X-Git-Url: http://review.tizen.org/git/?a=blobdiff_plain;f=dali%2Finternal%2Fupdate%2Fnodes%2Fnode.cpp;h=aa7f77735afa053565bb3cafa190998f26f0a9e3;hb=0643c768fd100bd7ffb522e3358b88d075bc1d2e;hp=f462feba65fdda35a1b1f4e10c0dfba341682e26;hpb=434e7acfb634957e97a69aa86bfccfc973aefd4b;p=platform%2Fcore%2Fuifw%2Fdali-core.git diff --git a/dali/internal/update/nodes/node.cpp b/dali/internal/update/nodes/node.cpp index f462feb..aa7f777 100644 --- a/dali/internal/update/nodes/node.cpp +++ b/dali/internal/update/nodes/node.cpp @@ -1,5 +1,5 @@ /* - * Copyright (c) 2016 Samsung Electronics Co., Ltd. + * Copyright (c) 2018 Samsung Electronics Co., Ltd. * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. @@ -30,6 +30,16 @@ namespace //Unnamed namespace //Memory pool used to allocate new nodes. Memory used by this pool will be released when process dies // or DALI library is unloaded Dali::Internal::MemoryPoolObjectAllocator gNodeMemoryPool; +#ifdef DEBUG_ENABLED +// keep track of nodes created / deleted, to ensure we have 0 when the process exits or DALi library is unloaded +int gNodeCount =0; + +// Called when the process is about to exit, Node count should be zero at this point. +void __attribute__ ((destructor)) ShutDown(void) +{ +DALI_ASSERT_DEBUG( (gNodeCount == 0) && "Node memory leak"); +} +#endif } namespace Dali @@ -89,6 +99,7 @@ Node::Node() mExclusiveRenderTask( NULL ), mChildren(), mClippingDepth( 0u ), + mScissorDepth( 0u ), mDepthIndex( 0u ), mRegenerateUniformMap( 0 ), mDirtyFlags( AllFlags ), @@ -96,10 +107,16 @@ Node::Node() mColorMode( DEFAULT_COLOR_MODE ), mClippingMode( ClippingMode::DISABLED ), mIsRoot( false ), - mIsLayer( false ) + mIsLayer( false ), + mPositionUsesAnchorPoint( true ) { mUniformMapChanged[0] = 0u; mUniformMapChanged[1] = 0u; + +#ifdef DEBUG_ENABLED + gNodeCount++; +#endif + } Node::~Node() @@ -108,6 +125,10 @@ Node::~Node() { mTransformManager->RemoveTransform(mTransformId); } + +#ifdef DEBUG_ENABLED + gNodeCount--; +#endif } void Node::OnDestroy() @@ -135,6 +156,9 @@ void Node::CreateTransform( SceneGraph::TransformManager* transformManager ) mWorldScale.Initialize( transformManager, mTransformId ); mWorldOrientation.Initialize( transformManager, mTransformId ); mWorldMatrix.Initialize( transformManager, mTransformId ); + + //Set whether the position should use the anchor point + transformManager->SetPositionUsesAnchorPoint( mTransformId, mPositionUsesAnchorPoint ); } void Node::SetRoot(bool isRoot) @@ -144,7 +168,7 @@ void Node::SetRoot(bool isRoot) mIsRoot = isRoot; } -void Node::AddUniformMapping( UniformPropertyMapping* map ) +void Node::AddUniformMapping( OwnerPointer< UniformPropertyMapping >& map ) { PropertyOwner::AddUniformMapping( map ); mRegenerateUniformMap = 2; @@ -286,11 +310,8 @@ int Node::GetDirtyFlags() const return flags; } -void Node::ResetDefaultProperties( BufferIndex updateBufferIndex ) +void Node::ResetDirtyFlags( BufferIndex updateBufferIndex ) { - mVisible.ResetToBaseValue( updateBufferIndex ); - mColor.ResetToBaseValue( updateBufferIndex ); - mDirtyFlags = NothingFlag; }