X-Git-Url: http://review.tizen.org/git/?a=blobdiff_plain;f=dali%2Finternal%2Fupdate%2Fmanager%2Fupdate-manager.h;h=4f92d2c2e85023c34ed42d19ecc20cdad40c82eb;hb=091424324901c46a18959bfc0dd52f7ce8a0a811;hp=f38dfb3a883a96845b01e6981982559379412f2f;hpb=c9765585735d7e5a957ea6afbea50af266827580;p=platform%2Fcore%2Fuifw%2Fdali-core.git diff --git a/dali/internal/update/manager/update-manager.h b/dali/internal/update/manager/update-manager.h index f38dfb3..4f92d2c 100644 --- a/dali/internal/update/manager/update-manager.h +++ b/dali/internal/update/manager/update-manager.h @@ -1,8 +1,8 @@ -#ifndef __DALI_INTERNAL_SCENE_GRAPH_UPDATE_MANAGER_H__ -#define __DALI_INTERNAL_SCENE_GRAPH_UPDATE_MANAGER_H__ +#ifndef DALI_INTERNAL_SCENE_GRAPH_UPDATE_MANAGER_H +#define DALI_INTERNAL_SCENE_GRAPH_UPDATE_MANAGER_H /* - * Copyright (c) 2014 Samsung Electronics Co., Ltd. + * Copyright (c) 2017 Samsung Electronics Co., Ltd. * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. @@ -22,20 +22,22 @@ #include #include -#include - #include #include +#include #include #include #include #include -#include -#include #include #include - -#include +#include // for OwnerPointer< Renderer > +#include // for OwnerPointer< TextureSet > +#include +#include +#include // for OwnerPointer< Shader > +#include +#include namespace Dali { @@ -44,7 +46,6 @@ namespace Integration { class GlSyncAbstraction; class RenderController; -struct DynamicsWorldSettings; } // namespace Integration @@ -52,12 +53,15 @@ namespace Internal { class PropertyNotifier; -struct DynamicsWorldSettings; class NotificationManager; class CompleteNotificationInterface; -class ResourceManager; class TouchResampler; +namespace Render +{ +struct Sampler; +class FrameBuffer; +} // value types used by messages template <> struct ParameterType< PropertyNotification::NotifyMode > : public BasicType< PropertyNotification::NotifyMode > {}; @@ -67,71 +71,78 @@ namespace SceneGraph class Animation; class DiscardQueue; -class PanGesture; class RenderManager; class RenderTaskList; +class RenderTaskProcessor; class RenderQueue; -class DynamicsWorld; -class TextureCache; -class Geometry; class PropertyBuffer; -class Material; -class Sampler; -class RendererAttachment; + +struct NodeDepthPair +{ + SceneGraph::Node* node; + uint32_t sortedDepth; + NodeDepthPair( SceneGraph::Node* node, uint32_t sortedDepth ) + : node(node), + sortedDepth(sortedDepth) + { + } +}; + +struct NodeDepths +{ + std::vector nodeDepths; + NodeDepths( int reserveSize ) + { + nodeDepths.reserve(reserveSize); + } + + void Add( SceneGraph::Node* node, uint32_t sortedDepth ) + { + nodeDepths.push_back( NodeDepthPair( node, sortedDepth ) ); + } +}; + /** - * UpdateManager maintains a scene graph i.e. a tree of nodes and attachments and - * other property owner objects. + * UpdateManager maintains a scene graph i.e. a tree of nodes as well as + * other scene graph property owning objects. * It controls the Update traversal, in which nodes are repositioned/animated, * and organizes the the culling and rendering of the scene. * It also maintains the lifecycle of nodes and other property owners that are * disconnected from the scene graph. */ -class UpdateManager +class UpdateManager : public ShaderSaver { public: /** * Construct a new UpdateManager. * @param[in] notificationManager This should be notified when animations have finished. - * @param[in] glSyncAbstraction Used to determine when framebuffers are ready * @param[in] animationFinishedNotifier The CompleteNotificationInterface that handles animation completions * @param[in] propertyNotifier The PropertyNotifier - * @param[in] resourceManager The resource manager used to load textures etc. * @param[in] discardQueue Nodes are added here when disconnected from the scene-graph. * @param[in] controller After messages are flushed, we request a render from the RenderController. * @param[in] renderManager This is responsible for rendering the results of each "update". * @param[in] renderQueue Used to queue messages for the next render. - * @param[in] textureCache Used for caching textures. - * @param[in] touchResampler Used for re-sampling touch events. + * @param[in] renderTaskProcessor Handles RenderTasks and RenderInstrucitons. */ UpdateManager( NotificationManager& notificationManager, - Integration::GlSyncAbstraction& glSyncAbstraction, CompleteNotificationInterface& animationFinishedNotifier, PropertyNotifier& propertyNotifier, - ResourceManager& resourceManager, DiscardQueue& discardQueue, Integration::RenderController& controller, RenderManager& renderManager, RenderQueue& renderQueue, - TextureCache& textureCache, - TouchResampler& touchResampler ); + RenderTaskProcessor& renderTaskProcessor ); /** - * Destructor. Not virtual as this is not a base class + * Destructor. */ - ~UpdateManager(); + virtual ~UpdateManager(); // Node connection methods /** - * Get the scene graph side list of RenderTasks. - * @param[in] systemLevel True if using the system-level overlay. - * @return The list of render tasks - */ - RenderTaskList* GetRenderTaskList( bool systemLevel ); - - /** * Installs a new layer as the root node. * @pre The UpdateManager does not already have an installed root node. * @pre The layer is of derived Node type Layer. @@ -153,10 +164,9 @@ public: * Connect a Node to the scene-graph. * A disconnected Node has has no parent or children, and its properties cannot be animated/constrained. * @pre The node does not already have a parent. - * @param[in] node The new parent node. - * @param[in] node The node to connect. + * @param[in] parent The new parent node. */ - void ConnectNode( Node* parent, Node* node, int index ); + void ConnectNode( Node* parent, Node* node ); /** * Disconnect a Node from the scene-graph. @@ -167,14 +177,6 @@ public: void DisconnectNode( Node* node ); /** - * Called when a property is set on a disconnected Node (via public API) - * A disconnected Node has has no parent or children, and its properties cannot be animated/constrained. - * @pre The node does not have a parent. - * @param[in] node The node to set as "active". - */ - void SetNodeActive( Node* node ); - - /** * Destroy a Node owned by UpdateManager. * This is not immediate; Nodes are passed to the RenderQueue to allow GL resources to be deleted. * In the following update, the previously queued Nodes may be deleted. @@ -184,18 +186,16 @@ public: void DestroyNode( Node* node ); /** - * Attach an object to a Node. - * The UpdateManager is responsible for calling NodeAttachment::Initialize(). - * @param[in] node The node which will own the attachment. - * @param[in] attachment The object to attach. + * Add a camera on scene + * @param[in] camera to add */ - void AttachToNode( Node* node, NodeAttachment* attachment ); + void AddCamera( Camera* camera ); /** - * Attach a renderer to the scene graph + * Remove a camera from scene + * @param[in] camera to remove */ - void AttachToSceneGraph( RendererAttachment* renderer ); - + void RemoveCamera( const Camera* camera ); /** * Add a newly created object. @@ -259,35 +259,6 @@ public: */ void PropertyNotificationSetNotify( PropertyNotification* propertyNotification, PropertyNotification::NotifyMode notifyMode ); - /** - * @brief Get the geometry owner - * - * @return The geometry owner - */ - ObjectOwnerContainer< Geometry >& GetGeometryOwner(); - - /** - * @brief Get the material owner - * - * @return The material owner - */ - ObjectOwnerContainer< Material >& GetMaterialOwner(); - - /** - * @brief Get the sampler owner - * - * @return The sampler owner - */ - ObjectOwnerContainer< Sampler >& GetSamplerOwner(); - - /** - * @brief Get the property buffer owner - * - * @return The property buffer owner - */ - ObjectOwnerContainer< PropertyBuffer >& GetPropertyBufferOwner(); - - // Shaders /** @@ -308,26 +279,73 @@ public: /** * Set the shader program for a Shader object * @param[in] shader The shader to modify - * @param[in] resourceId A ResourceManager ticket ID for the program data (source and compiled binary) - * @param[in] shaderHash hash key created with vertex and fragment shader code + * @param[in] shaderData Source code, hash over source, and optional compiled binary for the shader program * @param[in] modifiesGeometry True if the vertex shader modifies geometry */ - void SetShaderProgram( Shader* shader, Integration::ResourceId resourceId, size_t shaderHash, bool modifiesGeometry ); + void SetShaderProgram( Shader* shader, Internal::ShaderDataPtr shaderData, bool modifiesGeometry ); + + /** + * @brief Accept compiled shaders passed back on render thread for saving. + * @param[in] shaderData Source code, hash over source, and corresponding compiled binary to be saved. + */ + virtual void SaveBinary( Internal::ShaderDataPtr shaderData ); + + /** + * @brief Set the destination for compiled shader binaries to be passed on to. + * The dispatcher passed in will be called from the update thread. + * @param[in] upstream A sink for ShaderDatas to be passed into. + */ + void SetShaderSaver( ShaderSaver& upstream ); + + // Renderers + + /** + * Add a new renderer to scene + * @param renderer to add + */ + void AddRenderer( Renderer* renderer ); + + /** + * Add a renderer from scene + * @param renderer to remove + */ + void RemoveRenderer( Renderer* renderer ); + + // Gestures + + /** + * Set the pan gesture processor. + * Pan Gesture processor lives for the lifetime of UpdateManager + * @param[in] gesture The gesture processor. + * @post The gestureProcessor is owned by the UpdateManager. + */ + void SetPanGestureProcessor( PanGesture* gestureProcessor ); + + // Textures /** - * Add a newly created gesture. - * @param[in] gesture The gesture to add. - * @post The gesture is owned by the UpdateManager. + * Add a newly created TextureSet. + * @param[in] textureSet The texture set to add. + * @post The TextureSet is owned by the UpdateManager. */ - void AddGesture( PanGesture* gesture ); + void AddTextureSet( TextureSet* textureSet ); /** - * Remove a gesture. - * @pre The gesture has been added to the UpdateManager. - * @param[in] gesture The gesture to remove. - * @post The gesture is destroyed. + * Remove a TextureSet. + * @pre The TextureSet has been added to the UpdateManager. + * @param[in] textureSet The TextureSet to remove. + * @post The TextureSet is destroyed. */ - void RemoveGesture( PanGesture* gesture ); + void RemoveTextureSet( TextureSet* textureSet ); + + // Render tasks + + /** + * Get the scene graph side list of RenderTasks. + * @param[in] systemLevel True if using the system-level overlay. + * @return The list of render tasks + */ + RenderTaskList* GetRenderTaskList( bool systemLevel ); // Message queue handling @@ -365,6 +383,164 @@ public: */ bool FlushQueue(); + /** + * Add a new sampler to RenderManager + * @param[in] sampler The sampler to add + * @post Sends a message to RenderManager to add the sampler. + * The sampler will be owned by RenderManager + */ + void AddSampler( Render::Sampler* sampler ); + + /** + * Removes an existing sampler from RenderManager + * @param[in] sampler The sampler to remove + * @post The sampler will be destroyed in the render thread + */ + void RemoveSampler( Render::Sampler* sampler ); + + /** + * Sets the filter modes for an existing sampler + * @param[in] sampler The sampler + * @param[in] minFilterMode The filter to use under minification + * @param[in] magFilterMode The filter to use under magnification + */ + void SetFilterMode( Render::Sampler* sampler, unsigned int minFilterMode, unsigned int magFilterMode ); + + /** + * Sets the wrap mode for an existing sampler + * @param[in] sampler The sampler + * @param[in] rWrapMode Wrapping mode in z direction + * @param[in] sWrapMode Wrapping mode in x direction + * @param[in] tWrapMode Wrapping mode in y direction + */ + void SetWrapMode( Render::Sampler* sampler, unsigned int rWrapMode, unsigned int sWrapMode, unsigned int tWrapMode ); + + /** + * Add a new property buffer to RenderManager + * @param[in] propertryBuffer The property buffer to add + * @post Sends a message to RenderManager to add the property buffer. + * The property buffer will be owned by RenderManager + */ + void AddPropertyBuffer( Render::PropertyBuffer* propertryBuffer ); + + /** + * Removes an existing PropertyBuffer from RenderManager + * @param[in] propertryBuffer The property buffer to remove + * @post The property buffer will be destroyed in the render thread + */ + void RemovePropertyBuffer( Render::PropertyBuffer* propertryBuffer ); + + /** + * Sets the format of an existing property buffer + * @param[in] propertyBuffer The property buffer. + * @param[in] format The new format of the buffer + * @post Sends a message to RenderManager to set the new format to the property buffer. + */ + void SetPropertyBufferFormat(Render::PropertyBuffer* propertyBuffer, Render::PropertyBuffer::Format* format ); + + /** + * Sets the data of an existing property buffer + * @param[in] propertyBuffer The property buffer. + * @param[in] data The new data of the buffer + * @param[in] size The new size of the buffer + * @post Sends a message to RenderManager to set the new data to the property buffer. + */ + void SetPropertyBufferData(Render::PropertyBuffer* propertyBuffer, Dali::Vector* data, size_t size); + + /** + * Adds a geometry to the RenderManager + * @param[in] geometry The geometry to add + * @post Sends a message to RenderManager to add the Geometry + * The geometry will be owned by RenderManager + */ + void AddGeometry( Render::Geometry* geometry ); + + /** + * Removes an existing Geometry from RenderManager + * @param[in] geometry The geometry to remove + * @post The geometry will be destroyed in the render thread + */ + void RemoveGeometry( Render::Geometry* geometry ); + + /** + * Sets the geometry type of an existing Geometry + * @param[in] geometry The geometry + * @param[in] geometryType The type of the geometry + */ + void SetGeometryType( Render::Geometry* geometry, unsigned int geometryType ); + + /** + * Sets the index buffer to be used by a geometry + * @param[in] geometry The geometry + * @param[in] indices A vector containing the indices for the geometry + */ + void SetIndexBuffer( Render::Geometry* geometry, Dali::Vector& indices ); + + /** + * Adds a vertex buffer to a geomtry + * @param[in] geometry The geometry + * @param[in] propertyBuffer The property buffer + */ + void AddVertexBuffer( Render::Geometry* geometry, Render::PropertyBuffer* propertyBuffer ); + + /** + * Removes a vertex buffer from a geometry + * @param[in] geometry The geometry + * @param[in] propertyBuffer The property buffer + */ + void RemoveVertexBuffer( Render::Geometry* geometry, Render::PropertyBuffer* propertyBuffer ); + + /** + * Adds a texture to the render manager + * @param[in] texture The texture to add + * The texture will be owned by RenderManager + */ + void AddTexture( Render::Texture* texture ); + + /** + * Removes a texture from the render manager + * @param[in] texture The texture to remove + * @post The texture will be destroyed in the render thread + */ + void RemoveTexture( Render::Texture* texture ); + + /** + * Uploads data to a texture owned by the RenderManager + * @param[in] texture The texture + * @param[in] pixelData The pixel data object + * @param[in] params The parameters for the upload + */ + void UploadTexture( Render::Texture* texture, PixelDataPtr pixelData, const Texture::UploadParams& params ); + + /** + * Generates mipmaps for a texture owned by the RenderManager + * @param[in] texture The texture + */ + void GenerateMipmaps( Render::Texture* texture ); + + /** + * Adds a framebuffer to the render manager + * @param[in] frameBuffer The framebuffer to add + * The framebuffer will be owned by RenderManager + */ + void AddFrameBuffer( Render::FrameBuffer* frameBuffer ); + + /** + * Removes a FrameBuffer from the render manager + * @param[in] frameBuffer The FrameBuffer to remove + * @post The FrameBuffer will be destroyed in the render thread + */ + void RemoveFrameBuffer( Render::FrameBuffer* frameBuffer ); + + /** + * Attach a texture as color output to an existing FrameBuffer + * @param[in] frameBuffer The FrameBuffer + * @param[in] texture The texture that will be used as output when rendering + * @param[in] mipmapLevel The mipmap of the texture to be attached + * @param[in] layer Indicates which layer of a cube map or array texture to attach. Unused for 2D textures + */ + void AttachColorTextureToFrameBuffer( Render::FrameBuffer* frameBuffer, Render::Texture* texture, unsigned int mipmapLevel, unsigned int face ); + public: /** @@ -400,22 +576,11 @@ public: */ void SetLayerDepths( const std::vector< Layer* >& layers, bool systemLevel ); -#ifdef DALI_DYNAMICS_SUPPORT - - /** - * Initialize the dynamics world - * @param[in] world The dynamics world - * @param[in] worldSettings The dynamics world settings - * @param[in] debugShader The shader used for rendering dynamics debug information - */ - void InitializeDynamicsWorld( DynamicsWorld* world, Integration::DynamicsWorldSettings* worldSettings ); - /** - * Terminate the dynamics world + * Set the depth indices of all nodes (in LayerUI's) + * @param[in] nodeDepths A vector of nodes and associated depth indices */ - void TerminateDynamicsWorld(); - -#endif // DALI_DYNAMICS_SUPPORT + void SetDepthIndices( NodeDepths* nodeDepths ); private: @@ -433,64 +598,67 @@ private: unsigned int KeepUpdatingCheck( float elapsedSeconds ) const; /** - * Helper to calculate new camera setup when root node resizes. - * @param[in] updateBuffer The buffer to read the root node size from. + * Helper to reset all Node properties + * @param[in] bufferIndex to use */ - void UpdateProjectionAndViewMatrices(int updateBuffer); + void ResetProperties( BufferIndex bufferIndex ); /** - * Post process resources that have been updated by renderer + * Perform gesture updates. + * @param[in] bufferIndex to use + * @param[in] lastVSyncTime The last VSync time in milliseconds. + * @param[in] nextVSyncTime The estimated time of the next VSync in milliseconds. + * @return true, if any properties were updated. */ - void PostProcessResources(); + bool ProcessGestures( BufferIndex bufferIndex, unsigned int lastVSyncTimeMilliseconds, unsigned int nextVSyncTimeMilliseconds ); /** - * Helper to reset a Node properties. - * @param[in] node The node. + * Perform animation updates + * @param[in] bufferIndex to use + * @param[in] elapsedSeconds time since last frame */ - void ResetNodeProperty( Node& node ); + void Animate( BufferIndex bufferIndex, float elapsedSeconds ); /** - * Helper to reset all Node properties + * Applies constraints to CustomObjects + * @param[in] bufferIndex to use */ - void ResetProperties(); + void ConstrainCustomObjects( BufferIndex bufferIndex ); /** - * Perform gesture updates. - * @param[in] lastVSyncTime The last VSync time in milliseconds. - * @param[in] nextVSyncTime The estimated time of the next VSync in milliseconds. - * @return true, if any properties were updated. + * Applies constraints to RenderTasks + * @param[in] bufferIndex to use */ - bool ProcessGestures( unsigned int lastVSyncTimeMilliseconds, unsigned int nextVSyncTimeMilliseconds ); + void ConstrainRenderTasks( BufferIndex bufferIndex ); /** - * Perform animation updates - * @param[in] elapsedSeconds time since last frame + * Applies constraints to Shaders + * @param[in] bufferIndex to use */ - void Animate( float elapsedSeconds ); + void ConstrainShaders( BufferIndex bufferIndex ); /** - * Perform constraint updates. - * @note Applies constraints to nodes first (depth first search order). - * Then shader constraints second (construction order) + * Perform property notification updates + * @param[in] bufferIndex to use */ - void ApplyConstraints(); + void ProcessPropertyNotifications( BufferIndex bufferIndex ); /** - * Perform property notification updates + * Pass shader binaries queued here on to event thread. */ - void ProcessPropertyNotifications(); + void ForwardCompiledShadersToEventThread(); /** - * Update the default camera. - * This must be altered to match the root Node for 2D layouting. - * @param[in] updateBuffer The buffer to read the root node size from. + * Update node shaders, opacity, geometry etc. + * @param[in] bufferIndex to use */ - void UpdateDefaultCamera( int updateBuffer ); + void UpdateNodes( BufferIndex bufferIndex ); /** - * Update node shaders, opacity, geometry etc. + * Update Renderers + * @param[in] bufferIndex to use */ - void UpdateNodes(); + void UpdateRenderers( BufferIndex bufferIndex ); private: @@ -506,7 +674,8 @@ private: inline void InstallRootMessage( UpdateManager& manager, Layer& root, bool systemLevel ) { - typedef MessageValue2< UpdateManager, Layer*, bool > LocalType; + // Message has ownership of Layer while in transit from event -> update + typedef MessageValue2< UpdateManager, OwnerPointer, bool > LocalType; // Reserve some memory inside the message queue unsigned int* slot = manager.ReserveMessageSlot( sizeof( LocalType ) ); @@ -517,6 +686,7 @@ inline void InstallRootMessage( UpdateManager& manager, Layer& root, bool system inline void AddNodeMessage( UpdateManager& manager, Node& node ) { + // Message has ownership of Node while in transit from event -> update typedef MessageValue1< UpdateManager, OwnerPointer > LocalType; // Reserve some memory inside the message queue @@ -526,19 +696,19 @@ inline void AddNodeMessage( UpdateManager& manager, Node& node ) new (slot) LocalType( &manager, &UpdateManager::AddNode, &node ); } -inline void ConnectNodeMessage( UpdateManager& manager, const Node& constParent, const Node& constChild, int index ) +inline void ConnectNodeMessage( UpdateManager& manager, const Node& constParent, const Node& constChild ) { // Update thread can edit the object Node& parent = const_cast< Node& >( constParent ); Node& child = const_cast< Node& >( constChild ); - typedef MessageValue3< UpdateManager, Node*, Node*, int > LocalType; + typedef MessageValue2< UpdateManager, Node*, Node* > LocalType; // Reserve some memory inside the message queue unsigned int* slot = manager.ReserveMessageSlot( sizeof( LocalType ) ); // Construct message in the message queue memory; note that delete should not be called on the return value - new (slot) LocalType( &manager, &UpdateManager::ConnectNode, &parent, &child, index ); + new (slot) LocalType( &manager, &UpdateManager::ConnectNode, &parent, &child ); } inline void DisconnectNodeMessage( UpdateManager& manager, const Node& constNode ) @@ -569,35 +739,33 @@ inline void DestroyNodeMessage( UpdateManager& manager, const Node& constNode ) new (slot) LocalType( &manager, &UpdateManager::DestroyNode, &node ); } -inline void AttachToNodeMessage( UpdateManager& manager, const Node& constParent, NodeAttachment* attachment ) +inline void AddCameraMessage( UpdateManager& manager, const Camera* constCamera ) { - // Scene graph thread can modify this object. - Node& parent = const_cast< Node& >( constParent ); - - // @todo MESH_REWORK Don't pass by owner pointer after merge with SceneGraph::RenderableAttachment ? (not needed if we split RendererAttachment to 2 objects) - typedef MessageValue2< UpdateManager, Node*, NodeAttachmentOwner > LocalType; + // Message has ownership of Camera while in transit from event -> update + typedef MessageValue1< UpdateManager, OwnerPointer< Camera > > LocalType; + Camera* camera = const_cast( constCamera ); // Reserve some memory inside the message queue unsigned int* slot = manager.ReserveMessageSlot( sizeof( LocalType ) ); // Construct message in the message queue memory; note that delete should not be called on the return value - new (slot) LocalType( &manager, &UpdateManager::AttachToNode, &parent, attachment ); + new (slot) LocalType( &manager, &UpdateManager::AddCamera, camera ); } -inline void AttachToSceneGraphMessage( UpdateManager& manager, RendererAttachment* renderer ) +inline void RemoveCameraMessage( UpdateManager& manager, const Camera* camera ) { - // @todo MESH_REWORK Pass by owner pointer after merge with SceneGraph::RenderableAttachment - typedef MessageValue1< UpdateManager, RendererAttachment* > LocalType; + typedef MessageValue1< UpdateManager, const Camera* > LocalType; // Reserve some memory inside the message queue unsigned int* slot = manager.ReserveMessageSlot( sizeof( LocalType ) ); // Construct message in the message queue memory; note that delete should not be called on the return value - new (slot) LocalType( &manager, &UpdateManager::AttachToSceneGraph, renderer ); + new (slot) LocalType( &manager, &UpdateManager::RemoveCamera, camera ); } inline void AddObjectMessage( UpdateManager& manager, PropertyOwner* object ) { + // Message has ownership of object while in transit from event -> update typedef MessageValue1< UpdateManager, OwnerPointer > LocalType; // Reserve some memory inside the message queue @@ -659,7 +827,8 @@ inline void RemoveAnimationMessage( UpdateManager& manager, const Animation& con inline void AddPropertyNotificationMessage( UpdateManager& manager, PropertyNotification* propertyNotification ) { - typedef MessageValue1< UpdateManager, PropertyNotification* > LocalType; + // Message has ownership of PropertyNotification while in transit from event -> update + typedef MessageValue1< UpdateManager, OwnerPointer< PropertyNotification > > LocalType; // Reserve some memory inside the message queue unsigned int* slot = manager.ReserveMessageSlot( sizeof( LocalType ) ); @@ -698,8 +867,6 @@ inline void PropertyNotificationSetNotifyModeMessage( UpdateManager& manager, new (slot) LocalType( &manager, &UpdateManager::PropertyNotificationSetNotify, propertyNotification, notifyMode ); } - - // The render thread can safely change the Shader inline void AddShaderMessage( UpdateManager& manager, Shader& shader ) { @@ -726,17 +893,16 @@ inline void RemoveShaderMessage( UpdateManager& manager, Shader& shader ) inline void SetShaderProgramMessage( UpdateManager& manager, Shader& shader, - Integration::ResourceId resourceId, - size_t shaderHash, + Internal::ShaderDataPtr shaderData, bool modifiesGeometry ) { - typedef MessageValue4< UpdateManager, Shader*, Integration::ResourceId, size_t, bool > LocalType; + typedef MessageValue3< UpdateManager, Shader*, Internal::ShaderDataPtr, bool > LocalType; // Reserve some memory inside the message queue unsigned int* slot = manager.ReserveMessageSlot( sizeof( LocalType ) ); // Construct message in the message queue memory; note that delete should not be called on the return value - new (slot) LocalType( &manager, &UpdateManager::SetShaderProgram, &shader, resourceId, shaderHash, modifiesGeometry ); + new (slot) LocalType( &manager, &UpdateManager::SetShaderProgram, &shader, shaderData, modifiesGeometry ); } inline void SetBackgroundColorMessage( UpdateManager& manager, const Vector4& color ) @@ -789,82 +955,344 @@ inline void SetLayerDepthsMessage( UpdateManager& manager, const std::vector< La new (slot) LocalType( &manager, &UpdateManager::SetLayerDepths, layers, systemLevel ); } -inline void AddGestureMessage( UpdateManager& manager, PanGesture* gesture ) +inline void AddRendererMessage( UpdateManager& manager, Renderer& object ) +{ + typedef MessageValue1< UpdateManager, OwnerPointer< Renderer > > LocalType; + + // Reserve some memory inside the message queue + unsigned int* slot = manager.ReserveMessageSlot( sizeof( LocalType ) ); + // Construct message in the message queue memory; note that delete should not be called on the return value + new (slot) LocalType( &manager, &UpdateManager::AddRenderer, &object ); +} + +inline void RemoveRendererMessage( UpdateManager& manager, Renderer& object ) +{ + typedef MessageValue1< UpdateManager, Renderer* > LocalType; + + // Reserve some memory inside the message queue + unsigned int* slot = manager.ReserveMessageSlot( sizeof( LocalType ) ); + // Construct message in the message queue memory; note that delete should not be called on the return value + new (slot) LocalType( &manager, &UpdateManager::RemoveRenderer, &object ); +} + +// The render thread can safely change the Shader +inline void AddTextureSetMessage( UpdateManager& manager, TextureSet& textureSet ) { - typedef MessageValue1< UpdateManager, PanGesture* > LocalType; + typedef MessageValue1< UpdateManager, OwnerPointer< TextureSet > > LocalType; // Reserve some memory inside the message queue unsigned int* slot = manager.ReserveMessageSlot( sizeof( LocalType ) ); // Construct message in the message queue memory; note that delete should not be called on the return value - new (slot) LocalType( &manager, &UpdateManager::AddGesture, gesture ); + new (slot) LocalType( &manager, &UpdateManager::AddTextureSet, &textureSet ); } -inline void RemoveGestureMessage( UpdateManager& manager, PanGesture* gesture ) +// The render thread can safely change the Shader +inline void RemoveTextureSetMessage( UpdateManager& manager, TextureSet& textureSet ) { - typedef MessageValue1< UpdateManager, PanGesture* > LocalType; + typedef MessageValue1< UpdateManager, TextureSet* > LocalType; // Reserve some memory inside the message queue unsigned int* slot = manager.ReserveMessageSlot( sizeof( LocalType ) ); // Construct message in the message queue memory; note that delete should not be called on the return value - new (slot) LocalType( &manager, &UpdateManager::RemoveGesture, gesture ); + new (slot) LocalType( &manager, &UpdateManager::RemoveTextureSet, &textureSet ); } -#ifdef DALI_DYNAMICS_SUPPORT +inline void AddSamplerMessage( UpdateManager& manager, Render::Sampler& sampler ) +{ + // Message has ownership of Sampler while in transit from event -> update + typedef MessageValue1< UpdateManager, OwnerPointer< Render::Sampler > > LocalType; + + // Reserve some memory inside the message queue + unsigned int* slot = manager.ReserveMessageSlot( sizeof( LocalType ) ); + + // Construct message in the message queue memory; note that delete should not be called on the return value + new (slot) LocalType( &manager, &UpdateManager::AddSampler, &sampler ); +} -// Dynamics messages -inline void InitializeDynamicsWorldMessage( UpdateManager& manager, DynamicsWorld* dynamicsworld, Integration::DynamicsWorldSettings* worldSettings ) +inline void RemoveSamplerMessage( UpdateManager& manager, Render::Sampler& sampler ) { - typedef MessageValue2< UpdateManager, DynamicsWorld*, Integration::DynamicsWorldSettings* > LocalType; + typedef MessageValue1< UpdateManager, Render::Sampler* > LocalType; // Reserve some memory inside the message queue unsigned int* slot = manager.ReserveMessageSlot( sizeof( LocalType ) ); // Construct message in the message queue memory; note that delete should not be called on the return value - new (slot) LocalType( &manager, &UpdateManager::InitializeDynamicsWorld, dynamicsworld, worldSettings ); + new (slot) LocalType( &manager, &UpdateManager::RemoveSampler, &sampler ); } -inline void TerminateDynamicsWorldMessage(UpdateManager& manager) +inline void SetFilterModeMessage( UpdateManager& manager, Render::Sampler& sampler, unsigned int minFilterMode, unsigned int magFilterMode ) { - typedef Message< UpdateManager > LocalType; + typedef MessageValue3< UpdateManager, Render::Sampler*, unsigned int, unsigned int > LocalType; // Reserve some memory inside the message queue unsigned int* slot = manager.ReserveMessageSlot( sizeof( LocalType ) ); // Construct message in the message queue memory; note that delete should not be called on the return value - new (slot) LocalType( &manager, &UpdateManager::TerminateDynamicsWorld ); + new (slot) LocalType( &manager, &UpdateManager::SetFilterMode, &sampler, minFilterMode, magFilterMode ); } -#endif // DALI_DYNAMICS_SUPPORT +inline void SetWrapModeMessage( UpdateManager& manager, Render::Sampler& sampler, unsigned int rWrapMode, unsigned int sWrapMode, unsigned int tWrapMode ) +{ + typedef MessageValue4< UpdateManager, Render::Sampler*, unsigned int, unsigned int, unsigned int > LocalType; + // Reserve some memory inside the message queue + unsigned int* slot = manager.ReserveMessageSlot( sizeof( LocalType ) ); -template< typename T > -inline void AddMessage( UpdateManager& manager, ObjectOwnerContainer& owner, T& object ) + // Construct message in the message queue memory; note that delete should not be called on the return value + new (slot) LocalType( &manager, &UpdateManager::SetWrapMode, &sampler, rWrapMode, sWrapMode, tWrapMode ); +} + +inline void AddPropertyBuffer( UpdateManager& manager, Render::PropertyBuffer& propertyBuffer ) +{ + // Message has ownership of propertyBuffer while in transit from event -> update + typedef MessageValue1< UpdateManager, OwnerPointer< Render::PropertyBuffer > > LocalType; + + // Reserve some memory inside the message queue + unsigned int* slot = manager.ReserveMessageSlot( sizeof( LocalType ) ); + + // Construct message in the message queue memory; note that delete should not be called on the return value + new (slot) LocalType( &manager, &UpdateManager::AddPropertyBuffer, &propertyBuffer ); +} + +inline void RemovePropertyBuffer( UpdateManager& manager, Render::PropertyBuffer& propertyBuffer ) +{ + typedef MessageValue1< UpdateManager, Render::PropertyBuffer* > LocalType; + + // Reserve some memory inside the message queue + unsigned int* slot = manager.ReserveMessageSlot( sizeof( LocalType ) ); + + // Construct message in the message queue memory; note that delete should not be called on the return value + new (slot) LocalType( &manager, &UpdateManager::RemovePropertyBuffer, &propertyBuffer ); +} + +inline void SetPropertyBufferFormat( UpdateManager& manager, Render::PropertyBuffer& propertyBuffer, Render::PropertyBuffer::Format* format ) { - typedef MessageValue1< ObjectOwnerContainer, OwnerPointer< T > > LocalType; + // Message has ownership of PropertyBuffer::Format while in transit from event -> update + typedef MessageValue2< UpdateManager, Render::PropertyBuffer*, OwnerPointer< Render::PropertyBuffer::Format> > LocalType; // Reserve some memory inside the message queue unsigned int* slot = manager.ReserveMessageSlot( sizeof( LocalType ) ); + + // Construct message in the message queue memory; note that delete should not be called on the return value + new (slot) LocalType( &manager, &UpdateManager::SetPropertyBufferFormat, &propertyBuffer, format ); +} + +inline void SetPropertyBufferData( UpdateManager& manager, Render::PropertyBuffer& propertyBuffer, Vector* data, size_t size ) +{ + // Message has ownership of PropertyBuffer data while in transit from event -> update + typedef MessageValue3< UpdateManager, Render::PropertyBuffer*, OwnerPointer< Vector >, size_t > LocalType; + + // Reserve some memory inside the message queue + unsigned int* slot = manager.ReserveMessageSlot( sizeof( LocalType ) ); + // Construct message in the message queue memory; note that delete should not be called on the return value - new (slot) LocalType( &owner, &ObjectOwnerContainer::Add, &object ); + new (slot) LocalType( &manager, &UpdateManager::SetPropertyBufferData, &propertyBuffer, data, size ); } +inline void AddGeometry( UpdateManager& manager, Render::Geometry& geometry ) +{ + // Message has ownership of Geometry while in transit from event -> update + typedef MessageValue1< UpdateManager, OwnerPointer< Render::Geometry > > LocalType; + + // Reserve some memory inside the message queue + unsigned int* slot = manager.ReserveMessageSlot( sizeof( LocalType ) ); + + // Construct message in the message queue memory; note that delete should not be called on the return value + new (slot) LocalType( &manager, &UpdateManager::AddGeometry, &geometry ); +} + +inline void RemoveGeometry( UpdateManager& manager, Render::Geometry& geometry ) +{ + typedef MessageValue1< UpdateManager, Render::Geometry* > LocalType; + + // Reserve some memory inside the message queue + unsigned int* slot = manager.ReserveMessageSlot( sizeof( LocalType ) ); + + // Construct message in the message queue memory; note that delete should not be called on the return value + new (slot) LocalType( &manager, &UpdateManager::RemoveGeometry, &geometry ); +} + +inline void AddVertexBufferMessage( UpdateManager& manager, Render::Geometry& geometry, const Render::PropertyBuffer& vertexBuffer ) +{ + typedef MessageValue2< UpdateManager, Render::Geometry*, Render::PropertyBuffer* > LocalType; + + // Reserve some memory inside the message queue + unsigned int* slot = manager.ReserveMessageSlot( sizeof( LocalType ) ); + + // Construct message in the message queue memory; note that delete should not be called on the return value + new (slot) LocalType( &manager, &UpdateManager::AddVertexBuffer, &geometry, const_cast(&vertexBuffer) ); +} + +inline void RemoveVertexBufferMessage( UpdateManager& manager, Render::Geometry& geometry, const Render::PropertyBuffer& vertexBuffer ) +{ + typedef MessageValue2< UpdateManager, Render::Geometry*, Render::PropertyBuffer* > LocalType; + + // Reserve some memory inside the message queue + unsigned int* slot = manager.ReserveMessageSlot( sizeof( LocalType ) ); + + // Construct message in the message queue memory; note that delete should not be called on the return value + new (slot) LocalType( &manager, &UpdateManager::RemoveVertexBuffer, &geometry, const_cast(&vertexBuffer) ); +} + +// Custom message type for SetIndexBuffer() used to move data with Vector::Swap() template< typename T > -inline void RemoveMessage( UpdateManager& manager, ObjectOwnerContainer& owner, T& object ) +class IndexBufferMessage : public MessageBase { - typedef MessageValue1< ObjectOwnerContainer, T* > LocalType; +public: + + /** + * Constructor which does a Vector::Swap() + */ + IndexBufferMessage( T* manager, Render::Geometry* geometry, Dali::Vector& indices ) + : MessageBase(), + mManager( manager ), + mRenderGeometry( geometry ) + { + mIndices.Swap( indices ); + } + + /** + * Virtual destructor + */ + virtual ~IndexBufferMessage() + { + } + + /** + * @copydoc MessageBase::Process + */ + virtual void Process( BufferIndex /*bufferIndex*/ ) + { + DALI_ASSERT_DEBUG( mManager && "Message does not have an object" ); + mManager->SetIndexBuffer( mRenderGeometry, mIndices ); + } + +private: + + T* mManager; + Render::Geometry* mRenderGeometry; + Dali::Vector mIndices; +}; + +inline void SetIndexBufferMessage( UpdateManager& manager, Render::Geometry& geometry, Dali::Vector& indices ) +{ + typedef IndexBufferMessage< UpdateManager > LocalType; + + // Reserve some memory inside the message queue + unsigned int* slot = manager.ReserveMessageSlot( sizeof( LocalType ) ); + + // Construct message in the message queue memory; note that delete should not be called on the return value + new (slot) LocalType( &manager, &geometry, indices ); +} + +inline void SetGeometryTypeMessage( UpdateManager& manager, Render::Geometry& geometry, unsigned int geometryType ) +{ + typedef MessageValue2< UpdateManager, Render::Geometry*, unsigned int > LocalType; + + // Reserve some memory inside the message queue + unsigned int* slot = manager.ReserveMessageSlot( sizeof( LocalType ) ); + + // Construct message in the message queue memory; note that delete should not be called on the return value + new (slot) LocalType( &manager, &UpdateManager::SetGeometryType, &geometry, geometryType ); +} + +inline void AddTexture( UpdateManager& manager, Render::Texture& texture ) +{ + // Message has ownership of Texture while in transit from event -> update + typedef MessageValue1< UpdateManager, OwnerPointer< Render::Texture > > LocalType; + + // Reserve some memory inside the message queue + unsigned int* slot = manager.ReserveMessageSlot( sizeof( LocalType ) ); + + // Construct message in the message queue memory; note that delete should not be called on the return value + new (slot) LocalType( &manager, &UpdateManager::AddTexture, &texture ); +} + +inline void RemoveTexture( UpdateManager& manager, Render::Texture& texture ) +{ + typedef MessageValue1< UpdateManager, Render::Texture* > LocalType; + + // Reserve some memory inside the message queue + unsigned int* slot = manager.ReserveMessageSlot( sizeof( LocalType ) ); + + // Construct message in the message queue memory; note that delete should not be called on the return value + new (slot) LocalType( &manager, &UpdateManager::RemoveTexture, &texture ); +} + +inline void UploadTextureMessage( UpdateManager& manager, Render::Texture& texture, PixelDataPtr pixelData, const Texture::UploadParams& params ) +{ + typedef MessageValue3< UpdateManager, Render::Texture*, PixelDataPtr, Texture::UploadParams > LocalType; // Reserve some memory inside the message queue unsigned int* slot = manager.ReserveMessageSlot( sizeof( LocalType ) ); + + // Construct message in the message queue memory; note that delete should not be called on the return value + new (slot) LocalType( &manager, &UpdateManager::UploadTexture, &texture, pixelData, params ); +} + +inline void GenerateMipmapsMessage( UpdateManager& manager, Render::Texture& texture ) +{ + typedef MessageValue1< UpdateManager, Render::Texture* > LocalType; + + // Reserve some memory inside the message queue + unsigned int* slot = manager.ReserveMessageSlot( sizeof( LocalType ) ); + + // Construct message in the message queue memory; note that delete should not be called on the return value + new (slot) LocalType( &manager, &UpdateManager::GenerateMipmaps, &texture ); +} + + +inline void AddFrameBuffer( UpdateManager& manager, Render::FrameBuffer& frameBuffer ) +{ + typedef MessageValue1< UpdateManager, Render::FrameBuffer* > LocalType; + + // Reserve some memory inside the message queue + unsigned int* slot = manager.ReserveMessageSlot( sizeof( LocalType ) ); + // Construct message in the message queue memory; note that delete should not be called on the return value - new (slot) LocalType( &owner, &ObjectOwnerContainer::Remove, &object ); + new (slot) LocalType( &manager, &UpdateManager::AddFrameBuffer, &frameBuffer ); } +inline void RemoveFrameBuffer( UpdateManager& manager, Render::FrameBuffer& frameBuffer ) +{ + typedef MessageValue1< UpdateManager, Render::FrameBuffer* > LocalType; + + // Reserve some memory inside the message queue + unsigned int* slot = manager.ReserveMessageSlot( sizeof( LocalType ) ); + + // Construct message in the message queue memory; note that delete should not be called on the return value + new (slot) LocalType( &manager, &UpdateManager::RemoveFrameBuffer, &frameBuffer ); +} + +inline void AttachColorTextureToFrameBuffer( UpdateManager& manager, Render::FrameBuffer& frameBuffer, Render::Texture* texture, unsigned int mipmapLevel, unsigned int layer ) +{ + typedef MessageValue4< UpdateManager, Render::FrameBuffer*, Render::Texture*, unsigned int, unsigned int > LocalType; + + // Reserve some memory inside the message queue + unsigned int* slot = manager.ReserveMessageSlot( sizeof( LocalType ) ); + + // Construct message in the message queue memory; note that delete should not be called on the return value + new (slot) LocalType( &manager, &UpdateManager::AttachColorTextureToFrameBuffer, &frameBuffer, texture, mipmapLevel, layer ); +} + +inline void SetDepthIndicesMessage( UpdateManager& manager, NodeDepths* nodeDepths ) +{ + typedef MessageValue1< UpdateManager, OwnerPointer< NodeDepths > > LocalType; + + // Reserve some memory inside the message queue + unsigned int* slot = manager.ReserveMessageSlot( sizeof( LocalType ) ); + + // Construct message in the message queue memory; note that delete should not be called on the return value + new (slot) LocalType( &manager, &UpdateManager::SetDepthIndices, nodeDepths ); +} + + } // namespace SceneGraph } // namespace Internal } // namespace Dali -#endif // __DALI_INTERNAL_SCENE_GRAPH_UPDATE_MANAGER_H__ +#endif // DALI_INTERNAL_SCENE_GRAPH_UPDATE_MANAGER_H