X-Git-Url: http://review.tizen.org/git/?a=blobdiff_plain;f=dali%2Finternal%2Fupdate%2Fnodes%2Fnode.cpp;h=9421eb00037e66c519fe416f8099ee9e0ddc086a;hb=ae0edcc8bedbc64a4140accd62faba74eb4d05d6;hp=5030a03f96d8b1c3726f2188fdac6a273803f003;hpb=afa7ce29cc34aa631272ce5569b4298aa00490bf;p=platform%2Fcore%2Fuifw%2Fdali-core.git diff --git a/dali/internal/update/nodes/node.cpp b/dali/internal/update/nodes/node.cpp old mode 100644 new mode 100755 index 5030a03..9421eb0 --- a/dali/internal/update/nodes/node.cpp +++ b/dali/internal/update/nodes/node.cpp @@ -1,5 +1,5 @@ /* - * Copyright (c) 2017 Samsung Electronics Co., Ltd. + * Copyright (c) 2018 Samsung Electronics Co., Ltd. * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. @@ -25,14 +25,14 @@ #include #include -namespace //Unnamed namespace +namespace { //Memory pool used to allocate new nodes. Memory used by this pool will be released when process dies // or DALI library is unloaded Dali::Internal::MemoryPoolObjectAllocator gNodeMemoryPool; #ifdef DEBUG_ENABLED -// keep track of nodes created / deleted, to ensure we have 0 when the process exits or DALi library is unloaded -int gNodeCount =0; +// keep track of nodes alive, to ensure we have 0 when the process exits or DALi library is unloaded +int32_t gNodeCount = 0; // Called when the process is about to exit, Node count should be zero at this point. void __attribute__ ((destructor)) ShutDown(void) @@ -40,7 +40,7 @@ void __attribute__ ((destructor)) ShutDown(void) DALI_ASSERT_DEBUG( (gNodeCount == 0) && "Node memory leak"); } #endif -} +} // Unnamed namespace namespace Dali { @@ -51,13 +51,13 @@ namespace Internal namespace SceneGraph { -const PositionInheritanceMode Node::DEFAULT_POSITION_INHERITANCE_MODE( INHERIT_PARENT_POSITION ); const ColorMode Node::DEFAULT_COLOR_MODE( USE_OWN_MULTIPLY_PARENT_ALPHA ); +uint32_t Node::mNodeCounter = 0; ///< A counter to provide unique node ids, up-to 4 billion Node* Node::New() { - return new ( gNodeMemoryPool.AllocateRawThreadSafe() ) Node(); + return new ( gNodeMemoryPool.AllocateRawThreadSafe() ) Node; } void Node::Delete( Node* node ) @@ -87,7 +87,9 @@ Node::Node() mPosition( TRANSFORM_PROPERTY_POSITION ), // Zero initialized by default mOrientation(), // Initialized to identity by default mScale( TRANSFORM_PROPERTY_SCALE ), + mUpdateSizeHint( TRANSFORM_PROPERTY_UPDATE_SIZE_HINT ), mVisible( true ), + mCulled( false ), mColor( Color::WHITE ), mWorldPosition( TRANSFORM_PROPERTY_WORLD_POSITION, Vector3( 0.0f,0.0f,0.0f ) ), // Zero initialized by default mWorldScale( TRANSFORM_PROPERTY_WORLD_SCALE, Vector3( 1.0f,1.0f,1.0f ) ), @@ -95,23 +97,26 @@ Node::Node() mWorldMatrix(), mWorldColor( Color::WHITE ), mClippingSortModifier( 0u ), + mId( ++mNodeCounter ), mParent( NULL ), mExclusiveRenderTask( NULL ), mChildren(), mClippingDepth( 0u ), mScissorDepth( 0u ), mDepthIndex( 0u ), + mDirtyFlags( NodePropertyFlags::ALL ), mRegenerateUniformMap( 0 ), - mDirtyFlags( AllFlags ), mDrawMode( DrawMode::NORMAL ), mColorMode( DEFAULT_COLOR_MODE ), mClippingMode( ClippingMode::DISABLED ), mIsRoot( false ), mIsLayer( false ), - mPositionUsesAnchorPoint( true ) + mPositionUsesAnchorPoint( true ), + mPartialUpdateAvailable( false ) { mUniformMapChanged[0] = 0u; mUniformMapChanged[1] = 0u; + mPropertyDirty = true; #ifdef DEBUG_ENABLED gNodeCount++; @@ -137,6 +142,11 @@ void Node::OnDestroy() PropertyOwner::Destroy(); } +uint32_t Node::GetId() const +{ + return mId; +} + void Node::CreateTransform( SceneGraph::TransformManager* transformManager ) { //Create a new transform @@ -146,6 +156,7 @@ void Node::CreateTransform( SceneGraph::TransformManager* transformManager ) //Initialize all the animatable properties mPosition.Initialize( transformManager, mTransformId ); mScale.Initialize( transformManager, mTransformId ); + mUpdateSizeHint.Initialize( transformManager, mTransformId ); mOrientation.Initialize( transformManager, mTransformId ); mSize.Initialize( transformManager, mTransformId ); mParentOrigin.Initialize( transformManager, mTransformId ); @@ -182,14 +193,14 @@ void Node::RemoveUniformMapping( const std::string& uniformName ) void Node::PrepareRender( BufferIndex bufferIndex ) { - if(mRegenerateUniformMap != 0 ) + if( mRegenerateUniformMap != 0 ) { if( mRegenerateUniformMap == 2 ) { CollectedUniformMap& localMap = mCollectedUniformMap[ bufferIndex ]; localMap.Resize(0); - for( unsigned int i=0, count=mUniformMaps.Count(); imPropertyDirty = true; + } + SetPropertyDirty( true ); mRenderer.Erase( mRenderer.Begin()+i); return; } } } -int Node::GetDirtyFlags() const +NodePropertyFlags Node::GetDirtyFlags() const { // get initial dirty flags, they are reset ResetDefaultProperties, but setters may have made the node dirty already - int flags = mDirtyFlags; + NodePropertyFlags flags = mDirtyFlags; // Check whether the visible property has changed if ( !mVisible.IsClean() ) { - flags |= VisibleFlag; + flags |= NodePropertyFlags::VISIBLE; } // Check whether the color property has changed if ( !mColor.IsClean() ) { - flags |= ColorFlag; + flags |= NodePropertyFlags::COLOR; } return flags; } -void Node::ResetDefaultProperties( BufferIndex updateBufferIndex ) +NodePropertyFlags Node::GetInheritedDirtyFlags( NodePropertyFlags parentFlags ) const +{ + // Size is not inherited. VisibleFlag is inherited + static const NodePropertyFlags InheritedDirtyFlags = NodePropertyFlags::TRANSFORM | NodePropertyFlags::VISIBLE | NodePropertyFlags::COLOR; + using UnderlyingType = typename std::underlying_type::type; + + return static_cast( static_cast( mDirtyFlags ) | + ( static_cast( parentFlags ) & static_cast( InheritedDirtyFlags ) ) ); +} + +void Node::ResetDirtyFlags( BufferIndex updateBufferIndex ) { - mVisible.ResetToBaseValue( updateBufferIndex ); - mColor.ResetToBaseValue( updateBufferIndex ); + mDirtyFlags = NodePropertyFlags::NOTHING; + + SetPropertyDirty( false ); - mDirtyFlags = NothingFlag; } void Node::SetParent( Node& parentNode ) @@ -357,25 +387,51 @@ void Node::RecursiveDisconnectFromSceneGraph( BufferIndex updateBufferIndex ) mTransformManager->SetParent( mTransformId, INVALID_TRANSFORM_ID ); } } +void Node::SetPartialUpdateAvailable( bool value ) +{ + mPartialUpdateAvailable = value; +} -} // namespace SceneGraph +bool Node::IsPartialUpdateAvailable() const +{ + return mPartialUpdateAvailable; +} -template <> -void OwnerPointer::Reset() +void Node::SetPropertyDirty( bool value ) { - if( mObject != NULL ) + if( mPartialUpdateAvailable ) { - Dali::Internal::SceneGraph::Node::Delete( mObject ); - mObject = NULL; + mPropertyDirty = value; + + const NodeIter endIter = mChildren.End(); + for ( NodeIter iter = mChildren.Begin(); iter != endIter; ++iter ) + { + Node* current = *iter; + current->SetPropertyDirty( value ); + } } } -} // namespace Internal - -template <> -void OwnerContainer::Delete(Dali::Internal::SceneGraph::Node* pointer) +bool Node::IsPropertyDirty() const { - Dali::Internal::SceneGraph::Node::Delete( pointer ); + if( mPartialUpdateAvailable ) + { + if( !mPropertyDirty ) + { + for( auto&& existingRenderer : mRenderer ) + { + if( existingRenderer->IsDirty() ) + { + return true; + } + } + } + } + return mPropertyDirty; } +} // namespace SceneGraph + +} // namespace Internal + } // namespace Dali