X-Git-Url: http://review.tizen.org/git/?a=blobdiff_plain;f=dali%2Finternal%2Fupdate%2Fnodes%2Fnode.cpp;h=189d18cd526e9093164db33459cc9873870c7b94;hb=3ed2e43c4376bc77c56be78849cd00434311966e;hp=db5798f67cf2211ee72e632a6a091daf4de743e7;hpb=6e611d3be935ab4de2f4cfecc5082295260b6a30;p=platform%2Fcore%2Fuifw%2Fdali-core.git diff --git a/dali/internal/update/nodes/node.cpp b/dali/internal/update/nodes/node.cpp old mode 100644 new mode 100755 index db5798f..189d18c --- a/dali/internal/update/nodes/node.cpp +++ b/dali/internal/update/nodes/node.cpp @@ -1,5 +1,5 @@ /* - * Copyright (c) 2014 Samsung Electronics Co., Ltd. + * Copyright (c) 2018 Samsung Electronics Co., Ltd. * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. @@ -19,11 +19,29 @@ #include // INTERNAL INCLUDES -#include +#include +#include #include #include #include +namespace +{ +//Memory pool used to allocate new nodes. Memory used by this pool will be released when process dies +// or DALI library is unloaded +Dali::Internal::MemoryPoolObjectAllocator gNodeMemoryPool; +#ifdef DEBUG_ENABLED +// keep track of nodes alive, to ensure we have 0 when the process exits or DALi library is unloaded +int32_t gNodeCount = 0; + +// Called when the process is about to exit, Node count should be zero at this point. +void __attribute__ ((destructor)) ShutDown(void) +{ +DALI_ASSERT_DEBUG( (gNodeCount == 0) && "Node memory leak"); +} +#endif +} // Unnamed namespace + namespace Dali { @@ -33,74 +51,122 @@ namespace Internal namespace SceneGraph { -const PositionInheritanceMode Node::DEFAULT_POSITION_INHERITANCE_MODE( INHERIT_PARENT_POSITION ); const ColorMode Node::DEFAULT_COLOR_MODE( USE_OWN_MULTIPLY_PARENT_ALPHA ); +uint32_t Node::mNodeCounter = 0; ///< A counter to provide unique node ids, up-to 4 billion + Node* Node::New() { - return new Node(); + return new ( gNodeMemoryPool.AllocateRawThreadSafe() ) Node; +} + +void Node::Delete( Node* node ) +{ + // check we have a node not a layer + if( !node->mIsLayer ) + { + // Manually call the destructor + node->~Node(); + + // Mark the memory it used as free in the memory pool + gNodeMemoryPool.FreeThreadSafe( node ); + } + else + { + // not in the pool, just delete it. + delete node; + } } Node::Node() -: mParentOrigin( ParentOrigin::DEFAULT ), - mAnchorPoint( AnchorPoint::DEFAULT ), - mSize(), // zero initialized by default - mPosition(), // zero initialized by default - mOrientation(), // initialized to identity by default - mScale( Vector3::ONE ), +: mTransformManager( nullptr ), + mTransformId( INVALID_TRANSFORM_ID ), + mParentOrigin( TRANSFORM_PROPERTY_PARENT_ORIGIN ), + mAnchorPoint( TRANSFORM_PROPERTY_ANCHOR_POINT ), + mSize( TRANSFORM_PROPERTY_SIZE ), // Zero initialized by default + mPosition( TRANSFORM_PROPERTY_POSITION ), // Zero initialized by default + mOrientation(), // Initialized to identity by default + mScale( TRANSFORM_PROPERTY_SCALE ), mVisible( true ), + mCulled( false ), mColor( Color::WHITE ), - mWorldPosition(), // zero initialized by default - mWorldOrientation(), // initialized to identity by default - mWorldScale( Vector3::ONE ), + mUpdateSizeHint( Vector3::ZERO ), + mWorldPosition( TRANSFORM_PROPERTY_WORLD_POSITION, Vector3( 0.0f,0.0f,0.0f ) ), // Zero initialized by default + mWorldScale( TRANSFORM_PROPERTY_WORLD_SCALE, Vector3( 1.0f,1.0f,1.0f ) ), + mWorldOrientation(), // Initialized to identity by default mWorldMatrix(), mWorldColor( Color::WHITE ), - mParent( NULL ), - mExclusiveRenderTask( NULL ), - mAttachment( NULL ), + mClippingSortModifier( 0u ), + mId( ++mNodeCounter ), + mParent( nullptr ), + mExclusiveRenderTask( nullptr ), mChildren(), - mDepth(0u), - mDirtyFlags(AllFlags), - mIsRoot( false ), - mInheritOrientation( true ), - mInheritScale( true ), - mInhibitLocalTransform( false ), - mIsActive( true ), + mClippingDepth( 0u ), + mScissorDepth( 0u ), + mDepthIndex( 0u ), + mDirtyFlags( NodePropertyFlags::ALL ), + mRegenerateUniformMap( 0 ), mDrawMode( DrawMode::NORMAL ), - mPositionInheritanceMode( DEFAULT_POSITION_INHERITANCE_MODE ), - mColorMode( DEFAULT_COLOR_MODE ) + mColorMode( DEFAULT_COLOR_MODE ), + mClippingMode( ClippingMode::DISABLED ), + mIsRoot( false ), + mIsLayer( false ), + mPositionUsesAnchorPoint( true ) { + mUniformMapChanged[0] = 0u; + mUniformMapChanged[1] = 0u; + +#ifdef DEBUG_ENABLED + gNodeCount++; +#endif + } Node::~Node() { + if( mTransformId != INVALID_TRANSFORM_ID ) + { + mTransformManager->RemoveTransform(mTransformId); + } + +#ifdef DEBUG_ENABLED + gNodeCount--; +#endif } void Node::OnDestroy() { - // Node attachments should be notified about the disconnection. - if ( mAttachment ) - { - mAttachment->OnDestroy(); - } - // Animators, Constraints etc. should be disconnected from the child's properties. PropertyOwner::Destroy(); } -void Node::Attach( NodeAttachment& object ) +uint32_t Node::GetId() const { - DALI_ASSERT_DEBUG(!mAttachment); - - object.SetParent(*this); - - mAttachment = &object; - SetAllDirtyFlags(); + return mId; +} - if( mIsActive ) - { - mAttachment->ConnectedToSceneGraph(); - } +void Node::CreateTransform( SceneGraph::TransformManager* transformManager ) +{ + //Create a new transform + mTransformManager = transformManager; + mTransformId = transformManager->CreateTransform(); + + //Initialize all the animatable properties + mPosition.Initialize( transformManager, mTransformId ); + mScale.Initialize( transformManager, mTransformId ); + mOrientation.Initialize( transformManager, mTransformId ); + mSize.Initialize( transformManager, mTransformId ); + mParentOrigin.Initialize( transformManager, mTransformId ); + mAnchorPoint.Initialize( transformManager, mTransformId ); + + //Initialize all the input properties + mWorldPosition.Initialize( transformManager, mTransformId ); + mWorldScale.Initialize( transformManager, mTransformId ); + mWorldOrientation.Initialize( transformManager, mTransformId ); + mWorldMatrix.Initialize( transformManager, mTransformId ); + + //Set whether the position should use the anchor point + transformManager->SetPositionUsesAnchorPoint( mTransformId, mPositionUsesAnchorPoint ); } void Node::SetRoot(bool isRoot) @@ -110,43 +176,75 @@ void Node::SetRoot(bool isRoot) mIsRoot = isRoot; } -void Node::ConnectChild( Node* childNode, int index ) +void Node::AddUniformMapping( OwnerPointer< UniformPropertyMapping >& map ) +{ + PropertyOwner::AddUniformMapping( map ); + mRegenerateUniformMap = 2; +} + +void Node::RemoveUniformMapping( const std::string& uniformName ) +{ + PropertyOwner::RemoveUniformMapping( uniformName ); + mRegenerateUniformMap = 2; +} + +void Node::PrepareRender( BufferIndex bufferIndex ) +{ + if( mRegenerateUniformMap != 0 ) + { + if( mRegenerateUniformMap == 2 ) + { + CollectedUniformMap& localMap = mCollectedUniformMap[ bufferIndex ]; + localMap.Resize(0); + + for( UniformMap::SizeType i = 0, count=mUniformMaps.Count(); iIsRoot() && NULL == childNode->GetParent() ); // Child should be disconnected + DALI_ASSERT_ALWAYS( IsRoot() || nullptr != mParent ); // Parent should be connected first + DALI_ASSERT_ALWAYS( !childNode->IsRoot() && nullptr == childNode->GetParent() ); // Child should be disconnected childNode->SetParent( *this ); // Everything should be reinherited when reconnected to scene-graph childNode->SetAllDirtyFlags(); - if (index == -1) - { - mChildren.PushBack( childNode ); - } - else - { - mChildren.Insert(mChildren.Begin()+index, childNode); - } + // Add the node to the end of the child list. + mChildren.PushBack( childNode ); // Inform property observers of new connection childNode->ConnectToSceneGraph(); - - // Inform child node attachment that the node has been added to the stage - if( childNode->mAttachment ) - { - childNode->mAttachment->ConnectedToSceneGraph(); - } } -void Node::DisconnectChild( BufferIndex updateBufferIndex, Node& childNode, std::set& connectedNodes, std::set& disconnectedNodes ) +void Node::DisconnectChild( BufferIndex updateBufferIndex, Node& childNode ) { DALI_ASSERT_ALWAYS( this != &childNode ); DALI_ASSERT_ALWAYS( childNode.GetParent() == this ); // Find the childNode and remove it - Node* found( NULL ); + Node* found( nullptr ); const NodeIter endIter = mChildren.End(); for ( NodeIter iter = mChildren.Begin(); iter != endIter; ++iter ) @@ -159,131 +257,121 @@ void Node::DisconnectChild( BufferIndex updateBufferIndex, Node& childNode, std: break; // iter is no longer valid } } - DALI_ASSERT_ALWAYS( NULL != found ); + DALI_ASSERT_ALWAYS( nullptr != found ); - found->RecursiveDisconnectFromSceneGraph( updateBufferIndex, connectedNodes, disconnectedNodes ); + found->RecursiveDisconnectFromSceneGraph( updateBufferIndex ); } -int Node::GetDirtyFlags() const +void Node::AddRenderer( Renderer* renderer ) { - // get initial dirty flags, they are reset ResetDefaultProperties, but setters may have made the node dirty already - int flags = mDirtyFlags; - const bool sizeFlag = mSize.IsClean(); + // If it is the first renderer added, make sure the world transform will be calculated + // in the next update as world transform is not computed if node has no renderers. + if( mRenderer.Empty() ) + { + mDirtyFlags |= NodePropertyFlags::TRANSFORM; + } + else + { + // Check that it has not been already added. + for( auto&& existingRenderer : mRenderer ) + { + if( existingRenderer == renderer ) + { + // Renderer is already in the list. + return; + } + } + } + + mRenderer.PushBack( renderer ); +} - if ( !(flags & TransformFlag) ) +void Node::RemoveRenderer( const Renderer* renderer ) +{ + RendererContainer::SizeType rendererCount( mRenderer.Size() ); + for( RendererContainer::SizeType i = 0; i < rendererCount; ++i ) { - // Check whether the transform related properties have changed - if( !sizeFlag || - !mPosition.IsClean() || - !mOrientation.IsClean() || - !mScale.IsClean() || - mParentOrigin.InputChanged() || // parent origin and anchor point rarely change - mAnchorPoint.InputChanged() ) + if( mRenderer[i] == renderer ) { - flags |= TransformFlag; + mRenderer.Erase( mRenderer.Begin()+i); + return; } } +} + +NodePropertyFlags Node::GetDirtyFlags() const +{ + // get initial dirty flags, they are reset ResetDefaultProperties, but setters may have made the node dirty already + NodePropertyFlags flags = mDirtyFlags; // Check whether the visible property has changed if ( !mVisible.IsClean() ) { - flags |= VisibleFlag; + flags |= NodePropertyFlags::VISIBLE; } // Check whether the color property has changed if ( !mColor.IsClean() ) { - flags |= ColorFlag; + flags |= NodePropertyFlags::COLOR; } - // Check whether the size property has changed - if ( !sizeFlag ) - { - flags |= SizeFlag; - } - return flags; } -void Node::ResetDefaultProperties( BufferIndex updateBufferIndex ) +NodePropertyFlags Node::GetInheritedDirtyFlags( NodePropertyFlags parentFlags ) const { - // clear dirty flags in parent origin & anchor point - mParentOrigin.Clear(); - mAnchorPoint.Clear(); - // Reset default properties - mSize.ResetToBaseValue( updateBufferIndex ); - mPosition.ResetToBaseValue( updateBufferIndex ); - mOrientation.ResetToBaseValue( updateBufferIndex ); - mScale.ResetToBaseValue( updateBufferIndex ); - mVisible.ResetToBaseValue( updateBufferIndex ); - mColor.ResetToBaseValue( updateBufferIndex ); - - mDirtyFlags = NothingFlag; + // Size is not inherited. VisibleFlag is inherited + static const NodePropertyFlags InheritedDirtyFlags = NodePropertyFlags::TRANSFORM | NodePropertyFlags::VISIBLE | NodePropertyFlags::COLOR; + using UnderlyingType = typename std::underlying_type::type; + + return static_cast( static_cast( mDirtyFlags ) | + ( static_cast( parentFlags ) & static_cast( InheritedDirtyFlags ) ) ); } -bool Node::IsFullyVisible( BufferIndex updateBufferIndex ) const +void Node::ResetDirtyFlags( BufferIndex updateBufferIndex ) { - if( !IsVisible( updateBufferIndex ) ) - { - return false; - } - - Node* parent = mParent; - - while( NULL != parent ) - { - if( !parent->IsVisible( updateBufferIndex ) ) - { - return false; - } - - parent = parent->GetParent(); - } - - return true; + mDirtyFlags = NodePropertyFlags::NOTHING; } -void Node::SetParent(Node& parentNode) +void Node::SetParent( Node& parentNode ) { DALI_ASSERT_ALWAYS(this != &parentNode); DALI_ASSERT_ALWAYS(!mIsRoot); - DALI_ASSERT_ALWAYS(mParent == NULL); + DALI_ASSERT_ALWAYS(mParent == nullptr); mParent = &parentNode; - mDepth = mParent->GetDepth() + 1u; + + if( mTransformId != INVALID_TRANSFORM_ID ) + { + mTransformManager->SetParent( mTransformId, parentNode.GetTransformId() ); + } } -void Node::RecursiveDisconnectFromSceneGraph( BufferIndex updateBufferIndex, std::set& connectedNodes, std::set& disconnectedNodes ) +void Node::RecursiveDisconnectFromSceneGraph( BufferIndex updateBufferIndex ) { DALI_ASSERT_ALWAYS(!mIsRoot); - DALI_ASSERT_ALWAYS(mParent != NULL); + DALI_ASSERT_ALWAYS(mParent != nullptr); const NodeIter endIter = mChildren.End(); for ( NodeIter iter = mChildren.Begin(); iter != endIter; ++iter ) { - (*iter)->RecursiveDisconnectFromSceneGraph( updateBufferIndex, connectedNodes, disconnectedNodes ); + (*iter)->RecursiveDisconnectFromSceneGraph( updateBufferIndex ); } // Animators, Constraints etc. should be disconnected from the child's properties. PropertyOwner::DisconnectFromSceneGraph( updateBufferIndex ); // Remove back-pointer to parent - mParent = NULL; - mDepth = 0u; + mParent = nullptr; // Remove all child pointers mChildren.Clear(); - // Inform child node attachment that the node has been removed from the stage - if( mAttachment ) + if( mTransformId != INVALID_TRANSFORM_ID ) { - mAttachment->DisconnectedFromSceneGraph(); + mTransformManager->SetParent( mTransformId, INVALID_TRANSFORM_ID ); } - - // Move into disconnectedNodes - std::set::size_type removed = connectedNodes.erase( this ); - DALI_ASSERT_ALWAYS( removed ); - disconnectedNodes.insert( this ); } } // namespace SceneGraph