X-Git-Url: http://review.tizen.org/git/?a=blobdiff_plain;f=dali%2Finternal%2Fupdate%2Fnodes%2Fnode.cpp;h=87b4603d8f1892cb6d6f28aef099def7ba7bb4d4;hb=3c49a16475d96201db74ebb9a7c8c872857ca6b5;hp=85077ac31c9c4050e91dc2ca646b5af0ee3677e7;hpb=7f980d4fce89b03e0b5f3fe7947fa7b6e840127c;p=platform%2Fcore%2Fuifw%2Fdali-core.git diff --git a/dali/internal/update/nodes/node.cpp b/dali/internal/update/nodes/node.cpp index 85077ac..87b4603 100644 --- a/dali/internal/update/nodes/node.cpp +++ b/dali/internal/update/nodes/node.cpp @@ -1,5 +1,5 @@ /* - * Copyright (c) 2017 Samsung Electronics Co., Ltd. + * Copyright (c) 2022 Samsung Electronics Co., Ltd. * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. @@ -22,54 +22,51 @@ #include #include #include -#include #include +#include -namespace //Unnamed namespace +namespace { -//Memory pool used to allocate new nodes. Memory used by this pool will be released when process dies -// or DALI library is unloaded +// Memory pool used to allocate new nodes. Memory used by this pool will be released when process dies +// or DALI library is unloaded Dali::Internal::MemoryPoolObjectAllocator gNodeMemoryPool; #ifdef DEBUG_ENABLED -// keep track of nodes created / deleted, to ensure we have 0 when the process exits or DALi library is unloaded -int gNodeCount =0; +// keep track of nodes alive, to ensure we have 0 when the process exits or DALi library is unloaded +int32_t gNodeCount = 0; // Called when the process is about to exit, Node count should be zero at this point. -void __attribute__ ((destructor)) ShutDown(void) +void __attribute__((destructor)) ShutDown(void) { -DALI_ASSERT_DEBUG( (gNodeCount == 0) && "Node memory leak"); + DALI_ASSERT_DEBUG((gNodeCount == 0) && "Node memory leak"); } #endif -} +} // Unnamed namespace namespace Dali { - namespace Internal { - namespace SceneGraph { +const ColorMode Node::DEFAULT_COLOR_MODE(USE_OWN_MULTIPLY_PARENT_ALPHA); -const PositionInheritanceMode Node::DEFAULT_POSITION_INHERITANCE_MODE( INHERIT_PARENT_POSITION ); -const ColorMode Node::DEFAULT_COLOR_MODE( USE_OWN_MULTIPLY_PARENT_ALPHA ); - +uint32_t Node::mNodeCounter = 0; ///< A counter to provide unique node ids, up-to 4 billion Node* Node::New() { - return new ( gNodeMemoryPool.AllocateRawThreadSafe() ) Node(); + return new(gNodeMemoryPool.AllocateRawThreadSafe()) Node; } -void Node::Delete( Node* node ) +void Node::Delete(Node* node) { - // check we have a node not a layer - if( !node->mIsLayer ) + // check we have a node not a derived node + if(!node->mIsLayer && !node->mIsCamera) { // Manually call the destructor node->~Node(); // Mark the memory it used as free in the memory pool - gNodeMemoryPool.FreeThreadSafe( node ); + gNodeMemoryPool.FreeThreadSafe(node); } else { @@ -79,50 +76,44 @@ void Node::Delete( Node* node ) } Node::Node() -: mTransformManager( NULL ), - mTransformId( INVALID_TRANSFORM_ID ), - mParentOrigin( TRANSFORM_PROPERTY_PARENT_ORIGIN ), - mAnchorPoint( TRANSFORM_PROPERTY_ANCHOR_POINT ), - mSize( TRANSFORM_PROPERTY_SIZE ), // Zero initialized by default - mPosition( TRANSFORM_PROPERTY_POSITION ), // Zero initialized by default - mOrientation(), // Initialized to identity by default - mScale( TRANSFORM_PROPERTY_SCALE ), - mVisible( true ), - mColor( Color::WHITE ), - mWorldPosition( TRANSFORM_PROPERTY_WORLD_POSITION, Vector3( 0.0f,0.0f,0.0f ) ), // Zero initialized by default - mWorldScale( TRANSFORM_PROPERTY_WORLD_SCALE, Vector3( 1.0f,1.0f,1.0f ) ), - mWorldOrientation(), // Initialized to identity by default +: mOrientation(), // Initialized to identity by default + mWorldPosition(TRANSFORM_PROPERTY_WORLD_POSITION, Vector3(0.0f, 0.0f, 0.0f)), // Zero initialized by default + mWorldScale(TRANSFORM_PROPERTY_WORLD_SCALE, Vector3(1.0f, 1.0f, 1.0f)), + mWorldOrientation(), // Initialized to identity by default mWorldMatrix(), - mWorldColor( Color::WHITE ), - mClippingSortModifier( 0u ), - mParent( NULL ), - mExclusiveRenderTask( NULL ), + mVisible(true), + mCulled(false), + mColor(Color::WHITE), + mWorldColor(Color::WHITE), + mUpdateAreaHint(Vector4::ZERO), + mClippingSortModifier(0u), + mId(++mNodeCounter), + mParent(nullptr), + mExclusiveRenderTask(nullptr), mChildren(), - mClippingDepth( 0u ), - mDepthIndex( 0u ), - mRegenerateUniformMap( 0 ), - mDirtyFlags( AllFlags ), - mDrawMode( DrawMode::NORMAL ), - mColorMode( DEFAULT_COLOR_MODE ), - mClippingMode( ClippingMode::DISABLED ), - mIsRoot( false ), - mIsLayer( false ), - mPositionUsesAnchorPoint( true ) + mClippingDepth(0u), + mScissorDepth(0u), + mDepthIndex(0u), + mDirtyFlags(NodePropertyFlags::ALL), + mDrawMode(DrawMode::NORMAL), + mColorMode(DEFAULT_COLOR_MODE), + mClippingMode(ClippingMode::DISABLED), + mIsRoot(false), + mIsLayer(false), + mIsCamera(false), + mPositionUsesAnchorPoint(true), + mTransparent(false) { - mUniformMapChanged[0] = 0u; - mUniformMapChanged[1] = 0u; - #ifdef DEBUG_ENABLED gNodeCount++; #endif - } Node::~Node() { - if( mTransformId != INVALID_TRANSFORM_ID ) + if(mTransformManagerData.Id() != INVALID_TRANSFORM_ID) { - mTransformManager->RemoveTransform(mTransformId); + mTransformManagerData.Manager()->RemoveTransform(mTransformManagerData.Id()); } #ifdef DEBUG_ENABLED @@ -136,245 +127,220 @@ void Node::OnDestroy() PropertyOwner::Destroy(); } -void Node::CreateTransform( SceneGraph::TransformManager* transformManager ) +uint32_t Node::GetId() const { - //Create a new transform - mTransformManager = transformManager; - mTransformId = transformManager->CreateTransform(); - - //Initialize all the animatable properties - mPosition.Initialize( transformManager, mTransformId ); - mScale.Initialize( transformManager, mTransformId ); - mOrientation.Initialize( transformManager, mTransformId ); - mSize.Initialize( transformManager, mTransformId ); - mParentOrigin.Initialize( transformManager, mTransformId ); - mAnchorPoint.Initialize( transformManager, mTransformId ); - - //Initialize all the input properties - mWorldPosition.Initialize( transformManager, mTransformId ); - mWorldScale.Initialize( transformManager, mTransformId ); - mWorldOrientation.Initialize( transformManager, mTransformId ); - mWorldMatrix.Initialize( transformManager, mTransformId ); - - //Set whether the position should use the anchor point - transformManager->SetPositionUsesAnchorPoint( mTransformId, mPositionUsesAnchorPoint ); + return mId; } -void Node::SetRoot(bool isRoot) +void Node::CreateTransform(SceneGraph::TransformManager* transformManager) { - DALI_ASSERT_DEBUG(!isRoot || mParent == NULL); // Root nodes cannot have a parent + // Create a new transform + mTransformManagerData.mManager = transformManager; + TransformId createdTransformId = transformManager->CreateTransform(); - mIsRoot = isRoot; -} + // Set whether the position should use the anchor point + transformManager->SetPositionUsesAnchorPoint(createdTransformId, mPositionUsesAnchorPoint); -void Node::AddUniformMapping( UniformPropertyMapping* map ) -{ - PropertyOwner::AddUniformMapping( map ); - mRegenerateUniformMap = 2; + // Set TransformId after initialize done. + mTransformManagerData.mId = createdTransformId; } -void Node::RemoveUniformMapping( const std::string& uniformName ) +void Node::SetRoot(bool isRoot) { - PropertyOwner::RemoveUniformMapping( uniformName ); - mRegenerateUniformMap = 2; + DALI_ASSERT_DEBUG(!isRoot || mParent == NULL); // Root nodes cannot have a parent + + mIsRoot = isRoot; } -void Node::PrepareRender( BufferIndex bufferIndex ) +bool Node::IsAnimationPossible() const { - if(mRegenerateUniformMap != 0 ) - { - if( mRegenerateUniformMap == 2 ) - { - CollectedUniformMap& localMap = mCollectedUniformMap[ bufferIndex ]; - localMap.Resize(0); - - for( unsigned int i=0, count=mUniformMaps.Count(); iIsRoot() && NULL == childNode->GetParent() ); // Child should be disconnected + DALI_ASSERT_ALWAYS(this != childNode); + DALI_ASSERT_ALWAYS(IsRoot() || nullptr != mParent); // Parent should be connected first + DALI_ASSERT_ALWAYS(!childNode->IsRoot() && nullptr == childNode->GetParent()); // Child should be disconnected - childNode->SetParent( *this ); + childNode->SetParent(*this); // Everything should be reinherited when reconnected to scene-graph childNode->SetAllDirtyFlags(); // Add the node to the end of the child list. - mChildren.PushBack( childNode ); + mChildren.PushBack(childNode); // Inform property observers of new connection childNode->ConnectToSceneGraph(); } -void Node::DisconnectChild( BufferIndex updateBufferIndex, Node& childNode ) +void Node::DisconnectChild(BufferIndex updateBufferIndex, Node& childNode) { - DALI_ASSERT_ALWAYS( this != &childNode ); - DALI_ASSERT_ALWAYS( childNode.GetParent() == this ); + DALI_ASSERT_ALWAYS(this != &childNode); + DALI_ASSERT_ALWAYS(childNode.GetParent() == this); // Find the childNode and remove it - Node* found( NULL ); + Node* found(nullptr); const NodeIter endIter = mChildren.End(); - for ( NodeIter iter = mChildren.Begin(); iter != endIter; ++iter ) + for(NodeIter iter = mChildren.Begin(); iter != endIter; ++iter) { Node* current = *iter; - if ( current == &childNode ) + if(current == &childNode) { found = current; - mChildren.Erase( iter ); // order matters here - break; // iter is no longer valid + mChildren.Erase(iter); // order matters here + break; // iter is no longer valid } } - DALI_ASSERT_ALWAYS( NULL != found ); + DALI_ASSERT_ALWAYS(nullptr != found); - found->RecursiveDisconnectFromSceneGraph( updateBufferIndex ); + found->RecursiveDisconnectFromSceneGraph(updateBufferIndex); } -void Node::AddRenderer( Renderer* renderer ) +void Node::AddRenderer(Renderer* renderer) { - // Check that it has not been already added. - unsigned int rendererCount( mRenderer.Size() ); - for( unsigned int i(0); i < rendererCount; ++i ) + // If it is the first renderer added, make sure the world transform will be calculated + // in the next update as world transform is not computed if node has no renderers. + if(mRenderer.Empty()) { - if( mRenderer[i] == renderer ) + mDirtyFlags |= NodePropertyFlags::TRANSFORM; + } + else + { + // Check that it has not been already added. + for(auto&& existingRenderer : mRenderer) { - // Renderer is already in the list. - return; + if(existingRenderer == renderer) + { + // Renderer is already in the list. + return; + } } } - // If it is the first renderer added, make sure the world transform will be calculated - // in the next update as world transform is not computed if node has no renderers. - if( rendererCount == 0 ) - { - mDirtyFlags |= TransformFlag; - } + SetUpdated(true); - mRenderer.PushBack( renderer ); + mRenderer.PushBack(renderer); } -void Node::RemoveRenderer( Renderer* renderer ) +void Node::RemoveRenderer(const Renderer* renderer) { - unsigned int rendererCount( mRenderer.Size() ); - for( unsigned int i(0); i::type; + + return static_cast(static_cast(mDirtyFlags) | + (static_cast(parentFlags) & static_cast(InheritedDirtyFlags))); +} + +void Node::ResetDirtyFlags(BufferIndex updateBufferIndex) { - mVisible.ResetToBaseValue( updateBufferIndex ); - mColor.ResetToBaseValue( updateBufferIndex ); + mDirtyFlags = NodePropertyFlags::NOTHING; +} - mDirtyFlags = NothingFlag; +void Node::UpdateUniformHash(BufferIndex bufferIndex) +{ + uint64_t hash = 0xc70f6907UL; + for(uint32_t i = 0u, count = mUniformMaps.Count(); i < count; ++i) + { + hash = mUniformMaps[i].propertyPtr->Hash(bufferIndex, hash); + } + if(mUniformsHash != hash) + { + mUniformsHash = hash; + SetUpdated(true); + } } -void Node::SetParent( Node& parentNode ) +void Node::SetParent(Node& parentNode) { DALI_ASSERT_ALWAYS(this != &parentNode); DALI_ASSERT_ALWAYS(!mIsRoot); - DALI_ASSERT_ALWAYS(mParent == NULL); + DALI_ASSERT_ALWAYS(mParent == nullptr); mParent = &parentNode; - if( mTransformId != INVALID_TRANSFORM_ID ) + if(mTransformManagerData.Id() != INVALID_TRANSFORM_ID) { - mTransformManager->SetParent( mTransformId, parentNode.GetTransformId() ); + mTransformManagerData.Manager()->SetParent(mTransformManagerData.Id(), parentNode.GetTransformId()); } } -void Node::RecursiveDisconnectFromSceneGraph( BufferIndex updateBufferIndex ) +void Node::RecursiveDisconnectFromSceneGraph(BufferIndex updateBufferIndex) { DALI_ASSERT_ALWAYS(!mIsRoot); - DALI_ASSERT_ALWAYS(mParent != NULL); + DALI_ASSERT_ALWAYS(mParent != nullptr); const NodeIter endIter = mChildren.End(); - for ( NodeIter iter = mChildren.Begin(); iter != endIter; ++iter ) + for(NodeIter iter = mChildren.Begin(); iter != endIter; ++iter) { - (*iter)->RecursiveDisconnectFromSceneGraph( updateBufferIndex ); + (*iter)->RecursiveDisconnectFromSceneGraph(updateBufferIndex); } // Animators, Constraints etc. should be disconnected from the child's properties. - PropertyOwner::DisconnectFromSceneGraph( updateBufferIndex ); + PropertyOwner::DisconnectFromSceneGraph(updateBufferIndex); // Remove back-pointer to parent - mParent = NULL; + mParent = nullptr; // Remove all child pointers mChildren.Clear(); - if( mTransformId != INVALID_TRANSFORM_ID ) + if(mTransformManagerData.Id() != INVALID_TRANSFORM_ID) { - mTransformManager->SetParent( mTransformId, INVALID_TRANSFORM_ID ); + mTransformManagerData.Manager()->SetParent(mTransformManagerData.Id(), INVALID_TRANSFORM_ID); } } -} // namespace SceneGraph - -template <> -void OwnerPointer::Reset() +uint32_t Node::GetMemoryPoolCapacity() { - if( mObject != NULL ) - { - Dali::Internal::SceneGraph::Node::Delete( mObject ); - mObject = NULL; - } + return gNodeMemoryPool.GetCapacity(); } -} // namespace Internal +} // namespace SceneGraph -template <> -void OwnerContainer::Delete(Dali::Internal::SceneGraph::Node* pointer) -{ - Dali::Internal::SceneGraph::Node::Delete( pointer ); -} +} // namespace Internal } // namespace Dali