X-Git-Url: http://review.tizen.org/git/?a=blobdiff_plain;f=dali%2Finternal%2Fupdate%2Fnodes%2Fnode.cpp;h=aa7f77735afa053565bb3cafa190998f26f0a9e3;hb=0643c768fd100bd7ffb522e3358b88d075bc1d2e;hp=150556d2f3bd56efcd27afb45e0bca6652c9cb69;hpb=6e8df13ec88b05c87733b75a5e1ced441f229935;p=platform%2Fcore%2Fuifw%2Fdali-core.git diff --git a/dali/internal/update/nodes/node.cpp b/dali/internal/update/nodes/node.cpp index 150556d..aa7f777 100644 --- a/dali/internal/update/nodes/node.cpp +++ b/dali/internal/update/nodes/node.cpp @@ -1,5 +1,5 @@ /* - * Copyright (c) 2016 Samsung Electronics Co., Ltd. + * Copyright (c) 2018 Samsung Electronics Co., Ltd. * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. @@ -22,14 +22,24 @@ #include #include #include -#include #include #include namespace //Unnamed namespace { -//Memory pool used to allocate new nodes. Memory used by this pool will be released when shutting down DALi +//Memory pool used to allocate new nodes. Memory used by this pool will be released when process dies +// or DALI library is unloaded Dali::Internal::MemoryPoolObjectAllocator gNodeMemoryPool; +#ifdef DEBUG_ENABLED +// keep track of nodes created / deleted, to ensure we have 0 when the process exits or DALi library is unloaded +int gNodeCount =0; + +// Called when the process is about to exit, Node count should be zero at this point. +void __attribute__ ((destructor)) ShutDown(void) +{ +DALI_ASSERT_DEBUG( (gNodeCount == 0) && "Node memory leak"); +} +#endif } namespace Dali @@ -44,11 +54,30 @@ namespace SceneGraph const PositionInheritanceMode Node::DEFAULT_POSITION_INHERITANCE_MODE( INHERIT_PARENT_POSITION ); const ColorMode Node::DEFAULT_COLOR_MODE( USE_OWN_MULTIPLY_PARENT_ALPHA ); + Node* Node::New() { return new ( gNodeMemoryPool.AllocateRawThreadSafe() ) Node(); } +void Node::Delete( Node* node ) +{ + // check we have a node not a layer + if( !node->mIsLayer ) + { + // Manually call the destructor + node->~Node(); + + // Mark the memory it used as free in the memory pool + gNodeMemoryPool.FreeThreadSafe( node ); + } + else + { + // not in the pool, just delete it. + delete node; + } +} + Node::Node() : mTransformManager( NULL ), mTransformId( INVALID_TRANSFORM_ID ), @@ -65,25 +94,29 @@ Node::Node() mWorldOrientation(), // Initialized to identity by default mWorldMatrix(), mWorldColor( Color::WHITE ), - mGeometryBatcher( NULL ), - mBatchIndex( BATCH_NULL_HANDLE ), mClippingSortModifier( 0u ), - mIsBatchParent( false ), mParent( NULL ), - mBatchParent( NULL ), mExclusiveRenderTask( NULL ), mChildren(), mClippingDepth( 0u ), + mScissorDepth( 0u ), mDepthIndex( 0u ), mRegenerateUniformMap( 0 ), mDirtyFlags( AllFlags ), mDrawMode( DrawMode::NORMAL ), mColorMode( DEFAULT_COLOR_MODE ), mClippingMode( ClippingMode::DISABLED ), - mIsRoot( false ) + mIsRoot( false ), + mIsLayer( false ), + mPositionUsesAnchorPoint( true ) { mUniformMapChanged[0] = 0u; mUniformMapChanged[1] = 0u; + +#ifdef DEBUG_ENABLED + gNodeCount++; +#endif + } Node::~Node() @@ -92,11 +125,10 @@ Node::~Node() { mTransformManager->RemoveTransform(mTransformId); } -} -void Node::operator delete( void* ptr ) -{ - gNodeMemoryPool.FreeThreadSafe( static_cast( ptr ) ); +#ifdef DEBUG_ENABLED + gNodeCount--; +#endif } void Node::OnDestroy() @@ -124,6 +156,9 @@ void Node::CreateTransform( SceneGraph::TransformManager* transformManager ) mWorldScale.Initialize( transformManager, mTransformId ); mWorldOrientation.Initialize( transformManager, mTransformId ); mWorldMatrix.Initialize( transformManager, mTransformId ); + + //Set whether the position should use the anchor point + transformManager->SetPositionUsesAnchorPoint( mTransformId, mPositionUsesAnchorPoint ); } void Node::SetRoot(bool isRoot) @@ -133,7 +168,7 @@ void Node::SetRoot(bool isRoot) mIsRoot = isRoot; } -void Node::AddUniformMapping( UniformPropertyMapping* map ) +void Node::AddUniformMapping( OwnerPointer< UniformPropertyMapping >& map ) { PropertyOwner::AddUniformMapping( map ); mRegenerateUniformMap = 2; @@ -240,12 +275,6 @@ void Node::AddRenderer( Renderer* renderer ) } mRenderer.PushBack( renderer ); - - // Tell geometry batcher if should batch the child - if( mRenderer.Size() == 1 && mRenderer[0]->mBatchingEnabled ) - { - mGeometryBatcher->AddNode( this ); - } } void Node::RemoveRenderer( Renderer* renderer ) @@ -281,11 +310,8 @@ int Node::GetDirtyFlags() const return flags; } -void Node::ResetDefaultProperties( BufferIndex updateBufferIndex ) +void Node::ResetDirtyFlags( BufferIndex updateBufferIndex ) { - mVisible.ResetToBaseValue( updateBufferIndex ); - mColor.ResetToBaseValue( updateBufferIndex ); - mDirtyFlags = NothingFlag; } @@ -303,29 +329,6 @@ void Node::SetParent( Node& parentNode ) } } -void Node::SetBatchParent( Node* batchParentNode ) -{ - DALI_ASSERT_ALWAYS(!mIsRoot); - mBatchParent = batchParentNode; -} - -void Node::SetIsBatchParent( bool enabled ) -{ - if( mIsBatchParent != enabled ) - { - mIsBatchParent = enabled; - - if( enabled ) - { - mGeometryBatcher->AddBatchParent( this ); - } - else - { - mGeometryBatcher->RemoveBatchParent( this ); - } - } -} - void Node::RecursiveDisconnectFromSceneGraph( BufferIndex updateBufferIndex ) { DALI_ASSERT_ALWAYS(!mIsRoot); @@ -354,6 +357,22 @@ void Node::RecursiveDisconnectFromSceneGraph( BufferIndex updateBufferIndex ) } // namespace SceneGraph +template <> +void OwnerPointer::Reset() +{ + if( mObject != NULL ) + { + Dali::Internal::SceneGraph::Node::Delete( mObject ); + mObject = NULL; + } +} + } // namespace Internal +template <> +void OwnerContainer::Delete(Dali::Internal::SceneGraph::Node* pointer) +{ + Dali::Internal::SceneGraph::Node::Delete( pointer ); +} + } // namespace Dali