X-Git-Url: http://review.tizen.org/git/?a=blobdiff_plain;f=dali%2Finternal%2Fupdate%2Fnodes%2Fnode.cpp;h=189d18cd526e9093164db33459cc9873870c7b94;hb=e2fca778e7c7a1ab6e414b1fe436f8d4dd65fb09;hp=73b52ee3a20957831c1de1a04d81539f2c07941c;hpb=d8e8f7de1ff30edb599d422b7a0bc2ae259f4ee5;p=platform%2Fcore%2Fuifw%2Fdali-core.git diff --git a/dali/internal/update/nodes/node.cpp b/dali/internal/update/nodes/node.cpp old mode 100644 new mode 100755 index 73b52ee..189d18c --- a/dali/internal/update/nodes/node.cpp +++ b/dali/internal/update/nodes/node.cpp @@ -1,5 +1,5 @@ /* - * Copyright (c) 2016 Samsung Electronics Co., Ltd. + * Copyright (c) 2018 Samsung Electronics Co., Ltd. * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. @@ -22,15 +22,25 @@ #include #include #include -#include #include #include -namespace //Unnamed namespace +namespace { -//Memory pool used to allocate new nodes. Memory used by this pool will be released when shutting down DALi +//Memory pool used to allocate new nodes. Memory used by this pool will be released when process dies +// or DALI library is unloaded Dali::Internal::MemoryPoolObjectAllocator gNodeMemoryPool; +#ifdef DEBUG_ENABLED +// keep track of nodes alive, to ensure we have 0 when the process exits or DALi library is unloaded +int32_t gNodeCount = 0; + +// Called when the process is about to exit, Node count should be zero at this point. +void __attribute__ ((destructor)) ShutDown(void) +{ +DALI_ASSERT_DEBUG( (gNodeCount == 0) && "Node memory leak"); } +#endif +} // Unnamed namespace namespace Dali { @@ -41,16 +51,35 @@ namespace Internal namespace SceneGraph { -const PositionInheritanceMode Node::DEFAULT_POSITION_INHERITANCE_MODE( INHERIT_PARENT_POSITION ); const ColorMode Node::DEFAULT_COLOR_MODE( USE_OWN_MULTIPLY_PARENT_ALPHA ); +uint32_t Node::mNodeCounter = 0; ///< A counter to provide unique node ids, up-to 4 billion + Node* Node::New() { - return new ( gNodeMemoryPool.AllocateRawThreadSafe() ) Node(); + return new ( gNodeMemoryPool.AllocateRawThreadSafe() ) Node; +} + +void Node::Delete( Node* node ) +{ + // check we have a node not a layer + if( !node->mIsLayer ) + { + // Manually call the destructor + node->~Node(); + + // Mark the memory it used as free in the memory pool + gNodeMemoryPool.FreeThreadSafe( node ); + } + else + { + // not in the pool, just delete it. + delete node; + } } Node::Node() -: mTransformManager( NULL ), +: mTransformManager( nullptr ), mTransformId( INVALID_TRANSFORM_ID ), mParentOrigin( TRANSFORM_PROPERTY_PARENT_ORIGIN ), mAnchorPoint( TRANSFORM_PROPERTY_ANCHOR_POINT ), @@ -59,31 +88,38 @@ Node::Node() mOrientation(), // Initialized to identity by default mScale( TRANSFORM_PROPERTY_SCALE ), mVisible( true ), + mCulled( false ), mColor( Color::WHITE ), + mUpdateSizeHint( Vector3::ZERO ), mWorldPosition( TRANSFORM_PROPERTY_WORLD_POSITION, Vector3( 0.0f,0.0f,0.0f ) ), // Zero initialized by default mWorldScale( TRANSFORM_PROPERTY_WORLD_SCALE, Vector3( 1.0f,1.0f,1.0f ) ), mWorldOrientation(), // Initialized to identity by default mWorldMatrix(), mWorldColor( Color::WHITE ), - mGeometryBatcher( NULL ), - mBatchIndex( BATCH_NULL_HANDLE ), mClippingSortModifier( 0u ), - mIsBatchParent( false ), - mParent( NULL ), - mBatchParent( NULL ), - mExclusiveRenderTask( NULL ), + mId( ++mNodeCounter ), + mParent( nullptr ), + mExclusiveRenderTask( nullptr ), mChildren(), mClippingDepth( 0u ), + mScissorDepth( 0u ), + mDepthIndex( 0u ), + mDirtyFlags( NodePropertyFlags::ALL ), mRegenerateUniformMap( 0 ), - mDepth( 0u ), - mDirtyFlags( AllFlags ), mDrawMode( DrawMode::NORMAL ), mColorMode( DEFAULT_COLOR_MODE ), mClippingMode( ClippingMode::DISABLED ), - mIsRoot( false ) + mIsRoot( false ), + mIsLayer( false ), + mPositionUsesAnchorPoint( true ) { mUniformMapChanged[0] = 0u; mUniformMapChanged[1] = 0u; + +#ifdef DEBUG_ENABLED + gNodeCount++; +#endif + } Node::~Node() @@ -92,11 +128,10 @@ Node::~Node() { mTransformManager->RemoveTransform(mTransformId); } -} -void Node::operator delete( void* ptr ) -{ - gNodeMemoryPool.FreeThreadSafe( static_cast( ptr ) ); +#ifdef DEBUG_ENABLED + gNodeCount--; +#endif } void Node::OnDestroy() @@ -105,6 +140,11 @@ void Node::OnDestroy() PropertyOwner::Destroy(); } +uint32_t Node::GetId() const +{ + return mId; +} + void Node::CreateTransform( SceneGraph::TransformManager* transformManager ) { //Create a new transform @@ -124,6 +164,9 @@ void Node::CreateTransform( SceneGraph::TransformManager* transformManager ) mWorldScale.Initialize( transformManager, mTransformId ); mWorldOrientation.Initialize( transformManager, mTransformId ); mWorldMatrix.Initialize( transformManager, mTransformId ); + + //Set whether the position should use the anchor point + transformManager->SetPositionUsesAnchorPoint( mTransformId, mPositionUsesAnchorPoint ); } void Node::SetRoot(bool isRoot) @@ -133,7 +176,7 @@ void Node::SetRoot(bool isRoot) mIsRoot = isRoot; } -void Node::AddUniformMapping( UniformPropertyMapping* map ) +void Node::AddUniformMapping( OwnerPointer< UniformPropertyMapping >& map ) { PropertyOwner::AddUniformMapping( map ); mRegenerateUniformMap = 2; @@ -147,14 +190,14 @@ void Node::RemoveUniformMapping( const std::string& uniformName ) void Node::PrepareRender( BufferIndex bufferIndex ) { - if(mRegenerateUniformMap != 0 ) + if( mRegenerateUniformMap != 0 ) { if( mRegenerateUniformMap == 2 ) { CollectedUniformMap& localMap = mCollectedUniformMap[ bufferIndex ]; localMap.Resize(0); - for( unsigned int i=0, count=mUniformMaps.Count(); iIsRoot() && NULL == childNode->GetParent() ); // Child should be disconnected + DALI_ASSERT_ALWAYS( IsRoot() || nullptr != mParent ); // Parent should be connected first + DALI_ASSERT_ALWAYS( !childNode->IsRoot() && nullptr == childNode->GetParent() ); // Child should be disconnected childNode->SetParent( *this ); @@ -201,7 +244,7 @@ void Node::DisconnectChild( BufferIndex updateBufferIndex, Node& childNode ) DALI_ASSERT_ALWAYS( childNode.GetParent() == this ); // Find the childNode and remove it - Node* found( NULL ); + Node* found( nullptr ); const NodeIter endIter = mChildren.End(); for ( NodeIter iter = mChildren.Begin(); iter != endIter; ++iter ) @@ -214,44 +257,39 @@ void Node::DisconnectChild( BufferIndex updateBufferIndex, Node& childNode ) break; // iter is no longer valid } } - DALI_ASSERT_ALWAYS( NULL != found ); + DALI_ASSERT_ALWAYS( nullptr != found ); found->RecursiveDisconnectFromSceneGraph( updateBufferIndex ); } void Node::AddRenderer( Renderer* renderer ) { - // Check that it has not been already added. - unsigned int rendererCount( mRenderer.Size() ); - for( unsigned int i(0); i < rendererCount; ++i ) - { - if( mRenderer[i] == renderer ) - { - // Renderer is already in the list. - return; - } - } - // If it is the first renderer added, make sure the world transform will be calculated // in the next update as world transform is not computed if node has no renderers. - if( rendererCount == 0 ) + if( mRenderer.Empty() ) { - mDirtyFlags |= TransformFlag; + mDirtyFlags |= NodePropertyFlags::TRANSFORM; } - - mRenderer.PushBack( renderer ); - - // Tell geometry batcher if should batch the child - if( mRenderer.Size() == 1 && mRenderer[0]->mBatchingEnabled ) + else { - mGeometryBatcher->AddNode( this ); + // Check that it has not been already added. + for( auto&& existingRenderer : mRenderer ) + { + if( existingRenderer == renderer ) + { + // Renderer is already in the list. + return; + } + } } + + mRenderer.PushBack( renderer ); } -void Node::RemoveRenderer( Renderer* renderer ) +void Node::RemoveRenderer( const Renderer* renderer ) { - unsigned int rendererCount( mRenderer.Size() ); - for( unsigned int i(0); i::type; + + return static_cast( static_cast( mDirtyFlags ) | + ( static_cast( parentFlags ) & static_cast( InheritedDirtyFlags ) ) ); +} - mDirtyFlags = NothingFlag; +void Node::ResetDirtyFlags( BufferIndex updateBufferIndex ) +{ + mDirtyFlags = NodePropertyFlags::NOTHING; } void Node::SetParent( Node& parentNode ) { DALI_ASSERT_ALWAYS(this != &parentNode); DALI_ASSERT_ALWAYS(!mIsRoot); - DALI_ASSERT_ALWAYS(mParent == NULL); + DALI_ASSERT_ALWAYS(mParent == nullptr); mParent = &parentNode; - mDepth = mParent->GetDepth() + 1u; if( mTransformId != INVALID_TRANSFORM_ID ) { @@ -304,33 +348,10 @@ void Node::SetParent( Node& parentNode ) } } -void Node::SetBatchParent( Node* batchParentNode ) -{ - DALI_ASSERT_ALWAYS(!mIsRoot); - mBatchParent = batchParentNode; -} - -void Node::SetIsBatchParent( bool enabled ) -{ - if( mIsBatchParent != enabled ) - { - mIsBatchParent = enabled; - - if( enabled ) - { - mGeometryBatcher->AddBatchParent( this ); - } - else - { - mGeometryBatcher->RemoveBatchParent( this ); - } - } -} - void Node::RecursiveDisconnectFromSceneGraph( BufferIndex updateBufferIndex ) { DALI_ASSERT_ALWAYS(!mIsRoot); - DALI_ASSERT_ALWAYS(mParent != NULL); + DALI_ASSERT_ALWAYS(mParent != nullptr); const NodeIter endIter = mChildren.End(); for ( NodeIter iter = mChildren.Begin(); iter != endIter; ++iter ) @@ -342,8 +363,7 @@ void Node::RecursiveDisconnectFromSceneGraph( BufferIndex updateBufferIndex ) PropertyOwner::DisconnectFromSceneGraph( updateBufferIndex ); // Remove back-pointer to parent - mParent = NULL; - mDepth = 0u; + mParent = nullptr; // Remove all child pointers mChildren.Clear();