiveDisconnectFromSceneGraph( BufferIndex updateBufferIndex ) { DALI_ASSERT_ALWAYS(!mIsRoot); @@ -352,6 +381,31 @@ void Node::RecursiveDisconnectFromSceneGraph( BufferIndex updateBufferIndex ) } } +void Node::SetPropertyDirty( bool value ) +{ + mPropertyDirty = value; + + const NodeIter endIter = mChildren.End(); + for ( NodeIter iter = mChildren.Begin(); iter != endIter; ++iter ) + { + Node* current = *iter; + current->SetPropertyDirty( value ); + } +} + +bool Node::IsPropertyDirty() const +{ + for( auto&& existingRenderer : mRenderer ) + { + if( existingRenderer->IsDirty() ) + { + return true; + } + } + + return mPropertyDirty; +} + } // namespace SceneGraph } // namespace Internal